+/*
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef ROUTES_H
#define ROUTES_H
-#include "common.h"
-#include "model.h"
-#include "gate.h"
-#include "world_info.h"
-#include "highscores.h"
+#include <time.h>
+#include "world.h"
+#include "world_gate.h"
+#include "font.h"
+#if 0
#include "shaders/vblend.h"
-#include "shaders/route.h"
+#endif
+
+#include "shaders/scene_route.h"
#include "shaders/routeui.h"
-enum route_special_type
+
+VG_STATIC
+void world_routes_local_set_record( world_instance *world, ent_route *route,
+ double lap_time )
{
- k_route_special_type_gate = 1,
- k_route_special_type_collector = 2
-};
+ vg_success( " NEW LAP TIME: %f\n", lap_time );
-enum { k_max_ui_segments = 32 };
-enum { k_route_ui_max_verts = 2000 };
-enum { k_route_ui_max_indices = 3000 };
+ if( route->official_track_id != 0xffffffff ){
+ double time_centiseconds = lap_time * 100.0;
+ if( time_centiseconds > (float)0xfffe ) /* skill issue */
+ return;
-struct subworld_routes
-{
- struct route_node
- {
- v3f co, right, up, h;
- u32 next[2];
+ highscore_record temp;
+ temp.trackid = route->official_track_id;
+ temp.datetime = time(NULL);
+ temp.playerid = 0;
+ temp.points = 0;
+ temp.time = time_centiseconds;
+
+#if 0
+ highscores_push_record( &temp );
+#endif
- u32 special_type, special_id, current_refs, ref_count;
- u32 route_ids[4]; /* Gates can be linked into up to four routes */
+ struct track_info *ti = &track_infos[ route->official_track_id ];
+ ti->push = 1;
+
+ if( ti->achievement_id ){
+#if 0
+ steam_set_achievement( ti->achievement_id );
+ steam_store_achievements();
+#endif
+ }
+ }
+ else{
+ vg_warn( "There is no associated track for this record...\n" );
}
- *nodes;
+}
- u32 node_count,
- node_cap;
- struct route
- {
- u32 track_id;
- v4f colour;
+VG_STATIC void world_routes_clear( world_instance *world )
+{
+ for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+ route->active_checkpoint = 0xffff;
+ }
- u32 start;
- mdl_submesh sm;
-
- int active;
- float factive;
+ for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
+ ent_gate *rg = mdl_arritm( &world->ent_gate, i );
+ rg->timing_version = 0;
+ rg->timing_time = 0.0;
+ }
- double best_lap, latest_pass; /* Session */
+ world_global.current_run_version += 4;
+ world_global.last_use = 0.0;
+}
- struct
- {
- GLuint vao, vbo, ebo;
+VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
+{
+ vg_info( "------- time lap %s -------\n",
+ mdl_pstr(&world->meta,route->pstr_name) );
- u32 indices_head;
- u32 vertex_head;
+ double start_time = 0.0;
+ u32 last_version=0;
- float last_notch;
+ u32 valid_count=0;
- struct route_ui_segment
- {
- float length;
- u32 vertex_start, vertex_count,
- index_start, index_count;
- }
- segments[k_max_ui_segments];
+ for( u32 i=0; i<route->checkpoints_count; i++ ){
+ u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count;
+ cpid += route->checkpoints_start;
- u32 segment_start, segment_count, fade_start, fade_count;
- double fade_timer_start;
- float xpos;
- }
- ui;
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
+ ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
+ rg = mdl_arritm( &world->ent_gate, rg->target );
- m4x3f scoreboard_transform;
- }
- *routes;
+ if( i == 1 ){
+ route->timing_base = rg->timing_time;
+ }
- u32 route_count,
- route_cap;
+ if( i == 0 )
+ start_time = rg->timing_time;
+ else{
+ if( last_version+1 == rg->timing_version ) valid_count ++;
+ else valid_count = 0;
+ }
- struct route_gate
- {
- teleport_gate gate;
-
- u32 node_id;
-
- struct route_timing
- {
- u32 version; /* Incremented on every teleport */
- double time;
- }
- timing;
