VG_STATIC void render_world_routes( world_instance *world, camera *cam,
int layer_depth );
-VG_STATIC void world_gen_routes_ent_init(void);
-VG_STATIC void world_gen_routes_generate(void);
+VG_STATIC void world_gen_routes_ent_init( world_instance *world );
+VG_STATIC void world_gen_routes_generate( u32 instance_id );
VG_STATIC void world_routes_update_timer_texts( world_instance *world );
VG_STATIC void world_routes_update( world_instance *world );
VG_STATIC void world_routes_fixedupdate( world_instance *world );