i hope your hapy
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index acb14ea84b7fe2aab24b91a577369f9edbaaa4f3..b43ec0ee1fe63762acd9103971002f2e70906490 100644 (file)
+/*
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #ifndef ROUTES_H
 #define ROUTES_H
 
-#include "common.h"
-#include "model.h"
-#include "gate.h"
+#include <time.h>
+#include "world.h"
+#include "world_gate.h"
 
+#if 0
 #include "shaders/vblend.h"
-#include "shaders/route.h"
+#endif
 
-enum route_special_type
-{
-   k_route_special_type_gate = 1,
-   k_route_special_type_collector = 2
-};
+#include "shaders/scene_route.h"
+#include "shaders/routeui.h"
 
-struct subworld_routes
-{
-   struct route_node
-   {
-      v3f co, right, up, h;
-      u32 next[2];
 
-      u32 special_type, special_id, current_refs, ref_count;
-      u32 route_ids[4];    /* Gates can be linked into up to four routes */
-   }
-   *nodes;
-
-   u32 node_count,
-       node_cap;
+VG_STATIC void world_routes_local_set_record( world_instance *world,
+                                              u32 route, double lap_time )
+{
+#if 0
+   vg_success( "  NEW LAP TIME: %f\n", lap_time );
 
-   struct route
+   if( pr->track_id != 0xffffffff )
    {
-      const char *name;
-      v4f colour;
+      double time_centiseconds = lap_time * 100.0;
+      if( time_centiseconds > (float)0xfffe )
+         return;
 
-      u32 start;
-      mdl_submesh sm;
+      highscore_record temp;
+      temp.trackid  = pr->track_id;
+      temp.datetime = time(NULL);
+      temp.playerid = 0;
+      temp.points   = 0;
+      temp.time     = time_centiseconds;
 
-      int active;
-      float factive;
-   }
-   *routes;
-
-   u32 route_count,
-       route_cap;
+      highscores_push_record( &temp );
 
-   struct route_gate
-   {
-      teleport_gate gate;
+      struct track_info *pti = &track_infos[ pr->track_id ];
+      pti->push = 1;
       
-      u32 node_id;
-
-      struct route_timing
+      if( pti->achievement_id )
       {
-         u32 version; /* Incremented on every teleport */
-         double time;
-      } 
-      timing;
+         steam_set_achievement( pti->achievement_id );
+         steam_store_achievements();
+      }
    }
-   *gates;
-
-   struct route_collector
+   else
    {
-      struct route_timing timing;
+      vg_warn( "There is no associated track for this record...\n" );
    }
-   *collectors;
-
-   u32 gate_count,
-       gate_cap,
-       collector_count,
-       collector_cap;
-
-   u32 active_gate,
-       current_run_version;
-
-   scene scene_lines;
-};
+#endif
+   vg_warn( "set_record unimplemented\n" );
+}
 
-static struct subworld_routes *subworld_routes(void);
 
-static void debug_sbpath( struct route_node *rna, struct route_node *rnb,
-                          u32 colour, float xoffset )
+VG_STATIC void world_routes_clear( world_instance *world )
 {
-   v3f p0, h0, p1, h1, l, p;
-   
-   v3_copy( rna->co, p0 );
-   v3_muladds( rna->co, rna->h,  1.0f, h0 );
-   v3_copy( rnb->co, p1 );
-   v3_muladds( rnb->co, rnb->h, -1.0f, h1 );
-
-   v3_muladds( p0, rna->right, xoffset, p0 );
-   v3_muladds( h0, rna->right, xoffset, h0 );
-   v3_muladds( p1, rnb->right, xoffset, p1 );
-   v3_muladds( h1, rnb->right, xoffset, h1 );
-
-   v3_copy( p0, l );
-
-   for( int i=0; i<5; i++ )
-   {
-      float t = (float)(i+1)/5.0f;
-      eval_bezier_time( p0, p1, h0, h1, t, p );
-      vg_line( p, l, colour );
-      v3_copy( p, l );
+   for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, i );
+      route->active_checkpoint = 0xffffffff;
    }
+
+   world_global.current_run_version += 4;
+   world_global.last_use = 0.0;
 }
 
 /*
- * Get a list of node ids in stack, and return how many there is
+ * When going through a gate this is called for bookkeeping purposes
  */
-static u32 world_routes_get_path( u32 starter, u32 stack[64] )
+VG_STATIC void world_routes_activate_entry_gate( world_instance *world, 
+                                                 ent_gate *rg )
 {
-   struct subworld_routes *r = subworld_routes();
-   u32 stack_i[64];
+   ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
 
