/*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
*/
#ifndef SFD_H
#include "world.h"
-#include "shaders/scoretext.h"
-#include "shaders/vblend.h"
+struct world_sfd{
+ GLuint tex_scoretex;
-vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi",
- .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST };
+ glmesh mesh_base, mesh_display;
+ mdl_submesh sm_base;
+ u32 active_route_board;
+ scene_context scene;
-/*
- * TODO: utf-8 -> ascii
- */
-
-float sfd_encode_glyph( char c )
-{
- int value = 0;
- if( c >= 'a' && c <= 'z' )
- value = c-'a'+11;
- else if( c >= '0' && c <= '9' )
- value = c-'0'+1;
- else if( c >= 'A' && c <= 'Z' )
- value = c-'A'+11;
- else if( c >= '\x01' && c <= '\x01'+10 )
- value = 63-c;
- else
- {
- int base = 11+26;
-
- switch( c )
- {
- case '!': value=base+0; break;
- case '?': value=base+1; break;
- case ',': value=base+2; break;
- case '.': value=base+3; break;
- case '#': value=base+4; break;
- case '$': value=base+5; break;
- case '%': value=base+6; break;
- case '*': value=base+7; break;
- case '+': value=base+8; break;
- case '-': value=base+9; break;
- case '/': value=base+10; break;
- case ':': value=base+11; break;
- default: value=0; break;
- }
- }
-
- return (float)value;
-}
-
-static void sfd_encode( struct sfd_instance *display, u32 row, const char *str )
-{
- int end=0;
- for( int i=0; i<display->w; i++ )
- {
- if( end )
- {
- display->buffer[display->w*row + i] = 0.0f;
- }
- else
- {
- if( !str[i] )
- end = 1;
-
- display->buffer[display->w*row + i] = sfd_encode_glyph( str[i] );
- }
- }
-}
-
-static void sfd_new( struct sfd_instance *display, u32 w, u32 h )
-{
- display->w = w;
- display->h = h;
- display->buffer = vg_alloc( w*h*sizeof(float)*2 );
-
- for( int i=0; i<w*h*2; i++ )
- display->buffer[i] = 0.0f;
-}
-
-static void sfd_update( struct sfd_instance *display )
-{
- for( int i=0; i<display->w*display->h; i++ )
- {
- float *target = &display->buffer[i],
- *cur = target+display->w*display->h;
-
- float const rate = ktimestep*15.2313131414f;
- float d1 = *target-*cur;
-
- if( fabsf(d1) > rate )
- {
- *cur += rate;
- if( *cur > 60.0f )
- *cur -= 60.0f;
- }
- else
- *cur = *target;
- }
-}
-
-static void sfd_render( struct sfd_instance *display,
- m4x4f projection, v3f camera, m4x3f transform )
-{
- struct subworld_sfd *sfd = &world.sfd;
- scene_bind( &sfd->mesh );
-
- shader_scoretext_use();
- shader_scoretext_uTexGarbage(0);
- shader_scoretext_uTexGradients(1);
- shader_link_standard_ub( _shader_scoretext.id, 2 );
- bind_terrain_textures();
- vg_tex2d_bind( &tex_scoretext, 1 );
-
- shader_scoretext_uPv( projection );
- shader_scoretext_uMdl( transform );
- shader_scoretext_uCamera( camera );
-
- for( int y=0;y<display->h; y++ )
- {
- for( int x=0; x<display->w; x++ )
- {
- float value = display->buffer[display->h*display->w+y*display->w+x];
- shader_scoretext_uInfo( (v3f){ x,y, value } );
- scene_draw( &sfd->mesh );
- }
- }
-
- shader_vblend_use();
- shader_vblend_uTexGarbage(0);
- shader_vblend_uTexGradients(1);
- shader_link_standard_ub( _shader_vblend.id, 2 );
- bind_terrain_textures();
-
- shader_vblend_uPv( projection );
- shader_vblend_uMdl( transform );
- shader_vblend_uCamera( camera );
-
- mesh_bind( &sfd->temp );
- mesh_draw( &sfd->temp );
+ u32 w, h;
+ float *buffer;
}
+static world_sfd;
+static void world_sfd_init(void);
-static int world_sfd_test( int argc, const char *argv[] )
-{
- struct subworld_sfd *sfd = &world.sfd;
-
- if( argc == 2 )
- {
- int row = vg_min(vg_max(atoi(argv[0]),0),sfd->tester.h);
- sfd_encode( &sfd->tester, row, argv[1] );
- }
-
- return 0;
-}
-
-static void world_sfd_init(void)
-{
- vg_info( "world_sfd_init\n" );
- shader_scoretext_register();
-
- struct subworld_sfd *sfd = &world.sfd;
-
- vg_function_push( (struct vg_cmd){
- .name = "sfd",
- .function = world_sfd_test
- });
-
- mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" );
- scene_init( &sfd->mesh );
-
- mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" );
- mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start);
- mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" );
- mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start );
-
- m4x3f identity;
- m4x3_identity( identity );
-
- for( int i=0;i<8;i++ )
- {
- u32 vert_start = sfd->mesh.vertex_count;
- scene_add_submesh( &sfd->mesh, mboard, card, identity );
-
- for( int j=0; j<card->vertex_count; j++ )
- {
- mdl_vert *vert = &sfd->mesh.verts[ vert_start+j ];
-
- float const k_glyph_uvw = 1.0f/64.0f;
- vert->uv[0] -= k_glyph_uvw * (float)(i-4);
- vert->colour[0] = 0.0f;
- vert->colour[1] = i*36;
- }
- }
-
- vg_acquire_thread_sync();
- {
- vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
-
- scene_upload( &sfd->mesh );
- mdl_unpack_submesh( mboard, &sfd->temp, backer );
- }
- vg_release_thread_sync();
-
- scene_free_offline_buffers( &sfd->mesh );
- sfd_new( &sfd->tester, 27, 13 );
- vg_free( mboard );
-}
-
-
-static void world_sfd_free(void *_)
-{
- mesh_free( &world.sfd.mesh.mesh );
- vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 );
-}
+static void sfd_encode( u32 row, const char *str );
+static void sfd_render( world_instance *world, camera *cam,
+ m4x3f transform );
#endif /* SFD_H */