#include "world.h"
#include "bvh.h"
-struct {
- int inside;
-}
-static world_volumes;
-
-VG_STATIC void volume_vg_expand_bound( void *user, boxf bound, u32 item_index );
-VG_STATIC float volume_vg_centroid( void *user, u32 item_index, int axis );
-VG_STATIC void volume_vg_swap( void *user, u32 ia, u32 ib );
-VG_STATIC void volume_vg_debug( void *user, u32 item_index );
-
-static bh_system bh_system_volumes =
-{
- .expand_bound = volume_vg_expand_bound,
- .item_centroid = volume_vg_centroid,
- .item_closest = NULL,
- .item_swap = volume_vg_swap,
- .item_debug = volume_vg_debug,
- .cast_ray = NULL
-};
-
#endif /* WORLD_VOLUMES_H */