float *buffer;
}
static world_sfd;
-VG_STATIC void world_sfd_init(void);
+static void world_sfd_init(void);
-VG_STATIC void sfd_render( world_instance *world, camera *cam,
+static void sfd_encode( u32 row, const char *str );
+static void sfd_render( world_instance *world, camera *cam,
m4x3f transform );
#endif /* SFD_H */