loader stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 792b7e8dc89ccdbe8a1bf1aa7476101291d106d4..b0151b4eecda1f288f0853b8219e437fea71de13 100644 (file)
@@ -9,6 +9,7 @@
 #include "world.h"
 #include "world_gate.h"
 #include "font.h"
+#include "pointcloud.h"
 
 #if 0
 #include "shaders/vblend.h"
@@ -84,13 +85,17 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
    u32 valid_count=0;
 
    for( u32 i=0; i<route->checkpoints_count; i++ ){
-      u32 cpid  = route->checkpoints_start+(i+route->active_checkpoint);
-          cpid  = cpid % route->checkpoints_count;
+      u32 cpid  = (i+route->active_checkpoint) % route->checkpoints_count;
+          cpid += route->checkpoints_start;
 
       ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
       ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
                 rg = mdl_arritm( &world->ent_gate, rg->target );
 
+      if( i == 1 ){
+         route->timing_base = rg->timing_time;
+      }
+
       if( i == 0 )
          start_time = rg->timing_time;
       else{
@@ -102,7 +107,13 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
       vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
    }
 
-   if( world_global.current_run_version == last_version+1 ) valid_count ++;
+   if( world_global.current_run_version == last_version+1 ){
+      valid_count ++;
+
+      if( route->checkpoints_count == 1 ){
+         route->timing_base = world_global.time;
+      }
+   }
    else valid_count = 0;
 
    vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
@@ -113,7 +124,6 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
    }
 
    route->valid_checkpoints = valid_count+1;
-   route->timing_base = start_time;
 
    vg_info( "valid: %u\n", valid_count );
    vg_info( "----------------------------\n" );
@@ -125,10 +135,19 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
 VG_STATIC void world_routes_activate_entry_gate( world_instance *world, 
                                                  ent_gate *rg )
 {
-   ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
-
    world_global.last_use = world_global.time;
 
+   /* disable all routes and leave the world */
+   if( rg->type == k_gate_type_nonlocel ){
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
+         route->active_checkpoint = 0xffff;
+      }
+      return;
+   }
+
+   ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
+
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
@@ -210,8 +229,49 @@ VG_STATIC void world_routes_debug( world_instance *world )
    }
 }
 
-VG_STATIC void world_routes_place_curve( world_instance *world,
-                                         v4f h[3], v3f n0, v3f n2 )
+VG_STATIC 
+void world_routes_pointcloud_spot( world_instance *world, 
+                                   pointcloud_buffer *pcbuf, 
+                                   v3f co, f32 radius, u32 samples, v4f colour )
+{
+   v3f inv_ext;
+   v3_sub( pcbuf->boundary[1], pcbuf->boundary[0], inv_ext );
+   v3_div( (v3f){1.0f,1.0f,1.0f}, inv_ext, inv_ext );
+
+   for( u32 j=0; j<samples; j++ ){
+      if( pcbuf->count >= pcbuf->max )
+         return;
+
+      pointcloud_vert *vert = &pcbuf->buf[ pcbuf->count ++ ];
+
+      v3f sample, jitter, point;
+      vg_rand_sphere( jitter );
+      v3_muladds( co, jitter, radius, sample );
+
+      if( bh_closest_point( world->geo_bh, sample, point, radius*1.5f ) == -1 ){
+         v3_copy( sample, point );
+      }
+
+      v3f pos;
+      v3_sub( point, pcbuf->boundary[0], pos );
+      v3_mul( pos, inv_ext, pos );
+
+      for( u32 i=0; i<3; i++ ){
+         vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
+      }
+
+      float dist = 1.0f-(v3_length(jitter));
+
+      for( u32 i=0; i<4; i++ ){
+         vert->colour[i] = colour[i] * 255.0f * dist*dist;
+      }
+   }
+}
+
+VG_STATIC 
+void world_routes_place_curve( world_instance *world, ent_route *route,
+                               v4f h[3], v3f n0, v3f n2, scene_context *scene,
+                               pointcloud_buffer *pcbuf )
 {
    float t;
    v3f p, pd;
@@ -271,13 +331,18 @@ VG_STATIC void world_routes_place_curve( world_instance *world,
 