-   stack[0] = starter;
-   stack_i[0] = 0;
+   world_global.last_use = world_global.time;
+   rg->timing_version = world_global.current_run_version;
+   rg->timing_time = world_global.time;
 
-   u32 si = 1;
-   int loop_complete = 0;
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, i );
 
-   while( si )
-   {
-      if( stack_i[si-1] == 2 )
-      {
-         si --;
-         continue;
-      }
+      u32 active_prev = route->active_checkpoint;
+      route->active_checkpoint = 0xffffffff;
 
-      struct route_node *rn = &r->nodes[stack[si-1]];
-      u32 nextid = rn->next[stack_i[si-1]];
-      stack_i[si-1] ++;
+      for( u32 j=0; j<4; j++ ){
+         if( dest->routes[j] == i ){
+            for( u32 k=0; k<route->checkpoints_count; k++ ){
+               ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, 
+                                                 route->checkpoints_start+k );
 
-      if( nextid != 0xffffffff )
-      {
-         if( nextid == stack[0] )
-         {
-            loop_complete = 1;
-            break;
-         }
-
-         int valid = 1;
-         for( int sj=0; sj<si; sj++ )
-         {
-            if( stack[sj] == nextid )
-            {
-               valid = 0;
-               break;
+               ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index );
+               if( gk == rg ){
+                  route->active_checkpoint = k;
+                  break;
+               }
             }
-         }
-
-         if( valid )
-         {
-            stack_i[si] = 0;
-            stack[si] = nextid;
-            si ++;
-            continue;
+            break;
          }
       }
    }
+   
+   world_global.current_run_version ++;
 
-   if( loop_complete )
-      return si;
-
-   return 0;
+   dest->timing_version = world_global.current_run_version;
+   dest->timing_time = world_global.time;
+   world_global.current_run_version ++;
 }
 
-/* 
- * Will scan the whole run for two things;
- *   1: we set a new record for the total, complete loop around the course
- *   2: the time of each segment will be recorded into the data buffer
- *       (not implemented: TODO)
- */
-static void world_routes_verify_run( u32 route )
+/* draw lines along the paths */
+VG_STATIC void world_routes_debug( world_instance *world )
 {
-   struct subworld_routes *r = subworld_routes();
-
-   u32 stack[64];
-   u32 si = world_routes_get_path( r->routes[route].start, stack );
-
-   /* 
-    * we only care about gates that ref gates, so shuffle down the array
-    */
-   struct route_timing *timings[64];
-   u32 sj = 0, maxv = 0, begin = 0;
-   for( u32 i=0; i<si; i++ )
-   {
-      if( r->nodes[stack[i]].special_type == k_route_special_type_collector )
-         timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing;
-      else if( r->nodes[stack[i]].special_type == k_route_special_type_gate )
-         timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing;
-   }
-   
-   for( u32 i=0; i<sj; i++ )
-   {
-      if( timings[i]->version > maxv )
-      {
-         maxv = timings[i]->version;
-         begin = i;
-      }
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
+      ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
+      vg_line_pt3( rn->co, 0.25f, VG__WHITE );
    }
 
-   vg_info( "== begin verification (%u) ==\n", route );
-   vg_info( "  current version: %u\n", r->current_run_version );
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm(&world->ent_route, i);
 
-   int verified = 0;
-   if( timings[begin]->version == r->current_run_version )
-      verified = 1;
+      u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
+                        0xff5442f5 };
 
-   double lap_time = 0.0;
+      u32 cc = 0xffcccccc;
+      if( route->active_checkpoint != 0xffffffff ){
+         cc = colours[i%vg_list_size(colours)];
+      }
 
-   for( u32 i=0; i<sj; i++ )
-   {
-      u32  j = (sj+begin-i-1) % sj,
-          j1 = (j+1) % sj;
+      for( int i=0; i<route->checkpoints_count; i++ ){
+         int i0 = route->checkpoints_start+i,
+             i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
 
-      double diff = 0.0;
-   
-      if( i<sj-1 )
-      {
-         /* j1v should equal jv+1 */
-         if( timings[j1]->version == timings[j]->version+1 )
-         {
-            diff = timings[j1]->time - timings[j]->time;
-            lap_time += diff;
-         }
-         else
-            verified = 0;
-      }
-      
-      if( verified )
-         vg_success( " [ %u %f ] %f\n", timings[j1]->time, 
-                                         timings[j1]->version, diff );
-      else
-         vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version );
-   }
+         ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
+                        *c1 = mdl_arritm(&world->ent_checkpoint, i1);
 
