#define WORLD_VOLUMES_H
#include "world.h"
+#include "bvh.h"
-#if 0
-/*
- * BVH implementation
- * ----------------------------------------------------------------------------
- */
-
-VG_STATIC void volume_vg_expand_bound( void *user, boxf bound, u32 item_index )
-{
- world_instance *world = user;
-
- ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
- *volume = volume_array + item_index;
-
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f, 1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f, 1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f,-1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f,-1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f, 1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f, 1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f,-1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f,-1.0f,-1.0f} );
-}
-
-VG_STATIC float volume_vg_centroid( void *user, u32 item_index, int axis )
-{
- world_instance *world = user;
-
- ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
- *volume = volume_array + item_index;
-
- return volume->transform[3][axis];
-}
-
-VG_STATIC void volume_vg_swap( void *user, u32 ia, u32 ib )
-{
- world_instance *world = user;
- ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
- *a = volume_array + ia,
- *b = volume_array + ib,
- temp;
-
- temp = *a;
- *a = *b;
- *b = temp;
+struct {
+ int inside;
}
+static world_volumes;
-VG_STATIC void volume_vg_debug( void *user, u32 item_index )
-{
- world_instance *world = user;
- ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
- *volume = volume_array + item_index;
-
- vg_line_boxf_transformed( volume->transform, (boxf){{-1.0f,-1.0f,-1.0f},
- { 1.0f, 1.0f, 1.0f}},
- 0xff00ff00 );
-}
+VG_STATIC void volume_vg_expand_bound( void *user, boxf bound, u32 item_index );
+VG_STATIC float volume_vg_centroid( void *user, u32 item_index, int axis );
+VG_STATIC void volume_vg_swap( void *user, u32 ia, u32 ib );
+VG_STATIC void volume_vg_debug( void *user, u32 item_index );
-VG_STATIC bh_system bh_system_volumes =
+static bh_system bh_system_volumes =
{
.expand_bound = volume_vg_expand_bound,
.item_centroid = volume_vg_centroid,
.item_debug = volume_vg_debug,
.cast_ray = NULL
};
-#endif
#endif /* WORLD_VOLUMES_H */