ahdouaeaiwe
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 93fa2c0ce470eca9e98fba764361d14674afa86a..d714ff3f70ed9e77481eb4fa446b2f2a82490c5f 100644 (file)
@@ -45,7 +45,7 @@ struct subworld_routes
       int active;
       float factive;
 
-      double best_lap; /* Session */
+      double best_lap, latest_pass; /* Session */
 
       struct 
       {
@@ -58,14 +58,14 @@ struct subworld_routes
 
          struct route_ui_segment
          {
-            float time;
-
+            float length;
             u32 vertex_start, vertex_count,
                 index_start, index_count;
          }
          segments[k_max_ui_segments];
 
-         u32 segment_start, segment_count;
+         u32 segment_start, segment_count, fade_start, fade_count;
+         double fade_timer_start;
       }
       ui;
    }
@@ -213,6 +213,18 @@ static void world_routes_ui_popfirst( u32 route )
    }
 }
 
+/*
+ * Reset ui bar completely
+ */
+static void world_routes_ui_clear( u32 route )
+{
+   struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
+   pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) %
+                              k_max_ui_segments;
+   pr->ui.segment_count = 0;
+}
+
 /*
  * Break a index range into two pieces over the edge of the maximum it can
  * store. s1 is 0 always, so its a ring buffer.
@@ -297,7 +309,7 @@ static struct route_ui_segment *world_routes_ui_curseg( struct route *pr )
  * Start a new segment in the UI bar, will create a split on the last one if
  * there is one active currently. (api)
  */
-static void world_routes_ui_newseg( u32 route, float time )
+static void world_routes_ui_newseg( u32 route )
 {
    struct subworld_routes *r = subworld_routes();
    struct route *pr = &r->routes[route];
@@ -309,10 +321,12 @@ static void world_routes_ui_newseg( u32 route, float time )
    {
       float const k_gap_width = 1.0f;
 
+      struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
+      
       v2f verts[2];
-      verts[0][0] =  time-k_gap_width;
+      verts[0][0] =  cseg->length-k_gap_width;
       verts[0][1] =  0.5f;
-      verts[1][0] =  time-k_gap_width;
+      verts[1][0] =  cseg->length-k_gap_width;
       verts[1][1] = -0.5f;
 
       world_routes_ui_update_verts( pr, verts, 2 );
@@ -367,6 +381,9 @@ static void world_routes_ui_updatetime( u32 route, float time )
 
    glBindVertexArray( pr->ui.vao );
    world_routes_ui_update_verts( pr, verts, 2 );
+
+   struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
+   cseg->length = time;
 }
 
 /*
@@ -443,16 +460,57 @@ static void world_routes_ui_notch( u32 route, float time )
    }
 }
 
-static void world_routes_ui_draw( u32 route )
+static void world_routes_ui_draw( u32 route, v4f colour, float offset )
 {
-   //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
-
    struct subworld_routes *r = subworld_routes();
    struct route *pr = &r->routes[route];
 
+   float cx = 0.0f;
+
    shader_routeui_use();
    glBindVertexArray( pr->ui.vao );
 
+   float fade_amt = vg_time - pr->ui.fade_timer_start;
+   fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f );
+   
+   float fade_block_size = 0.0f;
+   for( u32 i=0; i<pr->ui.fade_count; i++ )
+   {
+      u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
+      struct route_ui_segment *segment = &pr->ui.segments[j];
+
+      fade_block_size += segment->length;
+   }
+
+   cx -= fade_block_size * fade_amt;
+
+   v4f fade_colour;
+   v4_copy( colour, fade_colour );
+   fade_colour[3] *= 1.0f-fade_amt;
+
+   float height = pr->factive*0.1f;
+
+   shader_routeui_uColour( fade_colour );
+   for( u32 i=0; i<pr->ui.fade_count; i++ )
+   {
+      u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
+      struct route_ui_segment *segment = &pr->ui.segments[j];
+
+      u32 c0, c1;
+      world_routes_ui_split_indices( segment->index_start, 
+            segment->index_count, &c0, &c1 );
+
+      shader_routeui_uOffset( (v4f){ cx, offset, 0.005f, height } );
+      if( c0 )
+         glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT,
+                           (void *)(segment->index_start*sizeof(u16)));
+      if( c1 )
+         glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) );
+
+      cx += segment->length;
+   }
+
+   shader_routeui_uColour( colour );
    for( u32 i=0; i<pr->ui.segment_count; i++ )
    {
       u32 j = (pr->ui.segment_start + i) % k_max_ui_segments;
@@ -462,14 +520,15 @@ static void world_routes_ui_draw( u32 route )
       world_routes_ui_split_indices( segment->index_start, 
             segment->index_count, &c0, &c1 );
 
+      shader_routeui_uOffset( (v4f){ cx, offset, 0.005f, height } );
       if( c0 )
          glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT,
                            (void *)(segment->index_start*sizeof(u16)));
       if( c1 )
          glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) );
-   }
 
-   //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+      cx += segment->length;
+   }
 }
 
