#include <time.h>
#include "world.h"
#include "world_gate.h"
+#include "font.h"
#if 0
#include "shaders/vblend.h"
{
for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- route->active_checkpoint = 0xffffffff;
+ route->active_checkpoint = 0xffff;
}
for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
vg_info( "------- time lap %s -------\n",
mdl_pstr(&world->meta,route->pstr_name) );
- double total_time = 0.0;
- u32 last_version;
- int validated = 1;
+ double start_time = 0.0;
+ u32 last_version=0;
+
+ u32 valid_count=0;
for( u32 i=0; i<route->checkpoints_count; i++ ){
- u32 cpid = route->checkpoints_start+(i+route->active_checkpoint);
- cpid = cpid % route->checkpoints_count;
+ u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count;
+ cpid += route->checkpoints_start;
ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
rg = mdl_arritm( &world->ent_gate, rg->target );
+ if( i == 1 ){
+ route->timing_base = rg->timing_time;
+ }
+
if( i == 0 )
- total_time = rg->timing_time;
+ start_time = rg->timing_time;
else{
- if( last_version+1 != rg->timing_version )
- validated = 0;
+ if( last_version+1 == rg->timing_version ) valid_count ++;
+ else valid_count = 0;
}
last_version = rg->timing_version;
vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
}
+ if( world_global.current_run_version == last_version+1 ){
+ valid_count ++;
+
+ if( route->checkpoints_count == 1 ){
+ route->timing_base = world_global.time;
+ }
+ }
+ else valid_count = 0;
+
vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
- if( validated && (world_global.current_run_version == last_version+1)){
- total_time = world_global.time - total_time;
- world_routes_local_set_record( world, route, total_time );
+ if( valid_count==route->checkpoints_count ){
+ double lap_time = world_global.time - start_time;
+ world_routes_local_set_record( world, route, lap_time );
}
+
+ route->valid_checkpoints = valid_count+1;
+
+ vg_info( "valid: %u\n", valid_count );
vg_info( "----------------------------\n" );
}
VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
ent_gate *rg )
{
- ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
-
world_global.last_use = world_global.time;
+ /* disable all routes and leave the world */
+ if( rg->type == k_gate_type_nonlocel ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+ route->active_checkpoint = 0xffff;
+ }
+ return;
+ }
+
+ ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
+
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
u32 active_prev = route->active_checkpoint;
- route->active_checkpoint = 0xffffffff;
+ route->active_checkpoint = 0xffff;
for( u32 j=0; j<4; j++ ){
if( dest->routes[j] == i ){
0xff5442f5 };
u32 cc = 0xffcccccc;
- if( route->active_checkpoint != 0xffffffff ){
+ if( route->active_checkpoint != 0xffff ){
cc = colours[i%vg_list_size(colours)];
}
}
}
-VG_STATIC void world_routes_place_curve( world_instance *world,
- v4f h[3], v3f n0, v3f n2 )
+VG_STATIC
+void world_routes_place_curve( world_instance *world,
+ v4f h[3], v3f n0, v3f n2, scene_context *scene )
{
float t;
v3f p, pd;
- int last_valid;
+ int last_valid=0;
float total_length = 0.0f,
travel_length = 0.0;
struct world_surface *surfa = ray_hit_surface( world, &ha ),
*surfb = ray_hit_surface( world, &hb );
- if( (surfa->info.flags & k_material_flag_skate_surface) &&
- (surfb->info.flags & k_material_flag_skate_surface) )
+ if( (surfa->info.flags & k_material_flag_skate_target) &&
+ (surfb->info.flags & k_material_flag_skate_target) )
{
scene_vert va, vb;
vb.uv[0] = t1;
vb.uv[1] = 1.0f;
- scene_push_vert( world->scene_lines, &va );
- scene_push_vert( world->scene_lines, &vb );
+ scene_push_vert( scene, &va );
+ scene_push_vert( scene, &vb );
if( last_valid ){
/* Connect them with triangles */
- scene_push_tri( world->scene_lines, (u32[3]){
+ scene_push_tri( scene, (u32[3]){
last_valid+0-2, last_valid+1-2, last_valid+2-2} );
- scene_push_tri( world->scene_lines, (u32[3]){
+ scene_push_tri( scene, (u32[3]){
last_valid+1-2, last_valid+3-2, last_valid+2-2} );
}
- last_valid = world->scene_lines->vertex_count;
+ last_valid = scene->vertex_count;
}
else
last_valid = 0;
}
}
-VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
+VG_STATIC
+void world_routes_create_mesh( world_instance *world, u32 route_id,
+ scene_context *sc )
{
ent_route *route = mdl_arritm( &world->ent_route, route_id );
u32 last_valid = 0;
v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
p[0][3] = start_gate->ref_count;
- p[0][3] -= (float)start_gate->ref_total * 0.5f;
+ p[0][3] -= (float)start_gate->route_count * 0.5f;
start_gate->ref_count ++;
if( !c0->path_count )
if( i == route->checkpoints_count-1)
p[2][3] -= 1.0f;
