#include "skaterift.h"
#include "world_routes_ui.h"
#include "world_routes.h"
+#include "player.h"
static u32 v4_rgba( v4f colour ){
u32 r = vg_minf(1.0f,colour[0])*255.0f,
vg.time_frame_delta );
}
-static void world_routes_imgui( world_instance *world ){
+void world_routes_imgui( world_instance *world )
+{
ui_point cursor = { 4, 4 };
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route_imgui( world, mdl_arritm( &world->ent_route, i ), cursor );