-   if( verified )
-      vg_success( "  NEW LAP TIME: %f\n", lap_time );
-   else
-      vg_info( "  ctime: %f\n", lap_time );
-}
+         ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
+         ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
 
-/*
- * When going through a gate this is called for bookkeeping purposes
- */
-static void world_routes_activate_gate( u32 id )
-{
-   struct subworld_routes *r = subworld_routes();
-   struct route_gate *rg = &r->gates[id];
-   struct route_node *pnode = &r->nodes[rg->node_id],
-                     *pdest = &r->nodes[pnode->next[0]];
+         v3f p0, p1;
+         v3_copy( start_gate->co[1], p0 );
 
-   struct route_collector *rc = &r->collectors[ pdest->special_id ];
+         for( int j=0; j<c0->path_count; j ++ ){
+            ent_path_index *index = mdl_arritm( &world->ent_path_index, 
+                                                c0->path_start+j );
 
-   r->active_gate = id;
-   rg->timing.version = r->current_run_version;
-   rg->timing.time = vg_time;
-   for( u32 i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
+            ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+                                             index->index );
 
-      route->active = 0;
-      for( u32 j=0; j<pdest->ref_count; j++ )
-      {
-         if( pdest->route_ids[j] == i )
-         {
-            world_routes_verify_run( i );
-            route->active = 1;
-            break;
+            v3_copy( rn->co, p1 );
+            vg_line( p0, p1, cc );
+            v3_copy( p1, p0 );
          }
+
+         v3_copy( end_gate->co[0], p1 );
+         vg_line( p0, p1, cc );
       }
    }
-   
-   r->current_run_version ++;
-
-   rc->timing.version = r->current_run_version;
-   rc->timing.time = vg_time;
-   r->current_run_version ++;
 }
 
-static void world_routes_debug(void)
+VG_STATIC void world_routes_place_curve( world_instance *world,
+                                         v4f h[4], v3f n0, v3f n2 )
 {
-   struct subworld_routes *r = subworld_routes();
-
-   for( int i=0; i<r->node_count; i++ )
-   {
-      struct route_node *rn = &r->nodes[i];
-      vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff );
+   float t;
+   v3f p, pd;
+   int last_valid;
+
+   float total_length = 0.0f,
+         travel_length = 0.0;
+
+   v3f last;
+   v3_copy( h[0], last );
+   for( int it=0; it<128; it ++ ){
+      t = (float)(it+1) * (1.0f/128.0f);
+      eval_bezier3( h[0], h[1], h[2], t, p );
+      total_length += v3_dist( p, last );
+      v3_copy( p, last );
    }
 
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
+   float patch_size = 4.0f,
+         patch_count = ceilf( total_length / patch_size );
 
-      u32 stack[64];
-      u32 si = world_routes_get_path( route->start, stack );
+   t = 0.0f;
+   v3_copy( h[0], last );
 
-      u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
-                        0xff5442f5 };
+   for( int it=0; it<128; it ++ ){
+      float const k_sample_dist = 0.0025f,
+                  k_line_width = 1.5f;
 
-      u32 cc = colours[i%vg_list_size(colours)];
+      eval_bezier3( h[0], h[1], h[2], t, p );
+      eval_bezier3( h[0], h[1], h[2], t+k_sample_dist, pd );
 
-      for( int sj=0; sj<si; sj++ )
-      {
-         int sk = (sj+1)%si;
-         debug_sbpath( &r->nodes[stack[sj]], &r->nodes[stack[sk]], cc,
-               (float)i );
-      }
-   }
+      travel_length += v3_dist( p, last );
 
-   for( int i=0; i<r->node_count; i++ )
-   {
-      struct route_node *ri = &r->nodes[i],
-                        *rj = NULL;
+      float mod = k_sample_dist / v3_dist( p, pd );
+
+      v3f v0,up, right;
+
+      v3_muls( n0, -(1.0f-t), up );
+      v3_muladds( up, n2, -t, up );
+      v3_normalize( up );
+
+      v3_sub( pd,p,v0 );
+      v3_cross( up, v0, right );
+      v3_normalize( right );
+
+      float cur_x = (1.0f-t)*h[0][3] + t*h[2][3];
       
