update vg
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index df758da8bd7a7fe5d7bb218ac00b7f6742eb7fed..f5add0bb6ba162d336509e66935debc6b2dd288d 100644 (file)
@@ -103,7 +103,7 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
       }
 
       last_version = rg->timing_version;
-      vg_info( "%u %f\n", rg, rg->timing_version, rg->timing_time );
+      vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
    }
 
    if( world_global.current_run_version == last_version+1 ){
@@ -134,10 +134,19 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
 VG_STATIC void world_routes_activate_entry_gate( world_instance *world, 
                                                  ent_gate *rg )
 {
-   ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
-
    world_global.last_use = world_global.time;
 
+   /* disable all routes and leave the world */
+   if( rg->type == k_gate_type_nonlocel ){
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
+         route->active_checkpoint = 0xffff;
+      }
+      return;
+   }
+
+   ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
+
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
@@ -455,7 +464,7 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
 VG_STATIC void world_routes_generate( world_instance *world )
 {
    vg_info( "Generating route meshes\n" );
-   world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 );
+   world->scene_lines = scene_init( world->heap, 200000, 300000 );
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
@@ -504,7 +513,7 @@ VG_STATIC void world_routes_generate( world_instance *world )
       scene_upload( world->scene_lines, &world->mesh_route_lines );
    }
    vg_release_thread_sync();
-   vg_linear_del( world_global.generic_heap, world->scene_lines );
+   vg_linear_del( world->heap, world->scene_lines );
 
    world_routes_clear( world );
 }
@@ -565,11 +574,6 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
-
-      vg_info( "ROUTES :: %hu %hu %hu %hu\n", gate->routes[0],
-                                              gate->routes[1],
-                                              gate->routes[2],
-                                              gate->routes[3] );
    }
 
    world_routes_clear( world );
@@ -584,7 +588,7 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
 VG_STATIC void world_routes_init(void)
 {
    world_global.current_run_version = 200;
-   world_global.time = RESET_MAX_TIME*2.0;
+   world_global.time = 300.0;
    world_global.last_use = 0.0;
 
    shader_scene_route_register();
@@ -855,8 +859,6 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
    shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
    shader_scene_route_uMdl( identity_matrix );
    shader_scene_route_uCamera( cam->transform[3] );
-   shader_scene_route_uBoard0( TEMP_BOARD_0 );
-   shader_scene_route_uBoard1( TEMP_BOARD_1 );
 
    mesh_bind( &world->mesh_route_lines );