fuckin hell
[carveJwlIkooP6JGAAIwe30JlM.git] / world_sfd.h
index d7aeb552fb55b585131a33ec3327007b09f63f2a..3fbbe949482a775ebba620a53b71e25b36f86c50 100644 (file)
@@ -7,8 +7,10 @@
 
 #include "world.h"
 
+#if 0
 #include "shaders/scoretext.h"
 #include "shaders/vblend.h"
+#endif
 
 vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi",
                            .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST };
@@ -104,8 +106,8 @@ VG_STATIC void sfd_update(void)
 VG_STATIC void bind_terrain_noise(void);
 VG_STATIC void sfd_render( camera *cam, m4x3f transform )
 {
+#if 0
    mesh_bind( &world.sfd.mesh_display );
-
    shader_scoretext_use();
    shader_scoretext_uTexGarbage(0);
    shader_scoretext_uTexGradients(1);
@@ -147,6 +149,7 @@ VG_STATIC void sfd_render( camera *cam, m4x3f transform )
    
    mesh_bind( &world.sfd.mesh_base );
    mesh_draw( &world.sfd.mesh_base );
+#endif
 }
 
 VG_STATIC int world_sfd_test( int argc, const char *argv[] )
@@ -163,7 +166,10 @@ VG_STATIC int world_sfd_test( int argc, const char *argv[] )
 VG_STATIC void world_sfd_init(void)
 {
    vg_info( "world_sfd_init\n" );
+
+#if 0
    shader_scoretext_register();
+#endif
 
        vg_function_push( (struct vg_cmd){
                .name = "sfd",