+ last_version = rg->timing_version;
+ vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
}
- *gates;
- struct route_collector
- {
- struct route_timing timing;
- }
- *collectors;
+ if( world_global.current_run_version == last_version+1 ){
+ valid_count ++;
- u32 gate_count,
- gate_cap,
- collector_count,
- collector_cap;
+ if( route->checkpoints_count == 1 ){
+ route->timing_base = world_global.time;
+ }
+ }
+ else valid_count = 0;
- u32 active_gate,
- current_run_version;
+ vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
- scene scene_lines;
-};
+ if( valid_count==route->checkpoints_count ){
+ double lap_time = world_global.time - start_time;
+ world_routes_local_set_record( world, route, lap_time );
+ }
-static struct subworld_routes *subworld_routes(void);
+ route->valid_checkpoints = valid_count+1;
-static void debug_sbpath( struct route_node *rna, struct route_node *rnb,
- u32 colour, float xoffset )
-{
- v3f p0, h0, p1, h1, l, p;
-
- v3_copy( rna->co, p0 );
- v3_muladds( rna->co, rna->h, 1.0f, h0 );
- v3_copy( rnb->co, p1 );
- v3_muladds( rnb->co, rnb->h, -1.0f, h1 );
-
- v3_muladds( p0, rna->right, xoffset, p0 );
- v3_muladds( h0, rna->right, xoffset, h0 );
- v3_muladds( p1, rnb->right, xoffset, p1 );
- v3_muladds( h1, rnb->right, xoffset, h1 );
-
- v3_copy( p0, l );
-
- for( int i=0; i<5; i++ )
- {
- float t = (float)(i+1)/5.0f;
- eval_bezier_time( p0, p1, h0, h1, t, p );
- vg_line( p, l, colour );
- v3_copy( p, l );
- }
+ vg_info( "valid: %u\n", valid_count );
+ vg_info( "----------------------------\n" );
}
/*
- * Get a list of node ids in stack, and return how many there is
+ * When going through a gate this is called for bookkeeping purposes
*/
-static u32 world_routes_get_path( u32 starter, u32 stack[64] )
+VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
+ ent_gate *rg )
{
- struct subworld_routes *r = subworld_routes();
- u32 stack_i[64];
+ world_global.last_use = world_global.time;
- stack[0] = starter;
- stack_i[0] = 0;
+ /* disable all routes and leave the world */
+ if( rg->type == k_gate_type_nonlocel ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+ route->active_checkpoint = 0xffff;
+ }
+ return;
+ }
- u32 si = 1;
- int loop_complete = 0;
+ ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
- while( si )
- {
- if( stack_i[si-1] == 2 )
- {
- si --;
- continue;
- }
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
- struct route_node *rn = &r->nodes[stack[si-1]];
- u32 nextid = rn->next[stack_i[si-1]];
- stack_i[si-1] ++;
+ u32 active_prev = route->active_checkpoint;
+ route->active_checkpoint = 0xffff;
- if( nextid != 0xffffffff )
- {
- if( nextid == stack[0] )
- {
- loop_complete = 1;
- break;
- }
+ for( u32 j=0; j<4; j++ ){
+ if( dest->routes[j] == i ){
+ for( u32 k=0; k<route->checkpoints_count; k++ ){
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
+ route->checkpoints_start+k );
- int valid = 1;
- for( int sj=0; sj<si; sj++ )
- {
- if( stack[sj] == nextid )
- {
- valid = 0;
- break;
+ ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index );
+ gk = mdl_arritm( &world->ent_gate, gk->target );
+ if( gk == dest ){
+ route->active_checkpoint = k;
+ world_routes_time_lap( world, route );
+ break;
+ }
}
- }
-
- if( valid )
- {
- stack_i[si] = 0;
- stack[si] = nextid;
- si ++;
- continue;
+ break;
}
}
}
- if( loop_complete )
- return si;
+ dest->timing_version = world_global.current_run_version;
+ dest->timing_time = world_global.time;
- return 0;
+ world_global.current_run_version ++;
}
-/*
- * Free a segment from the UI bar to be reused later
- */
-static void world_routes_ui_popfirst( u32 route )
