ahdouaeaiwe
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 91fde294c7cb5e439ebd75ffb524a1fe27af17fc..d714ff3f70ed9e77481eb4fa446b2f2a82490c5f 100644 (file)
@@ -7,6 +7,7 @@
 
 #include "shaders/vblend.h"
 #include "shaders/route.h"
+#include "shaders/routeui.h"
 
 enum route_special_type
 {
@@ -14,6 +15,10 @@ enum route_special_type
    k_route_special_type_collector = 2
 };
 
+enum { k_max_ui_segments = 32 };
+enum { k_route_ui_max_verts = 2000 };
+enum { k_route_ui_max_indices = 3000 };
+
 struct subworld_routes
 {
    struct route_node
@@ -36,9 +41,33 @@ struct subworld_routes
 
       u32 start;
       mdl_submesh sm;
-
+      
       int active;
       float factive;
+
+      double best_lap, latest_pass; /* Session */
+
+      struct 
+      {
+         GLuint vao, vbo, ebo;
+
+         u32  indices_head;
+         u32  vertex_head;
+
+         float last_notch;
+
+         struct route_ui_segment
+         {
+            float length;
+            u32 vertex_start, vertex_count,
+                index_start, index_count;
+         }
+         segments[k_max_ui_segments];
+
+         u32 segment_start, segment_count, fade_start, fade_count;
+         double fade_timer_start;
+      }
+      ui;
    }
    *routes;
 
@@ -50,13 +79,19 @@ struct subworld_routes
       teleport_gate gate;
       
       u32 node_id;
-      u32 passed_version; /* Incremented on every teleport */
+
+      struct route_timing
+      {
+         u32 version; /* Incremented on every teleport */
+         double time;
+      } 
+      timing;
    }
    *gates;
 
    struct route_collector
    {
-      double time_passed; /* When did we last pass this? */
+      struct route_timing timing;
    }
    *collectors;
 
@@ -99,6 +134,9 @@ static void debug_sbpath( struct route_node *rna, struct route_node *rnb,
    }
 }
 
+/*
+ * Get a list of node ids in stack, and return how many there is
+ */
 static u32 world_routes_get_path( u32 starter, u32 stack[64] )
 {
    struct subworld_routes *r = subworld_routes();
@@ -156,108 +194,449 @@ static u32 world_routes_get_path( u32 starter, u32 stack[64] )
    return 0;
 }
 
-static void world_routes_verify_run( u32 route, double new_pass_time )
+/*
+ * Free a segment from the UI bar to be reused later
+ */
+static void world_routes_ui_popfirst( u32 route )
 {
    struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
 
-   u32 stack[64];
-   u32 si = world_routes_get_path( r->routes[route].start, stack );
+   if( pr->ui.segment_count )
+   {
+      pr->ui.segment_start ++;
 
-   /* 
-    * we only care about gates that ref gates, so shuffle down the array
-    */
-   u32 gates[64];
-   u32 sj = 0;
-   for( u32 i=0; i<si; i++ )
-      if( r->nodes[stack[i]].special_type == k_route_special_type_gate )
-         gates[sj ++] = r->nodes[stack[i]].special_id;
+      if( pr->ui.segment_start == 32 )
+         pr->ui.segment_start = 0;
 
-   /* 
-    * run versions & times must always ASCEND apart from exactly once, where
-    * the tail connects to the head
-    */
+      pr->ui.segment_count --;
+   }
+}
 
-   vg_info("Verifying run (%u)\n", route);
+/*
+ * Reset ui bar completely
+ */
+static void world_routes_ui_clear( u32 route )
+{
+   struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
+   pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) %
+                              k_max_ui_segments;
+   pr->ui.segment_count = 0;
+}
 
-   u32 offset = 0xffffffff;
+/*
+ * Break a index range into two pieces over the edge of the maximum it can
+ * store. s1 is 0 always, so its a ring buffer.
+ */
+static void world_routes_ui_split_indices( u32 s0, u32 count, u32 *c0, u32 *c1 )
+{
+   *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0;
+   *c1 = count-(*c0);
+}
 