-      for( int j=0; j<2; j++ )
+      v3f sc, sa, sb, down;
+      v3_muladds( p, right, cur_x * k_line_width, sc );
+      v3_muladds( sc, up, 1.5f, sc );
+      v3_muladds( sc, right, k_line_width*0.95f, sa );
+      v3_muladds( sc, right, 0.0f, sb );
+      v3_muls( up, -1.0f, down );
+      
+      ray_hit ha, hb;
+      ha.dist = 8.0f;
+      hb.dist = 8.0f;
+      if( ray_world( world, sa, down, &ha ) && 
+          ray_world( world, sb, down, &hb ))
       {
-         if( ri->next[j] != 0xffffffff )
-         {
-            rj = &r->nodes[ri->next[j]];
-            vg_line( ri->co, rj->co, 0x20ffffff );
+         scene_vert va, vb;
+         
+         v3_muladds( ha.pos, up, 0.06f, va.co );
+         v3_muladds( hb.pos, up, 0.06f, vb.co );
+
+         scene_vert_pack_norm( &va, up );
+         scene_vert_pack_norm( &vb, up );
+
+         float t1 = (travel_length / total_length) * patch_count;
+         va.uv[0] = t1;
+         va.uv[1] = 0.0f;
+         vb.uv[0] = t1;
+         vb.uv[1] = 1.0f;
+
+         scene_push_vert( world->scene_lines, &va );
+         scene_push_vert( world->scene_lines, &vb );
+
+         if( last_valid ){
+            /* Connect them with triangles */
+            scene_push_tri( world->scene_lines, (u32[3]){ 
+                  last_valid+0-2, last_valid+1-2, last_valid+2-2} );
+            scene_push_tri( world->scene_lines, (u32[3]){ 
+                  last_valid+1-2, last_valid+3-2, last_valid+2-2} );
          }
+         
+         last_valid = world->scene_lines->vertex_count;
       }
+      else
+         last_valid = 0;
+
+      if( t == 1.0f )
+         return;
+
+      t += 1.0f*mod;
+      if( t > 1.0f )
+         t = 1.0f;
+
+      v3_copy( p, last );
    }
 }
 
-static void world_routes_free(void)
+VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
 {
-   struct subworld_routes *r = subworld_routes();
+   ent_route *route = mdl_arritm( &world->ent_route, route_id );
+   u32 last_valid = 0;
 
-   free( r->nodes );
-   free( r->routes );
-   free( r->gates );
-}
+   for( int i=0; i<route->checkpoints_count; i++ ){
+      int i0 = route->checkpoints_start+i,
+          i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
 
-static void world_id_fixup( u32 *uid, mdl_header *mdl )
-{
-   if( *uid )
-      *uid = mdl_node_from_id( mdl, *uid )->sub_uid;
-   else
-      *uid = 0xffffffff;
-}
+      ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
+                     *c1 = mdl_arritm(&world->ent_checkpoint, i1);
 
-/* 
- * Create the strips of colour that run through the world along course paths
- */
-static void world_routes_gen_meshes(void)
-{
-   struct subworld_routes *r = subworld_routes();
-   scene_init( &r->scene_lines );
+      ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
+      start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
 
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
+      ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
 
-      u32 stack[64];
-      u32 si = world_routes_get_path( route->start, stack );
+      v4f p[3];
 
-      u32 last_valid = 0;
+      v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
+      p[0][3]  = start_gate->ref_count;
+      p[0][3] -= (float)start_gate->ref_total * 0.5f;
+      start_gate->ref_count ++;
 
-      for( int sj=0; sj<si; sj++ )
-      {
-         int sk=(sj+1)%si;
+      if( !c0->path_count )
+         continue;
 
-         struct route_node *rnj = &r->nodes[ stack[sj] ],
-                           *rnk = &r->nodes[ stack[sk] ],
-                           *rnl;
-         
-         if( rnj->special_type && rnk->special_type )
-         {
-            last_valid = 0;
-            continue;
-         }
+      /* this is so that we get nice flow through the gates */
+      v3f temp_alignments[2];
+      ent_gate *both[] = { start_gate, end_gate };
 
-         float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs,
-               base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs;
+      for( int j=0; j<2; j++ ){
+         int pi = c0->path_start + ((j==1)? c0->path_count-1: 0);
 
-         if( rnk->special_type )
-         {
-            rnl = &r->nodes[ rnk->next[0] ];
-            base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
-         }
+         ent_path_index *index = mdl_arritm( &world->ent_path_index, pi );
+         ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+                                          index->index );
+         v3f v0;
+         v3_sub( rn->co, both[j]->co[0], v0 );
+         float d = v3_dot( v0, both[j]->to_world[2] );
 
