random_ticks ++;
}
- float radius = 25.0f;
- boxf volume_proximity;
- v3_add( pos, (v3f){ radius, radius, radius }, volume_proximity[1] );
- v3_sub( pos, (v3f){ radius, radius, radius }, volume_proximity[0] );
+ float radius = 32.0f;
bh_iter it;
- bh_iter_init_box( 0, &it, volume_proximity );
+ bh_iter_init_range( 0, &it, pos, radius );
i32 idx;
while( bh_next( world->entity_bh, &it, &idx ) ){