+/* draw lines along the paths */
+VG_STATIC void world_routes_debug( world_instance *world )
{
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
+ ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
+ vg_line_pt3( rn->co, 0.25f, VG__WHITE );
+ }
- if( pr->ui.segment_count )
- {
- pr->ui.segment_start ++;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm(&world->ent_route, i);
- if( pr->ui.segment_start == 32 )
- pr->ui.segment_start = 0;
+ u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
+ 0xff5442f5 };
- pr->ui.segment_count --;
- }
-}
+ u32 cc = 0xffcccccc;
+ if( route->active_checkpoint != 0xffff ){
+ cc = colours[i%vg_list_size(colours)];
+ }
-/*
- * Reset ui bar completely
- */
-static void world_routes_ui_clear( u32 route )
-{
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
- pr->ui.segment_start = (pr->ui.segment_start + pr->ui.segment_count) %
- k_max_ui_segments;
- pr->ui.segment_count = 0;
-}
+ for( int i=0; i<route->checkpoints_count; i++ ){
+ int i0 = route->checkpoints_start+i,
+ i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
-/*
- * Break a index range into two pieces over the edge of the maximum it can
- * store. s1 is 0 always, so its a ring buffer.
- */
-static void world_routes_ui_split_indices( u32 s0, u32 count, u32 *c0, u32 *c1 )
-{
- *c0 = (VG_MIN( s0+count, k_route_ui_max_indices )) - s0;
- *c1 = count-(*c0);
-}
+ ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
+ *c1 = mdl_arritm(&world->ent_checkpoint, i1);
-/*
- * Place a set of indices into gpu array automatically splits
- * across bounds
- */
-static void world_routes_ui_set_indices( struct route *pr,
- u16 *indices, u32 count )
-{
- u32 c0, c1;
- world_routes_ui_split_indices( pr->ui.indices_head, count, &c0, &c1 );
+ ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
+ ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, pr->ui.ebo );
+ v3f p0, p1;
+ v3_copy( start_gate->co[1], p0 );
- if( c0 )
- {
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, pr->ui.indices_head*sizeof(u16),
- c0*sizeof(u16), indices );
- }
+ for( int j=0; j<c0->path_count; j ++ ){
+ ent_path_index *index = mdl_arritm( &world->ent_path_index,
+ c0->path_start+j );
+
+ ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+ index->index );
- if( c1 )
- {
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, c1*sizeof(u16), indices+c0 );
- pr->ui.indices_head = c1;
+ v3_copy( rn->co, p1 );
+ vg_line( p0, p1, cc );
+ v3_copy( p1, p0 );
+ }
+
+ v3_copy( end_gate->co[0], p1 );
+ vg_line( p0, p1, cc );
+ }
}
- else
- pr->ui.indices_head += c0;
}
-/*
- * Place a set of vertices into gpu array
- */
-static u32 world_routes_ui_set_verts( struct route *pr, v2f *verts, u32 count )
+VG_STATIC
+void world_routes_place_curve( world_instance *world,
+ v4f h[3], v3f n0, v3f n2, scene_context *scene )
{
- if( pr->ui.vertex_head + count >= k_route_ui_max_verts )
- pr->ui.vertex_head = 0;
+ float t;
+ v3f p, pd;
+ int last_valid=0;
- u32 vert_start = pr->ui.vertex_head;
- pr->ui.vertex_head += count;
+ float total_length = 0.0f,
+ travel_length = 0.0;
- glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo );
- glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)),
- sizeof(v2f)*count, verts );
+ v3f last;
+ v3_copy( h[0], last );
+ for( int it=0; it<128; it ++ ){
+ t = (float)(it+1) * (1.0f/128.0f);
+ eval_bezier3( h[0], h[1], h[2], t, p );
+ total_length += v3_dist( p, last );
+ v3_copy( p, last );
+ }
- return vert_start;
-}
+ float patch_size = 4.0f,
+ patch_count = ceilf( total_length / patch_size );
-/*
- * Update the last (count) vertices positions, does not add any.