-         if( sk == 0 )
-         {
-            base_x1 -= 1.0f;
-         }
+         v3_muladds( both[j]->co[0], both[j]->to_world[2], d, 
+                     temp_alignments[j] );
+         v3_add( (v3f){0.0f,0.1f,0.0f}, temp_alignments[j], temp_alignments[j]);
+      }
 
-         v3f p0, h0, p1, h1, p, pd;
-         
-         v3_copy( rnj->co, p0 );
-         v3_muladds( rnj->co, rnj->h,  1.0f, h0 );
-         v3_copy( rnk->co, p1 );
-         v3_muladds( rnk->co, rnk->h, -1.0f, h1 );
-
-         float t=0.0f;
-         int it = 0;
-
-         for( int it=0; it<256; it ++ )
-         {
-            float const k_sample_dist = 0.02f;
-            eval_bezier_time( p0,p1,h0,h1, t,p );
-            eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd );
-
-            float mod = k_sample_dist / v3_dist( p, pd );
-
-            v3f v0,up, right;
-            v3_muls( rnj->up, 1.0f-t, up );
-            v3_muladds( up, rnk->up, t, up );
-
-            v3_sub( pd,p,v0 );
-            v3_cross( up, v0, right );
-            v3_normalize( right );
-
-            float cur_x = (1.0f-t)*base_x0 + t*base_x1;
-            
-            v3f sc, sa, sb, down;
-            v3_muladds( p, right, cur_x, sc );
-            v3_muladds( sc, up, 1.5f, sc );
-            v3_muladds( sc, right,  0.45f, sa );
-            v3_muladds( sc, right, -0.45f, sb );
-            v3_muls( up, -1.0f, down );
-            
-            ray_hit ha, hb;
-            ha.dist = 8.0f;
-            hb.dist = 8.0f;
-            if(ray_world( sa, down, &ha ) && 
-               ray_world( sb, down, &hb ))
-            {
-               mdl_vert va, vb;
-               
-               v3_muladds( ha.pos, up, 0.06f, va.co );
-               v3_muladds( hb.pos, up, 0.06f, vb.co );
-               v3_copy( up, va.norm );
-               v3_copy( up, vb.norm );
-               v3_zero( va.colour );
-               v3_zero( vb.colour );
-               v2_zero( va.uv );
-               v2_zero( vb.uv );
-
-               scene_push_vert( &r->scene_lines, &va );
-               scene_push_vert( &r->scene_lines, &vb );
-
-               if( last_valid )
-               {
-                  /* Connect them with triangles */
-                  scene_push_tri( &r->scene_lines, (u32[3]){ 
-                        last_valid+0-2, last_valid+1-2, last_valid+2-2} );
-                  scene_push_tri( &r->scene_lines, (u32[3]){ 
-                        last_valid+1-2, last_valid+3-2, last_valid+2-2} );
-               }
-               
-               last_valid = r->scene_lines.vertex_count;
-            }
+
+      for( int j=0; j<c0->path_count; j ++ ){
+         ent_path_index *index = mdl_arritm( &world->ent_path_index, 
+                                             c0->path_start+j );
+         ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+                                          index->index );
+         if( j==0 || j==c0->path_count-1 )
+            if( j == 0 )
+               v3_copy( temp_alignments[0], p[1] );
             else
-               last_valid = 0;
+               v3_copy( temp_alignments[1], p[1] );
+         else
+            v3_copy( rn->co, p[1] );
 
-            t += 1.0f*mod;
+         p[1][3] = rn->ref_count;
+         p[1][3] -= (float)rn->ref_total * 0.5f;
+         rn->ref_count ++;
 
-            if( t >= 1.0f )
-            {
-               /* TODO special case for end of loop, need to add triangles
-                *      between first and last rungs */
-               break;
-            }
+         if( j+1 < c0->path_count ){
+            index = mdl_arritm( &world->ent_path_index, 
+                                c0->path_start+j+1 );
+            rn = mdl_arritm( &world->ent_route_node, index->index );
+
+            if( j+1 == c0->path_count-1 )
+               v3_lerp( p[1], temp_alignments[1], 0.5f, p[2] );
+            else
+               v3_lerp( p[1], rn->co, 0.5f, p[2] );
+
+            p[2][3] = rn->ref_count;
+            p[2][3] -= (float)rn->ref_total * 0.5f;
+         }
+         else{
+            v3_copy( end_gate->co[0], p[2] );
+            v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] );
+            p[2][3] = end_gate->ref_count;
+            p[2][3] -= (float)end_gate->ref_total * 0.5f;
+            end_gate->ref_count ++;
          }
 