       int resa = ray_world( world, sa, down, &ha ),
           resb = ray_world( world, sb, down, &hb );
+      
+      if( resa ){
+         world_routes_pointcloud_spot( world, pcbuf, ha.pos, 
+                                       12.0f, 10, route->colour );
+      }
 
       if( resa && resb ){
          struct world_surface *surfa = ray_hit_surface( world, &ha ),
                               *surfb = ray_hit_surface( world, &hb );
 
-         if( (surfa->info.flags & k_material_flag_skate_surface) &&
-             (surfb->info.flags & k_material_flag_skate_surface) )
+         if( (surfa->info.flags & k_material_flag_skate_target) &&
+             (surfb->info.flags & k_material_flag_skate_target) )
          {
             scene_vert va, vb;
 
@@ -295,18 +360,18 @@ VG_STATIC void world_routes_place_curve( world_instance *world,
             vb.uv[0] = t1;
             vb.uv[1] = 1.0f;
 
-            scene_push_vert( world->scene_lines, &va );
-            scene_push_vert( world->scene_lines, &vb );
+            scene_push_vert( scene, &va );
+            scene_push_vert( scene, &vb );
 
             if( last_valid ){
                /* Connect them with triangles */
-               scene_push_tri( world->scene_lines, (u32[3]){ 
+               scene_push_tri( scene, (u32[3]){ 
                      last_valid+0-2, last_valid+1-2, last_valid+2-2} );
-               scene_push_tri( world->scene_lines, (u32[3]){ 
+               scene_push_tri( scene, (u32[3]){ 
                      last_valid+1-2, last_valid+3-2, last_valid+2-2} );
             }
             
-            last_valid = world->scene_lines->vertex_count;
+            last_valid = scene->vertex_count;
          }
          else
             last_valid = 0;
@@ -325,9 +390,17 @@ VG_STATIC void world_routes_place_curve( world_instance *world,
    }
 }
 
-VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
+VG_STATIC void world_routes_gen_meshes( world_instance *world, u32 route_id, 
+                                        scene_context *sc,
+                                        pointcloud_buffer *pcbuf )
 {
    ent_route *route = mdl_arritm( &world->ent_route, route_id );
+   u8 colour[4];
+   colour[0] = route->colour[0] * 255.0f;
+   colour[1] = route->colour[1] * 255.0f;
+   colour[2] = route->colour[2] * 255.0f;
+   colour[3] = route->colour[3] * 255.0f;
+
    u32 last_valid = 0;
 
    for( int i=0; i<route->checkpoints_count; i++ ){
@@ -430,14 +503,223 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
          v3_normalize( n0 );
          v3_normalize( n2 );
 
-         world_routes_place_curve( world, p, n0, n2 );
+         world_routes_place_curve( world, route, p, n0, n2, sc, pcbuf );
 