- * Data must already be written to, and not cross either array boundaries.
- */
-static u32 world_routes_ui_update_verts( struct route *pr,
- v2f *verts, u32 count )
-{
- u32 vert_start = pr->ui.vertex_head-count;
+ t = 0.0f;
+ v3_copy( h[0], last );
- glBindBuffer( GL_ARRAY_BUFFER, pr->ui.vbo );
- glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(vert_start*sizeof(v2f)),
- sizeof(v2f)*count, verts );
+ for( int it=0; it<128; it ++ ){
+ float const k_sample_dist = 0.0025f,
+ k_line_width = 1.5f;
- return vert_start;
-}
+ eval_bezier3( h[0], h[1], h[2], t, p );
+ eval_bezier3( h[0], h[1], h[2], t+k_sample_dist, pd );
-/*
- * Current/active segment of this UI bar
- */
-static struct route_ui_segment *world_routes_ui_curseg( struct route *pr )
-{
- u32 index = (pr->ui.segment_start+pr->ui.segment_count-1)%k_max_ui_segments;
- return &pr->ui.segments[ index ];
-}
+ travel_length += v3_dist( p, last );
-/*
- * Start a new segment in the UI bar, will create a split on the last one if
- * there is one active currently. (api)
- */
-static void world_routes_ui_newseg( u32 route )
-{
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
+ float mod = k_sample_dist / v3_dist( p, pd );
- pr->ui.last_notch = 0.0;
-
- glBindVertexArray( pr->ui.vao );
- if( pr->ui.segment_count )
- {
- float const k_gap_width = 1.0f;
+ v3f v0,up, right;
- struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
-
- v2f verts[2];
- verts[0][0] = cseg->length-k_gap_width;
- verts[0][1] = 0.5f;
- verts[1][0] = cseg->length-k_gap_width;
- verts[1][1] = -0.5f;
+ v3_muls( n0, -(1.0f-t), up );
+ v3_muladds( up, n2, -t, up );
+ v3_normalize( up );
- world_routes_ui_update_verts( pr, verts, 2 );
- }
+ v3_sub( pd,p,v0 );
+ v3_cross( up, v0, right );
+ v3_normalize( right );
- pr->ui.segment_count ++;
- struct route_ui_segment *segment = world_routes_ui_curseg(pr);
-
- v2f verts[4];
- verts[0][0] = 0.0f;
- verts[0][1] = 0.5f;
- verts[1][0] = 0.0f;
- verts[1][1] = -0.5f;
- verts[2][0] = 0.0f;
- verts[2][1] = 0.5f;
- verts[3][0] = 0.0f;
- verts[3][1] = -0.5f;
-
- u32 vert_start = world_routes_ui_set_verts( pr, verts, 4 );
-
- u16 indices[6];
- indices[0] = vert_start + 0;
- indices[1] = vert_start + 1;
- indices[2] = vert_start + 3;
- indices[3] = vert_start + 0;
- indices[4] = vert_start + 3;
- indices[5] = vert_start + 2;
-
- segment->vertex_start = vert_start;
- segment->vertex_count = 4;
- segment->index_start = pr->ui.indices_head;
- segment->index_count = 6;
-
- world_routes_ui_set_indices( pr, indices, 6 );
-}
+ float cur_x = (1.0f-t)*h[0][3] + t*h[2][3];
+
+ v3f sc, sa, sb, down;
+ v3_muladds( p, right, cur_x * k_line_width, sc );
+ v3_muladds( sc, up, 1.5f, sc );
+ v3_muladds( sc, right, k_line_width*0.95f, sa );
+ v3_muladds( sc, right, 0.0f, sb );
+ v3_muls( up, -1.0f, down );
+
+ ray_hit ha, hb;
+ ha.dist = 8.0f;
+ hb.dist = 8.0f;
-/*
- * Extend the end of the bar
- */
-static void world_routes_ui_updatetime( u32 route, float time )
-{