-   vg_info( "  ver: %u\n", r->current_run_version );
+/*
+ * Place a set of indices into gpu array automatically splits
+ * across bounds
+ */
+static void world_routes_ui_set_indices( struct route *pr, 
+                                          u16 *indices, u32 count )
+{
+   u32 c0, c1;
+   world_routes_ui_split_indices( pr->ui.indices_head, count, &c0, &c1 );
 
-   for( u32 i=0; i<sj; i++ )
+   glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pr->ui.ebo );
+
+   if( c0 )
+   {
+      glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pr->ui.indices_head*sizeof(u16),
+            c0*sizeof(u16), indices );
+   }
+
+   if( c1 )
    {
-      struct route_gate *pa = &r->gates[gates[i]];
-      u32 na = r->nodes[r->nodes[pa->node_id].next[0]].special_id;
-      struct route_collector *pca = &r->collectors[ na ];
+      glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 );
+      pr->ui.indices_head = c1;
+   }
+   else
+      pr->ui.indices_head += c0;
+}
+
+/*
+ * Place a set of vertices into gpu array 
+ */
+static u32 world_routes_ui_set_verts( struct route *pr, v2f *verts, u32 count )
+{
+   if( pr->ui.vertex_head + count >= k_route_ui_max_verts )
+      pr->ui.vertex_head = 0;
+
+   u32 vert_start = pr->ui.vertex_head;
+   pr->ui.vertex_head += count;
+
+   glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo );
+   glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)),
+                        sizeof(v2f)*count, verts );
+
+   return vert_start;
+}
+
+/*
+ * Update the last (count) vertices positions, does not add any.
+ * Data must already be written to, and not cross either array boundaries.
+ */
+static u32 world_routes_ui_update_verts( struct route *pr, 
+                                         v2f *verts, u32 count )
+{
+   u32 vert_start = pr->ui.vertex_head-count;
+
+   glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo );
+   glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)),
+                        sizeof(v2f)*count, verts );
+
+   return vert_start;
+}
+
+/* 
+ * Current/active segment of this UI bar 
+ */
+static struct route_ui_segment *world_routes_ui_curseg( struct route *pr )
+{
+   u32 index = (pr->ui.segment_start+pr->ui.segment_count-1)%k_max_ui_segments;
+   return &pr->ui.segments[ index ];
+}
+
+/*
+ * Start a new segment in the UI bar, will create a split on the last one if
+ * there is one active currently. (api)
+ */
+static void world_routes_ui_newseg( u32 route )
+{
+   struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
+
+   pr->ui.last_notch = 0.0;
+   
+   glBindVertexArray( pr->ui.vao );
+   if( pr->ui.segment_count )
+   {
+      float const k_gap_width = 1.0f;
+
+      struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
       
-      if( pa->passed_version != r->current_run_version )
-      {
-         vg_info( "  [%u]: %u (%f)\n", gates[i], pa->passed_version, 
-                                                 pca->time_passed );
-      }
-      else
-      {
-         vg_info( "  [%u]: %u (%f & %f)\n", gates[i], pa->passed_version,
-                                                      pca->time_passed,
-                                                      new_pass_time );
-         offset = i;
-      }
+      v2f verts[2];
+      verts[0][0] =  cseg->length-k_gap_width;
+      verts[0][1] =  0.5f;
+      verts[1][0] =  cseg->length-k_gap_width;
+      verts[1][1] = -0.5f;
+
+      world_routes_ui_update_verts( pr, verts, 2 );
    }
 