          /* --- */
          v4_copy( p[2], p[0] );
       }
    }
 
-   scene_copy_slice( world->scene_lines, &route->sm );
+   scene_copy_slice( sc, &route->sm );
+}
+
+VG_STATIC 
+struct world_surface *world_tri_index_surface( world_instance *world, 
+                                                 u32 index );
+
+VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
+                                                   pointcloud_buffer *pcbuf,
+                                                   f32 rate )
+{
+   static f32 densities[] = {
+      [k_surface_prop_concrete] = 2.0f,
+      [k_surface_prop_grass]    = 0.8f,
+      [k_surface_prop_metal]    = 1.0f,
+      [k_surface_prop_wood]     = 2.5f,
+      [k_surface_prop_tiles]    = 4.0f
+   };
+
+   /* calculate total area */
+   f64 total_area = 0.0f;
+   for( u32 i=0; i<world->scene_geo.indice_count/3; i++ ){
+      u32 *tri = &world->scene_geo.arrindices[i*3];
+      struct world_surface *surf = world_tri_index_surface( world, tri[0] );
+
+      if( surf->info.shader == k_shader_boundary ||
+          surf->info.shader == k_shader_invisible ) continue;
+
+      if( !(surf->info.flags & k_material_flag_preview_visibile) ) continue;
+
+      scene_vert *va = &world->scene_geo.arrvertices[tri[0]],
+                 *vb = &world->scene_geo.arrvertices[tri[1]],
+                 *vc = &world->scene_geo.arrvertices[tri[2]];
+
+      v3f v0, v1, vn;
+      v3_sub( vb->co, va->co, v0 );
+      v3_sub( vc->co, va->co, v1 );
+      v3_cross( v0, v1, vn );
+      if( vn[1] < 0.0f ) continue;
+
+      f32 density = 1.0f;
+      if( surf->info.surface_prop < vg_list_size(densities) )
+         density = densities[surf->info.surface_prop];
+      total_area += v3_length(vn)*0.5f*density;
+   }
+   
+   f32 accum = 0.0f;
+
+   u8 colour[] = { 80,80,80,255 };
+   v3f light_dir = {0.3f,0.8f,0.1f};
+   v3_normalize( light_dir );
+
+   v3f inv_ext;
+   v3_sub( pcbuf->boundary[1], pcbuf->boundary[0], inv_ext );
+   v3_div( (v3f){1.0f,1.0f,1.0f}, inv_ext, inv_ext );
+
+   for( u32 i=0; i<world->scene_geo.indice_count/3; i++ ){
+      u32 *tri = &world->scene_geo.arrindices[i*3];
+      struct world_surface *surf = world_tri_index_surface( world, tri[0] );
+
+      if( surf->info.shader == k_shader_boundary ||
+          surf->info.shader == k_shader_invisible ) continue;
+
+      if( !(surf->info.flags & k_material_flag_preview_visibile) ) continue;
+
+      scene_vert *va = &world->scene_geo.arrvertices[tri[0]],
+                 *vb = &world->scene_geo.arrvertices[tri[1]],
+                 *vc = &world->scene_geo.arrvertices[tri[2]];
+
+      v3f v0, v1, vn;
+      v3_sub( vb->co, va->co, v0 );
+      v3_sub( vc->co, va->co, v1 );
+      v3_cross( v0, v1, vn );
+      if( vn[1] < 0.0f ) continue;
+
+      f32 density = 1.0f;
+      if( surf->info.surface_prop < vg_list_size(densities) )
+         density = densities[surf->info.surface_prop];
+
+      f32 area = v3_length(vn)*0.5f*density;
+      accum += area;
+
+      v3_normalize( vn );
+
+      while( accum > rate ){
+         accum -= rate;
+
+         if( pcbuf->count >= pcbuf->max ) return total_area;
+
+         v2f co = { vg_randf64(), vg_randf64() };
+         if( v2_length2(co) > 0.5f ){
+            co[0] = 1.0f-co[0];
+            co[1] = 1.0f-co[1];
+         }
+
+         v3f pt;
+         v3_muls( v0, co[0], pt );
+         v3_muladds( pt, v1, co[1], pt );
+         v3_add( va->co, pt, pt );
+
+         if( pt[1] < world->water.height ) continue;
+         pointcloud_vert *vert = &pcbuf->buf[ pcbuf->count ++ ];
+
+         v3f pos;
+         v3_sub( pt, pcbuf->boundary[0], pos );
+         v3_mul( pos, inv_ext, pos );
+
+         for( u32 i=0; i<3; i++ ){
+            vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
+         }
+
+         static v4f colours[] = {
+            [k_surface_prop_concrete] = { 0.13, 0.15, 0.17, 1.0 },
+            [k_surface_prop_grass]    = { 0.07, 0.1, 0.14, 1.0 },
+            [k_surface_prop_metal]    = { 0.15, 0.19, 0.22, 1.0 },
+            [k_surface_prop_wood]     = { 0.1, 0.13, 0.17, 1.0 },
+            [k_surface_prop_tiles]    = { 0.05, 0.06, 0.07, 1.0 },
+         };
+
+         v4f col = {0.0f,0.0f,0.0f,0.0f};
+         if( surf->info.surface_prop < vg_list_size(colours) ){
+            v4_copy( colours[surf->info.surface_prop], col );
+         }
+
+         f32 brightness = v3_dot(vn,light_dir)*0.5f+0.5f;
+         v3_muls( col, brightness, col );
+
+         for( u32 j=0; j<4; j++ ){
+            vert->colour[j] = col[j] * 255.0f;
+         }
+      }
+   }
+
+   return total_area;
+}
+
+VG_STATIC void world_routes_surface_grid( world_instance *world,
+                                          pointcloud_buffer *pcbuf )
+{
+   i32 const k_gridlines = 32,
+             k_gridres   = 255;
+
+   v3f inv_ext;
+   v3_sub( pcbuf->boundary[1], pcbuf->boundary[0], inv_ext );
+   v3_div( (v3f){1.0f,1.0f,1.0f}, inv_ext, inv_ext );
+   v4f colour = {0.2f,0.2f,0.2f,1.0f};
+   v3f dir = {0.0f,-1.0f,0.0f};
+
+   for( u32 k=0; k<2; k++ ){
+      u32 a = k*2,
+          b = (k^0x1)*2;
+
+      for( i32 x=0; x<=k_gridlines; x++ ){
+         f32 t = (float)x / (float)k_gridlines,
+             px = vg_lerpf( pcbuf->boundary[0][a], pcbuf->boundary[1][a], t );
+
+         for( i32 z=0; z<=k_gridres; z++ ){
+            f32 tz = (float)z / (float)k_gridres,
+                pz = vg_lerpf(pcbuf->boundary[0][b],pcbuf->boundary[1][b], tz);
+
+            v3f ro, hit;
+            ro[a] = px;
+            ro[1] = 1000.0f;
+            ro[b] = pz;
+
+            bh_iter it;
+            bh_iter_init_ray( 0, &it, ro, dir, INFINITY );
+            i32 idx;
+
+            while( bh_next( world->geo_bh, &it, &idx ) ){
+               u32 *tri = &world->scene_geo.arrindices[ idx*3 ];
+               v3f vs[3];
+
+               for( u32 i=0; i<3; i++ ){
+                  v3_copy( world->scene_geo.arrvertices[tri[i]].co, vs[i] );
+               }
+               
+               f32 t;
+               if( ray_tri( vs, ro, dir, &t ) ){
+                  v3_muladds( ro, dir, t, hit );
+                  struct world_surface *m1 = 
+                     world_tri_index_surface( world, tri[0] );
+
+                  if( !(m1->info.flags & k_material_flag_preview_visibile) )
+                     continue;
+
+                  if( world->water.enabled )
+                     if( hit[1] < world->water.height )
+                        continue;
+
+                  if( pcbuf->count >= pcbuf->max ) return;
+
+                  pointcloud_vert *vert = &pcbuf->buf[ pcbuf->count ++ ];
+
+                  v3f co;
+                  v3_sub( hit, pcbuf->boundary[0], co );
+                  v3_mul( co, inv_ext, co );
+
+                  for( u32 i=0; i<3; i++ ){
+                     vert->pos[i] = (co[i]-0.5f) * 32767.0f;
+                  }
+
+                  for( u32 i=0; i<4; i++ ){
+                     vert->colour[i] = colour[i] * 255.0f;
+                  }
+               }
+            }
+         }
+      }
+   }
 }
 
