+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef SFD_H
#define SFD_H
static void sfd_encode( struct sfd_instance *display, u32 row, const char *str )
{
int end=0;
+ u32 row_h = display->h-1-row;
+
for( int i=0; i<display->w; i++ )
{
if( end )
{
- display->buffer[display->w*row + i] = 0.0f;
+ display->buffer[display->w*row_h + i] = 0.0f;
}
else
{
if( !str[i] )
end = 1;
- display->buffer[display->w*row + i] = sfd_encode_glyph( str[i] );
+ display->buffer[display->w*row_h + i] = sfd_encode_glyph( str[i] );
}
}
}
{
display->w = w;
display->h = h;
- display->buffer = malloc( w*h*sizeof(float)*2 );
+ display->buffer = vg_alloc( w*h*sizeof(float)*2 );
for( int i=0; i<w*h*2; i++ )
display->buffer[i] = 0.0f;
float *target = &display->buffer[i],
*cur = target+display->w*display->h;
- float const rate = ktimestep*15.2313131414f;
+ float const rate = vg.time_delta * 15.2313131414f;
float d1 = *target-*cur;
if( fabsf(d1) > rate )
return 0;
}
-static int world_sfd_init(void)
+static void world_sfd_init(void)
{
vg_info( "world_sfd_init\n" );
shader_scoretext_register();
m4x3f identity;
m4x3_identity( identity );
- for( int i=0;i<8;i++ )
+ for( int i=4;i<6;i++ )
{
u32 vert_start = sfd->mesh.vertex_count;
scene_add_submesh( &sfd->mesh, mboard, card, identity );
}
}
- if( vg_acquire_thread_sync(1) )
+ vg_acquire_thread_sync();
{
vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
- if( !scene_upload( &sfd->mesh ) )
- {
- vg_release_thread_sync(1);
- return 0;
- }
- if( !mdl_unpack_submesh( mboard, &sfd->temp, backer ) )
- {
- vg_release_thread_sync(1);
- return 0;
- }
-
- vg_release_thread_sync(1);
- }
- else
- {
- free( mboard );
- return 0;
+ scene_upload( &sfd->mesh );
+ mdl_unpack_submesh( mboard, &sfd->temp, backer );
}
+ vg_release_thread_sync();
scene_free_offline_buffers( &sfd->mesh );
sfd_new( &sfd->tester, 27, 13 );
- free( mboard );
- return 1;
+ vg_free( mboard );
}