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
+ int resa = ray_world( world, sa, down, &ha ),
+ resb = ray_world( world, sb, down, &hb );
- v2f verts[2];
- verts[0][0] = time;
- verts[0][1] = 0.5f;
- verts[1][0] = time;
- verts[1][1] = -0.5f;
+ if( resa && resb ){
+ struct world_surface *surfa = ray_hit_surface( world, &ha ),
+ *surfb = ray_hit_surface( world, &hb );
- u32 vert_start = pr->ui.vertex_head-2;
+ if( (surfa->info.flags & k_material_flag_skate_target) &&
+ (surfb->info.flags & k_material_flag_skate_target) )
+ {
+ scene_vert va, vb;
- glBindVertexArray( pr->ui.vao );
- world_routes_ui_update_verts( pr, verts, 2 );
+ float gap = vg_fractf(cur_x*0.5f)*0.02f;
+
+ v3_muladds( ha.pos, up, 0.06f+gap, va.co );
+ v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
+
+ scene_vert_pack_norm( &va, up );
+ scene_vert_pack_norm( &vb, up );
+
+ float t1 = (travel_length / total_length) * patch_count;
+ va.uv[0] = t1;
+ va.uv[1] = 0.0f;
+ vb.uv[0] = t1;
+ vb.uv[1] = 1.0f;
+
+ scene_push_vert( scene, &va );
+ scene_push_vert( scene, &vb );
+
+ if( last_valid ){
+ /* Connect them with triangles */
+ scene_push_tri( scene, (u32[3]){
+ last_valid+0-2, last_valid+1-2, last_valid+2-2} );
+ scene_push_tri( scene, (u32[3]){
+ last_valid+1-2, last_valid+3-2, last_valid+2-2} );
+ }
+
+ last_valid = scene->vertex_count;
+ }
+ else
+ last_valid = 0;
+ }
+ else
+ last_valid = 0;
- struct route_ui_segment *cseg = world_routes_ui_curseg(pr);
- cseg->length = time;
-}
+ if( t == 1.0f )
+ return;
-/*
- * Create a notch in the bar, used when a reset is triggered by the user
- */
-static void world_routes_ui_notch( u32 route, float time )
-{
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
+ t += 1.0f*mod;
+ if( t > 1.0f )
+ t = 1.0f;
- if( (time - pr->ui.last_notch) > 1.0 )
- {
- v2f verts[8];
-
- float const k_notch_width = 1.0f;
-
- float xa = time-k_notch_width,
- xb = time-k_notch_width * 0.5f,
- xc = time;
-
- verts[0][0] = xa;
- verts[0][1] = 0.5f;
- verts[1][0] = xa;
- verts[1][1] = -0.5f;
-
- verts[2][0] = xb;
- verts[2][1] = 0.25f;
- verts[3][0] = xb;
- verts[3][1] = -0.25f;
-
- verts[4][0] = xc;
- verts[4][1] = 0.5f;
- verts[5][0] = xc;
- verts[5][1] = -0.5f;
-
- verts[6][0] = xc;
- verts[6][1] = 0.5f;
- verts[7][0] = xc;
- verts[7][1] = -0.5f;
-
- glBindVertexArray( pr->ui.vao );
- u32 vert_start_mod = world_routes_ui_update_verts( pr, verts, 2 ),
- vert_start_new = world_routes_ui_set_verts( pr, verts+2, 6 );
-
- u16 indices[18];
- indices[ 0] = vert_start_mod+1;
- indices[ 1] = vert_start_new+0;
- indices[ 2] = vert_start_mod+0;
- indices[ 3] = vert_start_mod+1;
- indices[ 4] = vert_start_new+1;
- indices[ 5] = vert_start_new+0;
-
- indices[ 6] = vert_start_new+0;
- indices[ 7] = vert_start_new+1;
- indices[ 8] = vert_start_new+3;
- indices[ 9] = vert_start_new+0;
- indices[10] = vert_start_new+3;
- indices[11] = vert_start_new+2;
-
- indices[12] = vert_start_new+3;
- indices[13] = vert_start_new+4;