- p[2][3] -= (float)collector->ref_total * 0.5f;
+ p[2][3] -= (float)collector->route_count * 0.5f;
//collector->ref_count ++;
}
v3_normalize( n0 );
v3_normalize( n2 );
- world_routes_place_curve( world, p, n0, n2 );
+ world_routes_place_curve( world, p, n0, n2, sc );
/* --- */
v4_copy( p[2], p[0] );
}
}
- scene_copy_slice( world->scene_lines, &route->sm );
+ scene_copy_slice( sc, &route->sm );
}
/*
VG_STATIC void world_routes_generate( world_instance *world )
{
vg_info( "Generating route meshes\n" );
- world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 );
+ vg_async_item *call = scene_alloc_async( &world->scene_lines,
+ &world->mesh_route_lines,
+ 200000, 300000 );
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
gate->ref_count = 0;
- gate->ref_total = 0;
+ gate->route_count = 0;
}
for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
- start_gate->ref_total ++;
+ start_gate->route_count ++;
if( !c0->path_count )
continue;
}
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ )
- world_routes_create_mesh( world, i );
-
- vg_acquire_thread_sync();
- {
- scene_upload( world->scene_lines, &world->mesh_route_lines );
- }
- vg_release_thread_sync();
- vg_linear_del( world_global.generic_heap, world->scene_lines );
+ world_routes_create_mesh( world, i, &world->scene_lines );
+ vg_async_dispatch( call, async_scene_upload );
world_routes_clear( world );
}
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
-
- vg_info( "ROUTES :: %hu %hu %hu %hu\n", gate->routes[0],
- gate->routes[1],
- gate->routes[2],
- gate->routes[3] );
}
world_routes_clear( world );
VG_STATIC void world_routes_init(void)
{
world_global.current_run_version = 200;
- world_global.time = RESET_MAX_TIME*2.0;
+ world_global.time = 300.0;
world_global.last_use = 0.0;
shader_scene_route_register();
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- int target = route->active_checkpoint == 0xffffffff? 0: 1;
+ int target = route->active_checkpoint == 0xffff? 0: 1;
route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
}
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_object_debug( &particle->obj, VG__RED );
+ }
+}
+
+VG_STATIC void world_routes_fixedupdate( world_instance *world )
+{
+ rb_solver_reset();
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+
+ if( rb_global_has_space() ){
+ rb_ct *buf = rb_global_buffer();
+
+ int l = rb_sphere__scene( particle->obj.rb.to_world,
+ &particle->obj.inf.sphere,
+ NULL, &world->rb_geo.inf.scene, buf );
+
+ for( int j=0; j<l; j++ ){
+ buf[j].rba = &particle->obj.rb;
+ buf[j].rbb = &world->rb_geo.rb;
+ }
+
+ rb_contact_count += l;
+ }
+ }
+
+ rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+
+ for( int i=0; i<rb_contact_count; i++ ){
+ rb_contact_restitution( rb_contact_buffer+i, vg_randf() );
+ }
+
+ for( int i=0; i<6; i++ ){
+ rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+ }
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_iter( &particle->obj.rb );
+ }
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_update_transform( &particle->obj.rb );
+ }
}
VG_STATIC void bind_terrain_noise(void);
GLuint shader, GLuint location,
int slot );
+VG_STATIC void world_routes_update_timer_texts( world_instance *world )
+{
+ world_global.timer_text_count = 0;
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ if( route->active_checkpoint != 0xffff ){
+ u32 next = route->active_checkpoint+1;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
+
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+ ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
+
+ u32 j=0;
+ for( ; j<4; j++ ){
+ if( dest->routes[j] == i ){
+ break;
+ }
+ }
+
+ float h0 = 0.8f,
+ h1 = 1.2f,
+ depth = 0.4f,
+ size = 0.4f;
+
+ struct timer_text *text =
+ &world_global.timer_texts[ world_global.timer_text_count ++ ];
+
+ text->gate = gate;
+ text->route = route;
+
+ if( route->valid_checkpoints >= route->checkpoints_count ){
+ double lap_time = world_global.time - route->timing_base,
+ time_centiseconds = lap_time * 100.0;
+
+ if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0;
+
+ u16 centiseconds = time_centiseconds,
+ seconds = centiseconds / 100,
+ minutes = seconds / 60;
+
+ centiseconds %= 100;
+ seconds %= 60;
+ minutes %= 60;
+
+ if( minutes > 9 ) minutes = 9;
+
+ int j=0;
+ if( minutes ){
+ highscore_intr( text->text, minutes, 1, ' ' ); j++;
+ text->text[j++] = ':';
+ }
+
+ if( seconds >= 10 || minutes ){
+ highscore_intr( text->text+j, seconds, 2, '0' ); j+=2;
+ }
+ else{
+ highscore_intr( text->text+j, seconds, 1, '0' ); j++;
+ }
+
+ text->text[j++] = '.';
+ highscore_intr( text->text+j, centiseconds, 1, '0' ); j++;
+ text->text[j] = '\0';
+ }
+ else{