-   if( offset == 0xffffffff )
+   pr->ui.segment_count ++;
+   struct route_ui_segment *segment = world_routes_ui_curseg(pr);
+   
+   v2f verts[4];
+   verts[0][0] =  0.0f;
+   verts[0][1] =  0.5f;
+   verts[1][0] =  0.0f;
+   verts[1][1] = -0.5f;
+   verts[2][0] =  0.0f;
+   verts[2][1] =  0.5f;
+   verts[3][0] =  0.0f;
+   verts[3][1] = -0.5f;
+
+   u32 vert_start = world_routes_ui_set_verts( pr, verts, 4 );
+
+   u16 indices[6];
+   indices[0] = vert_start + 0;
+   indices[1] = vert_start + 1;
+   indices[2] = vert_start + 3;
+   indices[3] = vert_start + 0;
+   indices[4] = vert_start + 3;
+   indices[5] = vert_start + 2;
+
+   segment->vertex_start = vert_start;
+   segment->vertex_count = 4;
+   segment->index_start  = pr->ui.indices_head;
+   segment->index_count  = 6;
+
+   world_routes_ui_set_indices( pr, indices, 6 );
+}
+
+/*
+ * Extend the end of the bar 
+ */
+static void world_routes_ui_updatetime( u32 route, float time )
+{
+   struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
+
+   v2f verts[2];
+   verts[0][0] =  time;
+   verts[0][1] =  0.5f;
+   verts[1][0] =  time;
+   verts[1][1] = -0.5f;
+
+   u32 vert_start = pr->ui.vertex_head-2;
+
+   glBindVertexArray( pr->ui.vao );
+   world_routes_ui_update_verts( pr, verts, 2 );
+
+   struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
+   cseg->length = time;
+}
+
+/*
+ * Create a notch in the bar, used when a reset is triggered by the user
+ */
+static void world_routes_ui_notch( u32 route, float time )
+{
+   struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
+
+   if( (time - pr->ui.last_notch) > 1.0 )
    {
-      /* If we don't find the emitter we passed through, we've only just 
-       * started this route, so no blocks need to be emmited */
-      return;
+      v2f verts[8];
+      
+      float const k_notch_width = 1.0f;
+
+      float xa = time-k_notch_width,
+            xb = time-k_notch_width * 0.5f,
+            xc = time;
+
+      verts[0][0] =  xa;
+      verts[0][1] =  0.5f;
+      verts[1][0] =  xa;
+      verts[1][1] = -0.5f;
+
+      verts[2][0] =  xb;
+      verts[2][1] =  0.25f;
+      verts[3][0] =  xb;
+      verts[3][1] = -0.25f;
+
+      verts[4][0] =  xc;
+      verts[4][1] =  0.5f;
+      verts[5][0] =  xc;
+      verts[5][1] = -0.5f;
+
+      verts[6][0] =  xc;
+      verts[6][1] =  0.5f;
+      verts[7][0] =  xc;
+      verts[7][1] = -0.5f;
+
+      glBindVertexArray( pr->ui.vao );
+      u32 vert_start_mod = world_routes_ui_update_verts( pr, verts, 2 ),
+          vert_start_new = world_routes_ui_set_verts( pr, verts+2, 6 );
+
+      u16 indices[18];
+      indices[ 0] = vert_start_mod+1;
+      indices[ 1] = vert_start_new+0;
+      indices[ 2] = vert_start_mod+0;
+      indices[ 3] = vert_start_mod+1;
+      indices[ 4] = vert_start_new+1;
+      indices[ 5] = vert_start_new+0;
+
+      indices[ 6] = vert_start_new+0;
+      indices[ 7] = vert_start_new+1;
+      indices[ 8] = vert_start_new+3;
+      indices[ 9] = vert_start_new+0;
+      indices[10] = vert_start_new+3;
+      indices[11] = vert_start_new+2;
+
+      indices[12] = vert_start_new+3;
+      indices[13] = vert_start_new+4;
+      indices[14] = vert_start_new+2;
+      indices[15] = vert_start_new+3;
+      indices[16] = vert_start_new+5;
+      indices[17] = vert_start_new+4;
+
+      world_routes_ui_set_indices( pr, indices, 18 );
+
+      pr->ui.last_notch = time;
+
+      struct route_ui_segment *segment = world_routes_ui_curseg(pr);
+      segment->vertex_count += 6;
+      segment->index_count  += 18;
    }
+}
+
+static void world_routes_ui_draw( u32 route, v4f colour, float offset )
+{
+   struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
+
+   float cx = 0.0f;
+
+   shader_routeui_use();
+   glBindVertexArray( pr->ui.vao );
+
+   float fade_amt = vg_time - pr->ui.fade_timer_start;
+   fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f );
    
-   double lap_time = 0.0;
-   int verify_count = 0;
+   float fade_block_size = 0.0f;
+   for( u32 i=0; i<pr->ui.fade_count; i++ )
+   {
+      u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
+      struct route_ui_segment *segment = &pr->ui.segments[j];
 