 /* 
@@ -481,6 +540,7 @@ static void world_routes_ui_draw( u32 route )
 static void world_routes_verify_run( u32 route )
 {
    struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
 
    u32 stack[64];
    u32 si = world_routes_get_path( r->routes[route].start, stack );
@@ -514,6 +574,8 @@ static void world_routes_verify_run( u32 route )
    if( timings[begin]->version == r->current_run_version )
       verified = 1;
 
+   int valid_segment_count = 0;
+
    double lap_time = 0.0;
 
    for( u32 i=0; i<sj; i++ )
@@ -530,6 +592,8 @@ static void world_routes_verify_run( u32 route )
          {
             diff = timings[j1]->time - timings[j]->time;
             lap_time += diff;
+
+            if( verified && diff > 0.0 ) valid_segment_count ++;
          }
          else
             verified = 0;
@@ -542,10 +606,32 @@ static void world_routes_verify_run( u32 route )
          vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version );
    }
 
+   pr->ui.fade_start = pr->ui.segment_start;
+   pr->ui.fade_count = 0;
+   pr->ui.fade_timer_start = vg_time;
+
+   int orig_seg_count = pr->ui.segment_count;
+
+   world_routes_ui_newseg( route );
+
    if( verified )
+   {
       vg_success( "  NEW LAP TIME: %f\n", lap_time );
+      world_routes_ui_popfirst(route);
+      pr->ui.fade_count ++;
+   }
    else
       vg_info( "  ctime: %f\n", lap_time );
+
+   /* remove any excess we had from previous runs */
+   int to_remove = orig_seg_count-valid_segment_count;
+   for( int i=0; i<to_remove; i++ )
+   {
+      world_routes_ui_popfirst(route);
+      pr->ui.fade_count ++;
+   }
+
+   r->routes[route].latest_pass = vg_time;
 }
 
 /*
@@ -566,6 +652,8 @@ static void world_routes_activate_gate( u32 id )
    for( u32 i=0; i<r->route_count; i++ )
    {
       struct route *route = &r->routes[i];
+      
+      int was_active = route->active;
 
       route->active = 0;
       for( u32 j=0; j<pdest->ref_count; j++ )
@@ -577,6 +665,17 @@ static void world_routes_activate_gate( u32 id )
             break;
          }
       }
+
+      if( was_active && !route->active )
+      {
+         route->ui.fade_start = route->ui.segment_start;
+         route->ui.fade_count = route->ui.segment_count;
+         route->ui.fade_timer_start = vg_time;
+         world_routes_ui_clear(i);
+
+         vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
+                                             route->ui.fade_count );
+      }
    }
    
    r->current_run_version ++;
@@ -586,6 +685,22 @@ static void world_routes_activate_gate( u32 id )
    r->current_run_version ++;
 }
 
+/*
+ * Notify the UI system that we've reset the player
+ */
+static void world_routes_notify_reset(void)
+{
+   struct subworld_routes *r = subworld_routes();
+
+   for( int i=0; i<r->route_count; i++ )
+   {
+      struct route *route = &r->routes[i];
+
+      if( route->active )
+         world_routes_ui_notch( i, vg_time - route->latest_pass );
+   }
+}
+
 static void world_routes_debug(void)
 {
    struct subworld_routes *r = subworld_routes();
@@ -783,6 +898,22 @@ static void world_routes_gen_meshes(void)
    scene_free_offline_buffers( &r->scene_lines );
 }
 
+static void world_routes_update(void)
+{
+   struct subworld_routes *r = subworld_routes();
+
+   for( int i=0; i<r->route_count; i++ )
+   {
+      struct route *route = &r->routes[i];
+      route->factive = vg_lerpf( route->factive, route->active, 0.01f );
+
+      if( route->active )
+      {
+         world_routes_ui_updatetime( i, vg_time - route->latest_pass );
+      }
+   }
+}
+
 static void bind_terrain_textures(void);
 static void render_world_routes( m4x4f projection, v3f camera )
 {
@@ -805,7 +936,6 @@ static void render_world_routes( m4x4f projection, v3f camera )
    for( int i=0; i<r->route_count; i++ )
    {
       struct route *route = &r->routes[i];
-      route->factive = vg_lerpf( route->factive, route->active, 0.01f );
 
       v4f colour;
       v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
@@ -816,6 +946,25 @@ static void render_world_routes( m4x4f projection, v3f camera )
    }
 }
 
+static void render_world_routes_ui(void)
+{
+   glEnable(GL_BLEND);
+   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+   glBlendEquation(GL_FUNC_ADD);
+
+   struct subworld_routes *r = subworld_routes();
+
+   float active_offset = 0.0f;
+   for( int i=0; i<r->route_count; i++ )
+   {
+      struct route *route = &r->routes[i];
+      world_routes_ui_draw( i, route->colour, active_offset*0.1f );
+      active_offset += route->factive;
+   }
+
+   glDisable(GL_BLEND);
+}
+
 static void world_routes_register(void)
 {
    struct subworld_routes *r = subworld_routes();
@@ -971,6 +1120,9 @@ static void world_routes_loadfrom( mdl_header *mdl )
          route->ui.segment_start = 0;
          route->ui.segment_count = 0;
          route->ui.last_notch = 0.0;
+         route->ui.fade_start = 0;
+         route->ui.fade_count = 0;
+         route->ui.fade_timer_start = 0.0;
 
          r->route_count ++;
       }