static void sfd_render( struct sfd_instance *display,
m4x4f projection, v3f camera, m4x3f transform )
{
- return;
struct subworld_sfd *sfd = subworld_sfd();
scene_bind( &sfd->mesh );
float const k_glyph_uvw = 1.0f/64.0f;
vert->uv[0] -= k_glyph_uvw * (float)(i-4);
vert->colour[0] = 0.0f;
- vert->colour[1] = i-4;
+ vert->colour[1] = i*36;
}
}
free( mboard );
vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
- sfd_new( &sfd->tester, 16, 8 );
+ sfd_new( &sfd->tester, 27, 13 );
}
static void world_sfd_register(void)