#include "world.h"
+#if 0
#include "shaders/scoretext.h"
#include "shaders/vblend.h"
+#endif
vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi",
.flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST };
VG_STATIC void bind_terrain_noise(void);
VG_STATIC void sfd_render( camera *cam, m4x3f transform )
{
+#if 0
mesh_bind( &world.sfd.mesh_display );
-
shader_scoretext_use();
shader_scoretext_uTexGarbage(0);
shader_scoretext_uTexGradients(1);
mesh_bind( &world.sfd.mesh_base );
mesh_draw( &world.sfd.mesh_base );
+#endif
}
VG_STATIC int world_sfd_test( int argc, const char *argv[] )
VG_STATIC void world_sfd_init(void)
{
vg_info( "world_sfd_init\n" );
+
+#if 0
shader_scoretext_register();
+#endif
vg_function_push( (struct vg_cmd){
.name = "sfd",