-   for( u32 i=0; i<sj; i++ )
+      fade_block_size += segment->length;
+   }
+
+   cx -= fade_block_size * fade_amt;
+
+   v4f fade_colour;
+   v4_copy( colour, fade_colour );
+   fade_colour[3] *= 1.0f-fade_amt;
+
+   float height = pr->factive*0.1f;
+
+   shader_routeui_uColour( fade_colour );
+   for( u32 i=0; i<pr->ui.fade_count; i++ )
    {
-      u32 j = i+offset;
-      struct route_gate *pa = &r->gates[gates[j%sj]],
-                        *pb = &r->gates[gates[(j+1) % sj]];
+      u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
+      struct route_ui_segment *segment = &pr->ui.segments[j];
 
-      u32 na = r->nodes[r->nodes[pa->node_id].next[0]].special_id,
-          nb = r->nodes[r->nodes[pb->node_id].next[0]].special_id;
+      u32 c0, c1;
+      world_routes_ui_split_indices( segment->index_start, 
+            segment->index_count, &c0, &c1 );
 
-      struct route_collector *pca = &r->collectors[ na ],
-                             *pcb = &r->collectors[ nb ];
+      shader_routeui_uOffset( (v4f){ cx, offset, 0.005f, height } );
+      if( c0 )
+         glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT,
+                           (void *)(segment->index_start*sizeof(u16)));
+      if( c1 )
+         glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) );
 
-      double diff = 0.0;
+      cx += segment->length;
+   }
 
-      /* Verifying the path: either of this conditions must be true */
-      int verified = 0;
-      if( pa->passed_version == r->current_run_version )
-      {
-         /* The version should drop back down to pa+1-sj */
-      }
-      else
-      {
-         /* The version should be pa+1 */
-      }
-      
-      verify_count += verified;
+   shader_routeui_uColour( colour );
+   for( u32 i=0; i<pr->ui.segment_count; i++ )
+   {
+      u32 j = (pr->ui.segment_start + i) % k_max_ui_segments;
+      struct route_ui_segment *segment = &pr->ui.segments[j];
+
+      u32 c0, c1;
+      world_routes_ui_split_indices( segment->index_start, 
+            segment->index_count, &c0, &c1 );
+
+      shader_routeui_uOffset( (v4f){ cx, offset, 0.005f, height } );
+      if( c0 )
+         glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT,
+                           (void *)(segment->index_start*sizeof(u16)));
+      if( c1 )
+         glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) );
+
+      cx += segment->length;
+   }
+}
+
+/* 
+ * Will scan the whole run for two things;
+ *   1: we set a new record for the total, complete loop around the course
+ *   2: the time of each segment will be recorded into the data buffer
+ *       (not implemented: TODO)
+ */
+static void world_routes_verify_run( u32 route )
+{
+   struct subworld_routes *r = subworld_routes();
+   struct route *pr = &r->routes[route];
 
-      if( pb->passed_version == r->current_run_version )
+   u32 stack[64];
+   u32 si = world_routes_get_path( r->routes[route].start, stack );
+
+   /* 
+    * we only care about gates that ref gates, so shuffle down the array
+    */
+   struct route_timing *timings[64];
+   u32 sj = 0, maxv = 0, begin = 0;
+   for( u32 i=0; i<si; i++ )
+   {
+      if( r->nodes[stack[i]].special_type == k_route_special_type_collector )
+         timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing;
+      else if( r->nodes[stack[i]].special_type == k_route_special_type_gate )
+         timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing;
+   }
+   
+   for( u32 i=0; i<sj; i++ )
+   {
+      if( timings[i]->version > maxv )
       {
-         /* we need to use new val */
-         diff = new_pass_time - pca->time_passed;
-         vg_info( " LOOP %f\n", diff );
+         maxv = timings[i]->version;
+         begin = i;
       }
-      else
+   }
+
+   vg_info( "== begin verification (%u) ==\n", route );
+   vg_info( "  current version: %u\n", r->current_run_version );
+
+   int verified = 0;
+   if( timings[begin]->version == r->current_run_version )
+      verified = 1;
+
+   int valid_segment_count = 0;
+
+   double lap_time = 0.0;
+
+   for( u32 i=0; i<sj; i++ )
+   {
+      u32  j = (sj+begin-i-1) % sj,
+          j1 = (j+1) % sj;
+
+      double diff = 0.0;
+   
+      if( i<sj-1 )
       {
-         diff = pcb->time_passed - pca->time_passed;
-         vg_info( "      %f\n", diff );
+         /* j1v should equal jv+1 */
+         if( timings[j1]->version == timings[j]->version+1 )
+         {
+            diff = timings[j1]->time - timings[j]->time;
+            lap_time += diff;
+
+            if( verified && diff > 0.0 ) valid_segment_count ++;
+         }
+         else
+            verified = 0;
       }
       
