return (float)value;
}
-VG_STATIC void sfd_encode( u32 row, const char *str )
+static void sfd_encode( u32 row, const char *str )
{
int end=0;
u32 row_h = world_sfd.h -1 -row;
}
}
-VG_STATIC void world_sfd_update( world_instance *world, v3f pos ){
+static void world_sfd_update( world_instance *world, v3f pos ){
if( mdl_arrcount( &world->ent_route ) ){
u32 closest = 0;
float min_dist = INFINITY;
}
}
-VG_STATIC void bind_terrain_noise(void);
-VG_STATIC void sfd_render( world_instance *world, camera *cam, m4x3f transform )
+static void bind_terrain_noise(void);
+static void sfd_render( world_instance *world, camera *cam, m4x3f transform )
{
mesh_bind( &world_sfd.mesh_display );
shader_scene_scoretext_use();
mdl_draw_submesh( &world_sfd.sm_base );
}
-VG_STATIC int world_sfd_test( int argc, const char *argv[] )
+static int world_sfd_test( int argc, const char *argv[] )
{
if( argc == 2 ){
int row = vg_min( vg_max(atoi(argv[0]),0), world_sfd.h);
return 0;
}
-VG_STATIC void world_sfd_init(void)
+static void world_sfd_init(void)
{
vg_info( "world_sfd_init\n" );
shader_scene_scoretext_register();