 /* 
@@ -446,7 +728,27 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
 VG_STATIC void world_routes_generate( world_instance *world )
 {
    vg_info( "Generating route meshes\n" );
-   world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 );
+   vg_async_stall();
+
+   vg_rand_seed( 2000 );
+   vg_async_item *call_scene = scene_alloc_async( &world->scene_lines, 
+                                                  &world->mesh_route_lines,
+                                                  200000, 300000 );
+   vg_async_item *call_pointcloud = vg_async_alloc( 
+         sizeof(pointcloud_buffer) + 
+         sizeof(pointcloud_vert)*POINTCLOUD_POINTS );
+   pointcloud_buffer *pcbuf = call_pointcloud->payload;
+   pcbuf->count = 0;
+   pcbuf->max = POINTCLOUD_POINTS;
+   pcbuf->op = k_pointcloud_op_clear;
+
+   v3f ext, mid, v0;
+   v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], ext );
+   f32 maxe = v3_maxf( ext );
+   v3_fill( v0, maxe * 0.5f );
+   v3_muladds( world->scene_geo.bbx[0], ext, 0.5f, mid );
+   v3_add( mid, v0, pcbuf->boundary[1] );
+   v3_sub( mid, v0, pcbuf->boundary[0] );
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
@@ -487,15 +789,17 @@ VG_STATIC void world_routes_generate( world_instance *world )
       }
    }
 