-      lap_time += diff;
+      if( verified )
+         vg_success( " [ %u %f ] %f\n", timings[j1]->time, 
+                                         timings[j1]->version, diff );
+      else
+         vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version );
+   }
+
+   pr->ui.fade_start = pr->ui.segment_start;
+   pr->ui.fade_count = 0;
+   pr->ui.fade_timer_start = vg_time;
+
+   int orig_seg_count = pr->ui.segment_count;
+
+   world_routes_ui_newseg( route );
+
+   if( verified )
+   {
+      vg_success( "  NEW LAP TIME: %f\n", lap_time );
+      world_routes_ui_popfirst(route);
+      pr->ui.fade_count ++;
+   }
+   else
+      vg_info( "  ctime: %f\n", lap_time );
+
+   /* remove any excess we had from previous runs */
+   int to_remove = orig_seg_count-valid_segment_count;
+   for( int i=0; i<to_remove; i++ )
+   {
+      world_routes_ui_popfirst(route);
+      pr->ui.fade_count ++;
    }
 
-   /* Verify count is how many blocks we want to emit */
+   r->routes[route].latest_pass = vg_time;
 }
 
+/*
+ * When going through a gate this is called for bookkeeping purposes
+ */
 static void world_routes_activate_gate( u32 id )
 {
    struct subworld_routes *r = subworld_routes();
@@ -268,30 +647,60 @@ static void world_routes_activate_gate( u32 id )
    struct route_collector *rc = &r->collectors[ pdest->special_id ];
 
    r->active_gate = id;
-   rg->passed_version = r->current_run_version;
-
-   vg_info( "collector updated: %u\n", pdest->special_id );
-
+   rg->timing.version = r->current_run_version;
+   rg->timing.time = vg_time;
    for( u32 i=0; i<r->route_count; i++ )
    {
       struct route *route = &r->routes[i];
+      
+      int was_active = route->active;
 
       route->active = 0;
       for( u32 j=0; j<pdest->ref_count; j++ )
       {
          if( pdest->route_ids[j] == i )
          {
-            world_routes_verify_run( i, vg_time );
+            world_routes_verify_run( i );
             route->active = 1;
             break;
          }
       }
+
+      if( was_active && !route->active )
+      {
+         route->ui.fade_start = route->ui.segment_start;
+         route->ui.fade_count = route->ui.segment_count;
+         route->ui.fade_timer_start = vg_time;
+         world_routes_ui_clear(i);
+
+         vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
+                                             route->ui.fade_count );
+      }
    }
    
-   rc->time_passed = vg_time;
+   r->current_run_version ++;
+
+   rc->timing.version = r->current_run_version;
+   rc->timing.time = vg_time;
    r->current_run_version ++;
 }
 
+/*
+ * Notify the UI system that we've reset the player
+ */
+static void world_routes_notify_reset(void)
+{
+   struct subworld_routes *r = subworld_routes();
+
+   for( int i=0; i<r->route_count; i++ )
+   {
+      struct route *route = &r->routes[i];
+
+      if( route->active )
+         world_routes_ui_notch( i, vg_time - route->latest_pass );
+   }
+}
+
 static void world_routes_debug(void)
 {
    struct subworld_routes *r = subworld_routes();
@@ -355,6 +764,9 @@ static void world_id_fixup( u32 *uid, mdl_header *mdl )
       *uid = 0xffffffff;
 }
 
+/* 
+ * Create the strips of colour that run through the world along course paths
+ */
 static void world_routes_gen_meshes(void)
 {
    struct subworld_routes *r = subworld_routes();
@@ -486,6 +898,22 @@ static void world_routes_gen_meshes(void)
    scene_free_offline_buffers( &r->scene_lines );
 }
 
