+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef SFD_H
#define SFD_H
static void sfd_encode( struct sfd_instance *display, u32 row, const char *str )
{
int end=0;
+ u32 row_h = display->h-1-row;
+
for( int i=0; i<display->w; i++ )
{
if( end )
{
- display->buffer[display->w*row + i] = 0.0f;
+ display->buffer[display->w*row_h + i] = 0.0f;
}
else
{
if( !str[i] )
end = 1;
- display->buffer[display->w*row + i] = sfd_encode_glyph( str[i] );
+ display->buffer[display->w*row_h + i] = sfd_encode_glyph( str[i] );
}
}
}
float *target = &display->buffer[i],
*cur = target+display->w*display->h;
- float const rate = ktimestep*15.2313131414f;
+ float const rate = vg.time_delta * 15.2313131414f;
float d1 = *target-*cur;
if( fabsf(d1) > rate )
m4x3f identity;
m4x3_identity( identity );
- for( int i=0;i<8;i++ )
+ for( int i=4;i<6;i++ )
{
u32 vert_start = sfd->mesh.vertex_count;
scene_add_submesh( &sfd->mesh, mboard, card, identity );