+ highscore_intr( text->text, route->valid_checkpoints, 1, ' ' );
+ text->text[1] = '/';
+ highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' );
+ text->text[3] = '\0';
+ }
+
+ float align_r = font3d_string_width( &world_global.font, 0,
+ text->text );
+ align_r *= size;
+
+ v3f positions[] = {
+ { -0.92f, h0, depth },
+ { 0.92f - align_r, h0, depth },
+ { -0.92f, h1, depth },
+ { 0.92f - align_r, h1, depth },
+ };
+
+ if( dest->route_count == 1 ){
+ positions[0][0] = -align_r*0.5f;
+ positions[0][1] = h1;
+ }
+
+ m3x3_copy( gate->to_world, text->transform );
+ float ratio = v3_length(text->transform[0]) /
+ v3_length(text->transform[1]);
+
+ m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );
+ m4x3_mulv( gate->to_world, positions[j], text->transform[3] );
+ }
+ }
+}
+
+VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+ v3f imp_co, v3f imp_v )
+{
+ world_global.text_particle_count = 0;
+
+ for( u32 i=0; i<world_global.timer_text_count; i++ ){
+ struct timer_text *text = &world_global.timer_texts[i];
+
+ if( text->gate != gate ) continue;
+
+ m4x3f transform;
+ m4x3_mul( gate->transport, text->transform, transform );
+
+ v3f co, s;
+ v4f q;
+ m4x3_decompose( transform, co, q, s );
+
+ v3f offset;
+ v3_zero( offset );
+
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( text->route->colour, brightness, colour );
+ colour[3] = 1.0f-text->route->factive;
+
+ for( u32 j=0;; j++ ){
+ char c = text->text[j];
+ if( !c ) break;
+
+ ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c );
+ if( !glyph ) continue;
+
+ if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){
+ struct text_particle *particle =
+ &world_global.text_particles[world_global.text_particle_count++];
+
+ particle->glyph = glyph;
+ v4_copy( colour, particle->colour );
+
+ v3f origin;
+ v2_muls( glyph->size, 0.5f, origin );
+ origin[2] = -0.5f;
+
+ v3f world_co;
+
+ v3_add( offset, origin, world_co );
+ m4x3_mulv( transform, world_co, world_co );
+
+ float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f;
+
+ m3x3_identity( particle->mlocal );
+ m3x3_scale( particle->mlocal, s );
+ origin[2] *= s[2];
+ v3_muls( origin, -1.0f, particle->mlocal[3] );
+
+ v3_copy( world_co, particle->obj.rb.co );
+ v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v );
+ particle->obj.rb.v[1] += 2.0f;
+
+ v4_copy( q, particle->obj.rb.q );
+ particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f;
+ particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f;
+ particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f;
+
+ particle->obj.type = k_rb_shape_sphere;
+ particle->obj.inf.sphere.radius = r*0.6f;
+
+ rb_init_object( &particle->obj );
+ }
+ offset[0] += glyph->size[0];
+ }
+ }
+}
+
VG_STATIC void render_world_routes( world_instance *world, camera *cam,
int layer_depth )
{
shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
shader_scene_route_uMdl( identity_matrix );
shader_scene_route_uCamera( cam->transform[3] );
- shader_scene_route_uBoard0( TEMP_BOARD_0 );
- shader_scene_route_uBoard1( TEMP_BOARD_1 );
mesh_bind( &world->mesh_route_lines );
mdl_draw_submesh( &route->sm );
}
+ /* timers
+ * ---------------------------------------------------- */
+ if( layer_depth == 0 ){
+ font3d_bind( &world_global.font, cam );
+
+ for( u32 i=0; i<world_global.timer_text_count; i++ ){
+ struct timer_text *text = &world_global.timer_texts[i];
+
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( text->route->colour, brightness, colour );
+ colour[3] = 1.0f-text->route->factive;
+
+ shader_model_font_uColour( colour );
+ font3d_simple_draw( &world_global.font, 0, text->text,
+ cam, text->transform );
+ }
+
+ shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} );
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+
+ m4x4f prev_mtx;
+
+ m4x3_expand( particle->mdl, prev_mtx );
+ m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
+
+ shader_model_font_uPvmPrev( prev_mtx );
+
+ v4f q;
+ m4x3f model;
+ rb_extrapolate( &particle->obj.rb, model[3], q );
+ q_m3x3( q, model );
+
+ m4x3_mul( model, particle->mlocal, particle->mdl );
+ shader_model_font_uMdl( particle->mdl );
+ shader_model_font_uColour( particle->colour );
+
+ mesh_drawn( particle->glyph->indice_start,
+ particle->glyph->indice_count );
+ }
+ }
+
+ /* gate markers
+ * ---------------------------------------------------- */
+
shader_model_gate_use();
shader_model_gate_uPv( cam->mtx.pv );
shader_model_gate_uCam( cam->pos );
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- if( route->active_checkpoint != 0xffffffff ){
+ if( route->active_checkpoint != 0xffff ){
v4f colour;
float brightness = 0.3f + world->ub_lighting.g_day_phase;
v3_muls( route->colour, brightness, colour );