-   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ )
-      world_routes_create_mesh( world, i );
-
-   vg_acquire_thread_sync();
-   {
-      scene_upload( world->scene_lines, &world->mesh_route_lines );
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      world_routes_gen_meshes( world, i, &world->scene_lines, pcbuf );
    }
-   vg_release_thread_sync();
-   vg_linear_del( world_global.generic_heap, world->scene_lines );
+
+   f64 area = 0.0;
+   area = world_routes_scatter_surface_points( world, pcbuf, 16.0f );
+   world_routes_surface_grid( world, pcbuf );
+   vg_info( "Distrubuted %u points over %fkm^2!\n", pcbuf->count, area/1e6f );
+
+   vg_async_dispatch( call_scene, async_scene_upload );
+   vg_async_dispatch( call_pointcloud, async_pointcloud_sub );
 
    world_routes_clear( world );
 }
@@ -556,11 +860,6 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
-
-      vg_info( "ROUTES :: %hu %hu %hu %hu\n", gate->routes[0],
-                                              gate->routes[1],
-                                              gate->routes[2],
-                                              gate->routes[3] );
    }
 
    world_routes_clear( world );
@@ -575,7 +874,7 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
 VG_STATIC void world_routes_init(void)
 {
    world_global.current_run_version = 200;
-   world_global.time = RESET_MAX_TIME*2.0;
+   world_global.time = 300.0;
    world_global.last_use = 0.0;
 
    shader_scene_route_register();
@@ -592,6 +891,55 @@ VG_STATIC void world_routes_update( world_instance *world )
       int target = route->active_checkpoint == 0xffff? 0: 1;
       route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
    }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_object_debug( &particle->obj, VG__RED );
+   }
+}
+
+VG_STATIC void world_routes_fixedupdate( world_instance *world )
+{
+   rb_solver_reset();
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+
+      if( rb_global_has_space() ){
+         rb_ct *buf = rb_global_buffer();
+
+         int l = rb_sphere__scene( particle->obj.rb.to_world,
+                                   &particle->obj.inf.sphere,
+                                   NULL, &world->rb_geo.inf.scene, buf );
+
+         for( int j=0; j<l; j++ ){
+            buf[j].rba = &particle->obj.rb;
+            buf[j].rbb = &world->rb_geo.rb;
+         }
+
+         rb_contact_count += l;
+      }
+   }
+
+   rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+
+   for( int i=0; i<rb_contact_count; i++ ){
+      rb_contact_restitution( rb_contact_buffer+i, vg_randf64() );
+   }
+
+   for( int i=0; i<6; i++ ){
+      rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+   }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_iter( &particle->obj.rb );
+   }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_update_transform( &particle->obj.rb );
+   }
 }
 
 VG_STATIC void bind_terrain_noise(void);
@@ -702,28 +1050,76 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world )
    }
 }
 
-VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate )
+VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+                                      v3f imp_co, v3f imp_v )
 {
    world_global.text_particle_count = 0;
    
    for( u32 i=0; i<world_global.timer_text_count; i++ ){
       struct timer_text *text = &world_global.timer_texts[i];
 
-      if( text->gate == gate ){
-         v3f co, s;
-         v4f q;
-         m4x3_decompose( text->transform, co, q, s );
+      if( text->gate != gate ) continue;
 
-         for( u32 j=0;; j++ ){
-            char c = text->text[j];
-            if( !c ) break;
+      m4x3f transform;
+      m4x3_mul( gate->transport, text->transform, transform );
 
-            if( c < '0' || c > '9' ) continue;
-            
+      v3f co, s;
+      v4f q;
+      m4x3_decompose( transform, co, q, s );
+
+      v3f offset;
+      v3_zero( offset );
+
+      v4f colour;
+      float brightness = 0.3f + world->ub_lighting.g_day_phase;
+      v3_muls( text->route->colour, brightness, colour );
+      colour[3] = 1.0f-text->route->factive;
+
+      for( u32 j=0;; j++ ){
+         char c = text->text[j];
+         if( !c ) break;
+
+         ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c );
+         if( !glyph ) continue;
+
+         if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){
             struct text_particle *particle = 
                &world_global.text_particles[world_global.text_particle_count++];
 
+            particle->glyph = glyph;
+            v4_copy( colour, particle->colour );
+
+            v3f origin;
+            v2_muls( glyph->size, 0.5f, origin );
+            origin[2] = -0.5f;
+
+            v3f world_co;
+
+            v3_add( offset, origin, world_co );
+            m4x3_mulv( transform, world_co, world_co );
+
+            float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f;
+
+            m3x3_identity( particle->mlocal );
+            m3x3_scale( particle->mlocal, s );
+            origin[2] *= s[2];
+            v3_muls( origin, -1.0f, particle->mlocal[3] );
+
+            v3_copy( world_co, particle->obj.rb.co );
+            v3_muls( imp_v, 1.0f+vg_randf64(), particle->obj.rb.v );
+            particle->obj.rb.v[1] += 2.0f;
+
+            v4_copy( q, particle->obj.rb.q );
+            particle->obj.rb.w[0] = vg_randf64()*2.0f-1.0f;
+            particle->obj.rb.w[1] = vg_randf64()*2.0f-1.0f;
+            particle->obj.rb.w[2] = vg_randf64()*2.0f-1.0f;
+
+            particle->obj.type = k_rb_shape_sphere;
+            particle->obj.inf.sphere.radius = r*0.6f;
+
+            rb_init_object( &particle->obj );
          }
+         offset[0] += glyph->size[0];
       }
    }
 }
@@ -749,8 +1145,6 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
    shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
    shader_scene_route_uMdl( identity_matrix );
    shader_scene_route_uCamera( cam->transform[3] );
-   shader_scene_route_uBoard0( TEMP_BOARD_0 );
-   shader_scene_route_uBoard1( TEMP_BOARD_1 );
 
    mesh_bind( &world->mesh_route_lines );
 
@@ -782,6 +1176,31 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
          font3d_simple_draw( &world_global.font, 0, text->text, 
                              cam, text->transform );
       }
+
+      shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} );
+
+      for( u32 i=0; i<world_global.text_particle_count; i++ ){
+         struct text_particle *particle = &world_global.text_particles[i];
+
+         m4x4f prev_mtx;
+
+         m4x3_expand( particle->mdl, prev_mtx );
+         m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
+
+         shader_model_font_uPvmPrev( prev_mtx );
+
+         v4f q;
+         m4x3f model;
+         rb_extrapolate( &particle->obj.rb, model[3], q );
+         q_m3x3( q, model );
+
+         m4x3_mul( model, particle->mlocal, particle->mdl );
+         shader_model_font_uMdl( particle->mdl );
+         shader_model_font_uColour( particle->colour );
+
+         mesh_drawn( particle->glyph->indice_start, 
+                     particle->glyph->indice_count );
+      }
    }
 
    /* gate markers