-         rnj->current_refs ++;
-      }
+         /* p0,p1,p2 bezier patch is complete
+          * --------------------------------------*/
+         v3f surf0, surf2, n0, n2;
+
+         if( bh_closest_point( world->geo_bh, p[0], surf0, 5.0f ) == -1 )
+            v3_add( (v3f){0.0f,-0.1f,0.0f}, p[0], surf0 );
+
+         if( bh_closest_point( world->geo_bh, p[2], surf2, 5.0f ) == -1 )
+            v3_add( (v3f){0.0f,-0.1f,0.0f}, p[2], surf2 );
 
-      scene_copy_slice( &r->scene_lines, &route->sm );
+         v3_sub( surf0, p[0], n0 );
+         v3_sub( surf2, p[2], n2 );
+         v3_normalize( n0 );
+         v3_normalize( n2 );
+
+         world_routes_place_curve( world, p, n0, n2 );
+
+         /* --- */
+         v4_copy( p[2], p[0] );
+      }
    }
 
-   scene_upload( &r->scene_lines );
-   scene_free_offline_buffers( &r->scene_lines );
+   scene_copy_slice( world->scene_lines, &route->sm );
 }
 
-static void bind_terrain_textures(void);
-static void render_world_routes( m4x4f projection, v3f camera )
+/* 
+ * Create the strips of colour that run through the world along course paths
+ */
+VG_STATIC void world_routes_generate( world_instance *world )
 {
-   struct subworld_routes *r = subworld_routes();
+   vg_info( "Generating route meshes\n" );
+   world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 );
 
-   m4x3f identity_matrix;
-   m4x3_identity( identity_matrix );
+   for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+      ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+      gate->ref_count = 0;
+      gate->ref_total = 0;
+   }
 
-   shader_route_use();
-   shader_route_uTexGarbage(0);
-   shader_link_standard_ub( _shader_route.id, 2 );
-   bind_terrain_textures();
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
+      ent_route_node *rn = mdl_arritm( &world->ent_route, i );
+      rn->ref_count = 0;
+      rn->ref_total = 0;
+   }
 
-   shader_route_uPv( projection );
-   shader_route_uMdl( identity_matrix );
-   shader_route_uCamera( camera );
+   for( u32 k=0; k<mdl_arrcount(&world->ent_route); k++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, k );
 
-   scene_bind( &r->scene_lines );
+      for( int i=0; i<route->checkpoints_count; i++ ){
+         int i0 = route->checkpoints_start+i,
+             i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
 
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-      route->factive = vg_lerpf( route->factive, route->active, 0.01f );
+         ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
+                        *c1 = mdl_arritm(&world->ent_checkpoint, i1);
 
-      v4f colour;
-      v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
-      colour[3] = 1.0f;
+         ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
+         start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
 
-      shader_route_uColour( colour );
-      mdl_draw_submesh( &route->sm );
+         ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
+         start_gate->ref_total ++;
+
+         if( !c0->path_count )
+            continue;
+
+         for( int j=0; j<c0->path_count; j ++ ){
+            ent_path_index *index = mdl_arritm( &world->ent_path_index, 
+                                                c0->path_start+j );
+            ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+                                             index->index );
+            rn->ref_total ++;
+
+            if( j+1 < c0->path_count ){
+            }
+            else{
+               end_gate->ref_total ++;
+            }
+         }
+      }
    }
-}
 
-static void world_routes_register(void)
-{
-   struct subworld_routes *r = subworld_routes();
-   r->current_run_version = 2;
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ )
+      world_routes_create_mesh( world, i );
 
-   shader_route_register();
+   vg_acquire_thread_sync();
+   {
+      scene_upload( world->scene_lines, &world->mesh_route_lines );
+   }
+   vg_release_thread_sync();
+   vg_linear_del( world_global.generic_heap, world->scene_lines );
 }
 
-static void world_routes_loadfrom( mdl_header *mdl )
+/* load all routes from model header */
+VG_STATIC void world_routes_ent_init( world_instance *world )
 {
-   struct subworld_routes *r = subworld_routes();
-   r->nodes = NULL;
-   r->node_count = 0;
-   r->node_cap = 0;
-   r->routes = NULL;
-   r->route_count = 0;
-   r->route_cap = 0;
-   r->gates = NULL;
-   r->gate_count = 0;
-   r->gate_cap = 0;
-
-   for( int i=0; i<mdl->node_count; i++ )
-   {
-      mdl_node *pnode = mdl_node_from_id(mdl,i);
-      m4x3f transform;
+   vg_info( "Initializing routes\n" );
 