+static void world_routes_update(void)
+{
+   struct subworld_routes *r = subworld_routes();
+
+   for( int i=0; i<r->route_count; i++ )
+   {
+      struct route *route = &r->routes[i];
+      route->factive = vg_lerpf( route->factive, route->active, 0.01f );
+
+      if( route->active )
+      {
+         world_routes_ui_updatetime( i, vg_time - route->latest_pass );
+      }
+   }
+}
+
 static void bind_terrain_textures(void);
 static void render_world_routes( m4x4f projection, v3f camera )
 {
@@ -508,7 +936,6 @@ static void render_world_routes( m4x4f projection, v3f camera )
    for( int i=0; i<r->route_count; i++ )
    {
       struct route *route = &r->routes[i];
-      route->factive = vg_lerpf( route->factive, route->active, 0.01f );
 
       v4f colour;
       v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
@@ -519,9 +946,32 @@ static void render_world_routes( m4x4f projection, v3f camera )
    }
 }
 
+static void render_world_routes_ui(void)
+{
+   glEnable(GL_BLEND);
+   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+   glBlendEquation(GL_FUNC_ADD);
+
+   struct subworld_routes *r = subworld_routes();
+
+   float active_offset = 0.0f;
+   for( int i=0; i<r->route_count; i++ )
+   {
+      struct route *route = &r->routes[i];
+      world_routes_ui_draw( i, route->colour, active_offset*0.1f );
+      active_offset += route->factive;
+   }
+
+   glDisable(GL_BLEND);
+}
+
 static void world_routes_register(void)
 {
+   struct subworld_routes *r = subworld_routes();
+   r->current_run_version = 2;
+
    shader_route_register();
+   shader_routeui_register();
 }
 
 static void world_routes_loadfrom( mdl_header *mdl )
@@ -586,7 +1036,8 @@ static void world_routes_loadfrom( mdl_header *mdl )
 
                   struct route_gate *rg = &r->gates[r->gate_count];
                   rg->node_id = r->node_count;
-                  rg->passed_version = 0xffffffff;
+                  rg->timing.time = 0.0;
+                  rg->timing.version = 0;
 
                   v3_copy( pnode->co,  rg->gate.co[0] );
                   v3_copy( pother->co, rg->gate.co[1] );
@@ -609,7 +1060,8 @@ static void world_routes_loadfrom( mdl_header *mdl )
                                           1, sizeof( struct route_collector ));
 
                struct route_collector *rc = &r->collectors[r->collector_count];
-               rc->time_passed = 0.0;
+               rc->timing.time = 0.0;
+               rc->timing.version = 0;
 
                rn->special_type = k_route_special_type_collector;
                rn->special_id = r->collector_count;
@@ -642,6 +1094,36 @@ static void world_routes_loadfrom( mdl_header *mdl )
          route->active = 0;
          route->factive = 0.0f;
 
+         /* OpenGL strips */
+         glGenVertexArrays( 1, &route->ui.vao );
+         glGenBuffers( 1, &route->ui.vbo );
+         glGenBuffers( 1, &route->ui.ebo );
+         glBindVertexArray( route->ui.vao );
+
+         size_t stride = sizeof(v2f);
+
+         glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo );
+         glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride, 
+               NULL, GL_DYNAMIC_DRAW );
+         glBindVertexArray( route->ui.vao );
+         glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo );
+         glBufferData( GL_ELEMENT_ARRAY_BUFFER, 
+               k_route_ui_max_indices*sizeof(u16), NULL,
+               GL_DYNAMIC_DRAW );
+
+         glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 );
+         glEnableVertexAttribArray( 0 );
+         VG_CHECK_GL();
+
+         route->ui.indices_head = k_route_ui_max_indices - 9;
+         route->ui.vertex_head = k_route_ui_max_verts - 200;
+         route->ui.segment_start = 0;
+         route->ui.segment_count = 0;
+         route->ui.last_notch = 0.0;
+         route->ui.fade_start = 0;
+         route->ui.fade_count = 0;
+         route->ui.fade_timer_start = 0.0;
+
          r->route_count ++;
       }
    }