#define SFD_H
#include "world.h"
+#include "world_routes.h"
struct world_sfd{
GLuint tex_scoretex;
glmesh mesh_base, mesh_display;
mdl_submesh sm_base;
+
u32 active_route_board;
scene_context scene;
+ u32 view_weekly;
+
u32 w, h;
float *buffer;
}
static world_sfd;
-VG_STATIC void world_sfd_init(void);
+static void world_sfd_init(void);
+
+enum world_sfd_align {
+ k_world_sfd_left,
+ k_world_sfd_right,
+ k_world_sfd_center
+};
-VG_STATIC void sfd_render( world_instance *world, camera *cam,
+static void sfd_encode( v2i co, const char *str, enum world_sfd_align align );
+static void sfd_render( world_instance *world, camera *cam,
m4x3f transform );
+static void world_sfd_compile_scores( struct leaderboard_cache *leaderboard,
+ const char *title );
+static void world_sfd_compile_active_scores(void);
#endif /* SFD_H */