-      if( pnode->classtype == k_classtype_route_node ||
-          pnode->classtype == k_classtype_gate )
-      {
-         mdl_node_transform( pnode, transform );
-         pnode->sub_uid = r->node_count;
-         
-         r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1,
-                                    sizeof( struct route_node ) );
-
-         struct route_node *rn = &r->nodes[r->node_count];
-
-         v3_copy( transform[0], rn->right );
-         v3_normalize( rn->right );
-         v3_copy( transform[1], rn->up );
-         v3_normalize( rn->up );
-         v3_muls( transform[2], -1.0f, rn->h );
-         v3_copy( transform[3], rn->co );
-         rn->ref_count = 0;
-         rn->current_refs = 0;
-         rn->special_type = 0;
-         rn->special_id = 0;
-
-         if( pnode->classtype == k_classtype_gate )
-         {
-            struct classtype_gate *inf = mdl_get_entdata( mdl, pnode );
-
-            /* H is later scaled based on link distance */
-            v3_normalize( rn->h );
-            rn->next[0] = inf->target;
-            rn->next[1] = 0;
-
-            /* TODO */
-            if( inf->target )
-            {
-               mdl_node *pother = mdl_node_from_id( mdl, inf->target );
-               
-               if( pother->classtype == k_classtype_gate )
-               {
-                  r->gates = buffer_reserve( r->gates, r->gate_count, 
-                                             &r->gate_cap,
-                                             1, sizeof( struct route_gate ) );
-
-                  struct route_gate *rg = &r->gates[r->gate_count];
-                  rg->node_id = r->node_count;
-                  rg->timing.time = 0.0;
-                  rg->timing.version = 0;
-
-                  v3_copy( pnode->co,  rg->gate.co[0] );
-                  v3_copy( pother->co, rg->gate.co[1] );
-                  v4_copy( pnode->q,   rg->gate.q[0] );
-                  v4_copy( pother->q,  rg->gate.q[1] );
-                  v2_copy( inf->dims,  rg->gate.dims );
-
-                  gate_transform_update( &rg->gate );
-                  rn->special_type = k_route_special_type_gate;
-                  rn->special_id = r->gate_count;
-
-                  r->gate_count ++;
-               }
-            }
-
-            if( rn->special_type == 0 )
-            {
-               r->collectors = buffer_reserve( 
-                     r->collectors, r->collector_count, &r->collector_cap,
-                                          1, sizeof( struct route_collector ));
+   for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+      ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+      for( u32 j=0; j<4; j++ ){
+         gate->routes[j] = 0xffff;
+      }
+   }
 
-               struct route_collector *rc = &r->collectors[r->collector_count];
-               rc->timing.time = 0.0;
-               rc->timing.version = 0;
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm(&world->ent_route,i);
 
-               rn->special_type = k_route_special_type_collector;
-               rn->special_id = r->collector_count;
+      for( u32 j=0; j<route->checkpoints_count; j++ ){
+         u32 id = route->checkpoints_start + j;
+         ent_checkpoint *cp = mdl_arritm(&world->ent_checkpoint,id);
+         
+         ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
 
-               r->collector_count ++;
+         for( u32 k=0; k<4; k++ ){
+            if( gate->routes[k] == 0xffff ){
+               gate->routes[k] = i;
+               break;
             }
          }
-         else
-         {
-            struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode );
-            rn->next[0] = inf->target;
-            rn->next[1] = inf->target1;
-         }
 
-         r->node_count ++;
+         if( gate->type == k_gate_type_teleport ){
+            gate = mdl_arritm(&world->ent_gate, gate->target );
+
+            for( u32 k=0; k<4; k++ ){
+               if( gate->routes[k] == 0xffff ){
+                  gate->routes[k] = i;
+                  break;
+               }
+            }
+         }
       }
-      else if( pnode->classtype == k_classtype_route )
-      {
-         struct classtype_route *inf = mdl_get_entdata( mdl, pnode );
-         r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap,
-                                     1, sizeof( struct route ) );
+   }
 
-         struct route *route = &r->routes[r->route_count];
+   world_routes_clear( world );
+}
 
-         v3_copy( inf->colour, route->colour );
-         route->colour[3] = 1.0f;
+/* 
+ * -----------------------------------------------------------------------------
+ *                                    Events
+ * -----------------------------------------------------------------------------
+ */
 
