bouncy balls
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 792b7e8dc89ccdbe8a1bf1aa7476101291d106d4..e47ebe2739f6b0dabc6744fbd3864788b600d95a 100644 (file)
@@ -592,6 +592,55 @@ VG_STATIC void world_routes_update( world_instance *world )
       int target = route->active_checkpoint == 0xffff? 0: 1;
       route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
    }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_object_debug( &particle->obj, VG__RED );
+   }
+}
+
+VG_STATIC void world_routes_fixedupdate( world_instance *world )
+{
+   rb_solver_reset();
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+
+      if( rb_global_has_space() ){
+         rb_ct *buf = rb_global_buffer();
+
+         int l = rb_sphere__scene( particle->obj.rb.to_world,
+                                   &particle->obj.inf.sphere,
+                                   NULL, &world->rb_geo.inf.scene, buf );
+
+         for( int j=0; j<l; j++ ){
+            buf[j].rba = &particle->obj.rb;
+            buf[j].rbb = &world->rb_geo.rb;
+         }
+
+         rb_contact_count += l;
+      }
+   }
+
+   rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+
+   for( int i=0; i<rb_contact_count; i++ ){
+      rb_contact_restitution( rb_contact_buffer+i, vg_randf() );
+   }
+
+   for( int i=0; i<6; i++ ){
+      rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+   }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_iter( &particle->obj.rb );
+   }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_update_transform( &particle->obj.rb );
+   }
 }
 
 VG_STATIC void bind_terrain_noise(void);
@@ -702,28 +751,76 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world )
    }
 }
 
-VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate )
+VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+                                      v3f imp_co, v3f imp_v )
 {
    world_global.text_particle_count = 0;
    
    for( u32 i=0; i<world_global.timer_text_count; i++ ){
       struct timer_text *text = &world_global.timer_texts[i];
 
-      if( text->gate == gate ){
-         v3f co, s;
-         v4f q;
-         m4x3_decompose( text->transform, co, q, s );
+      if( text->gate != gate ) continue;
 
-         for( u32 j=0;; j++ ){
-            char c = text->text[j];
-            if( !c ) break;
+      m4x3f transform;
+      m4x3_mul( gate->transport, text->transform, transform );
 
-            if( c < '0' || c > '9' ) continue;
-            
+      v3f co, s;
+      v4f q;
+      m4x3_decompose( transform, co, q, s );
+
+      v3f offset;
+      v3_zero( offset );
+
+      v4f colour;
+      float brightness = 0.3f + world->ub_lighting.g_day_phase;
+      v3_muls( text->route->colour, brightness, colour );
+      colour[3] = 1.0f-text->route->factive;
+
+      for( u32 j=0;; j++ ){
+         char c = text->text[j];
+         if( !c ) break;
+
+         ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c );
+         if( !glyph ) continue;
+
+         if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){
             struct text_particle *particle = 
                &world_global.text_particles[world_global.text_particle_count++];
 
+            particle->glyph = glyph;
+            v4_copy( colour, particle->colour );
+
+            v3f origin;
+            v2_muls( glyph->size, 0.5f, origin );
+            origin[2] = -0.5f;
+
+            v3f world_co;
+
+            v3_add( offset, origin, world_co );
+            m4x3_mulv( transform, world_co, world_co );
+
+            float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f;
+
+            m3x3_identity( particle->mlocal );
+            m3x3_scale( particle->mlocal, s );
+            origin[2] *= s[2];
+            v3_muls( origin, -1.0f, particle->mlocal[3] );
+
+            v3_copy( world_co, particle->obj.rb.co );
+            v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v );
+            particle->obj.rb.v[1] += 2.0f;
+
+            v4_copy( q, particle->obj.rb.q );
+            particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f;
+            particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f;
+            particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f;
+
+            particle->obj.type = k_rb_shape_sphere;
+            particle->obj.inf.sphere.radius = r*0.6f;
+
+            rb_init_object( &particle->obj );
          }
+         offset[0] += glyph->size[0];
       }
    }
 }
@@ -782,6 +879,31 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
          font3d_simple_draw( &world_global.font, 0, text->text, 
                              cam, text->transform );
       }
+
+      shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} );
+
+      for( u32 i=0; i<world_global.text_particle_count; i++ ){
+         struct text_particle *particle = &world_global.text_particles[i];
+
+         m4x4f prev_mtx;
+
+         m4x3_expand( particle->mdl, prev_mtx );
+         m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
+
+         shader_model_font_uPvmPrev( prev_mtx );
+
+         v4f q;
+         m4x3f model;
+         rb_extrapolate( &particle->obj.rb, model[3], q );
+         q_m3x3( q, model );
+
+         m4x3_mul( model, particle->mlocal, particle->mdl );
+         shader_model_font_uMdl( particle->mdl );
+         shader_model_font_uColour( particle->colour );
+
+         mesh_drawn( particle->glyph->indice_start, 
+                     particle->glyph->indice_count );
+      }
    }
 
    /* gate markers