m4x3f identity;
m4x3_identity( identity );
+ /* FIXME: dont use scene header for this you fucking idiots */
for( int i=4;i<6;i++ )
{
u32 vert_start = sc->vertex_count;
- scene_add_submesh( sc, mboard, card, identity );
+ scene_add_mdl_submesh( sc, mboard, card, identity );
+#if 0
for( int j=0; j<card->vertex_count; j++ )
{
mdl_vert *vert = &sc->arrvertices[ vert_start+j ];
vert->colour[0] = 0.0f;
vert->colour[1] = i*36;
}
+#endif
}
vg_acquire_thread_sync();