-         route->name = NULL;
-         route->start = inf->id_start;
-         route->active = 0;
-         route->factive = 0.0f;
+VG_STATIC void world_routes_init(void)
+{
+   world_global.current_run_version = 200;
+   world_global.time = RESET_MAX_TIME*2.0;
+   world_global.last_use = 0.0;
 
-         r->route_count ++;
-      }
-   }
+   shader_scene_route_register();
+   shader_routeui_register();
+}
 
-   /* 
-    * Apply correct system-local ids
-    */
-   for( int i=0; i<r->node_count; i++ )
-   {
-      struct route_node *rn = &r->nodes[i];
+VG_STATIC void world_routes_update( world_instance *world )
+{
+   world_global.time += vg.time_delta;
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, i );
       
-      for( int j=0; j<2; j++ )
-         world_id_fixup( &rn->next[j], mdl );
+      int target = route->active_checkpoint == 0xffffffff? 0: 1;
+      route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
    }
+}
 
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
-      world_id_fixup( &route->start, mdl );
+VG_STATIC void bind_terrain_noise(void);
+VG_STATIC void world_bind_light_array( world_instance *world,
+                                       GLuint shader, GLuint location, 
+                                       int slot );
+VG_STATIC void world_bind_light_index( world_instance *world,
+                                       GLuint shader, GLuint location, 
+                                       int slot );
+
+VG_STATIC void render_world_routes( world_instance *world, camera *cam )
+{
+   m4x3f identity_matrix;
+   m4x3_identity( identity_matrix );
+
+   shader_scene_route_use();
+   shader_scene_route_uTexGarbage(0);
+   world_link_lighting_ub( world, _shader_scene_route.id );
+   world_bind_position_texture( world, _shader_scene_route.id, 
+                        _uniform_scene_route_g_world_depth, 2 );
+   world_bind_light_array( world, _shader_scene_route.id,
+                        _uniform_scene_route_uLightsArray, 3 );
+   world_bind_light_index( world, _shader_scene_route.id,
+                                 _uniform_scene_route_uLightsIndex, 4 );
+   bind_terrain_noise();
+
+   shader_scene_route_uPv( cam->mtx.pv );
+   shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
+   shader_scene_route_uMdl( identity_matrix );
+   shader_scene_route_uCamera( cam->transform[3] );
+   shader_scene_route_uBoard0( TEMP_BOARD_0 );
+   shader_scene_route_uBoard1( TEMP_BOARD_1 );
+
+   mesh_bind( &world->mesh_route_lines );
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, i );
+
+      v4f colour;
+      v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
+      colour[3] = route->factive*0.2f;
+
+      shader_scene_route_uColour( colour );
+      mdl_draw_submesh( &route->sm );
    }
 
-   /*
-    * Gather references
-    */
-   for( int i=0; i<r->route_count; i++ )
-   {
-      struct route *route = &r->routes[i];
+   shader_model_gate_use();
+   shader_model_gate_uPv( cam->mtx.pv );
+   shader_model_gate_uCam( cam->pos );
+   shader_model_gate_uTime( vg.time*0.25f );
+   shader_model_gate_uInvRes( (v2f){
+         1.0f / (float)vg.window_x,
+         1.0f / (float)vg.window_y });
 
-      u32 stack[64];
-      u32 si = world_routes_get_path( route->start, stack );
+   mesh_bind( &world_global.mesh_gate );
 
-      for( int sj=0; sj<si; sj++ )
-      {
-         struct route_node *rn = &r->nodes[ stack[sj] ];
-         rn->route_ids[ rn->ref_count ++ ] = i;
+   /* skip writing into the motion vectors for this */
+   glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, i );
+
+      if( route->active_checkpoint != 0xffffffff ){
+         v4f colour;
+         float brightness = 0.3f + world->ub_lighting.g_day_phase;
+         v3_muls( route->colour, brightness, colour );
+         colour[3] = 1.0f-route->factive;
+
+         shader_model_gate_uColour( colour );
 
-         if( rn->ref_count > 4 )
-            vg_warn( "Too many references on route node %i\n", i );
+         u32 next = route->checkpoints_start +
+                   (route->active_checkpoint+1) % route->checkpoints_count;
+
+         ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+         ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+         shader_model_gate_uMdl( gate->to_world );
+
+         for( u32 j=0; j<4; j++ ){
+            if( gate->routes[j] == i ){
+               mdl_draw_submesh( &world_global.sm_gate_marker[j] );
+               break;
+            }
+         }
       }
    }
-
-   world_routes_gen_meshes();
+   glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } );
 }
 
 #endif /* ROUTES_H */