- indices[14] = vert_start_new+2;
- indices[15] = vert_start_new+3;
- indices[16] = vert_start_new+5;
- indices[17] = vert_start_new+4;
-
- world_routes_ui_set_indices( pr, indices, 18 );
-
- pr->ui.last_notch = time;
-
- struct route_ui_segment *segment = world_routes_ui_curseg(pr);
- segment->vertex_count += 6;
- segment->index_count += 18;
+ v3_copy( p, last );
}
}
-static void world_routes_ui_draw_segment( struct route_ui_segment *segment )
+VG_STATIC
+void world_routes_create_mesh( world_instance *world, u32 route_id,
+ scene_context *sc )
{
- u32 c0, c1;
- world_routes_ui_split_indices( segment->index_start,
- segment->index_count, &c0, &c1 );
- if( c0 )
- glDrawElements( GL_TRIANGLES, c0, GL_UNSIGNED_SHORT,
- (void *)(segment->index_start*sizeof(u16)));
- if( c1 )
- glDrawElements( GL_TRIANGLES, c1, GL_UNSIGNED_SHORT, (void *)(0) );
-}
+ ent_route *route = mdl_arritm( &world->ent_route, route_id );
+ u32 last_valid = 0;
-/*
- * Draws full bar at Y offset(offset).
- */
-static void world_routes_ui_draw( u32 route, v4f colour, float offset )
-{
- float const k_bar_height = 0.05f,
- k_bar_scale_x = 0.005f;
+ for( int i=0; i<route->checkpoints_count; i++ ){
+ int i0 = route->checkpoints_start+i,
+ i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
+ ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
+ *c1 = mdl_arritm(&world->ent_checkpoint, i1);
- float cx = pr->ui.xpos;
+ ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
+ start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
- shader_routeui_use();
- glBindVertexArray( pr->ui.vao );
+ ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ),
+ *collector = mdl_arritm( &world->ent_gate, end_gate->target );
- float fade_amt = vg_time - pr->ui.fade_timer_start;
- fade_amt = vg_clampf( fade_amt / 1.0f, 0.0f, 1.0f );
-
- float fade_block_size = 0.0f,
- main_block_size = 0.0f;
+ v4f p[3];
- for( u32 i=0; i<pr->ui.fade_count; i++ )
- {
- u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
- struct route_ui_segment *segment = &pr->ui.segments[j];
+ v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
+ p[0][3] = start_gate->ref_count;
+ p[0][3] -= (float)start_gate->route_count * 0.5f;
+ start_gate->ref_count ++;
- fade_block_size += segment->length;
- }
+ if( !c0->path_count )
+ continue;
- cx -= fade_block_size * fade_amt;
+ /* this is so that we get nice flow through the gates */
+ v3f temp_alignments[2];
+ ent_gate *both[] = { start_gate, end_gate };
- v4f fade_colour;
- v4_copy( colour, fade_colour );
- fade_colour[3] *= 1.0f-fade_amt;
+ for( int j=0; j<2; j++ ){
+ int pi = c0->path_start + ((j==1)? c0->path_count-1: 0);
- /*
- * Draw fadeout bar
- */
+ ent_path_index *index = mdl_arritm( &world->ent_path_index, pi );
+ ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+ index->index );
+ v3f v0;
+ v3_sub( rn->co, both[j]->co[0], v0 );
+ float d = v3_dot( v0, both[j]->to_world[2] );
- float height = pr->factive*k_bar_height,
- base = -1.0f + (offset+0.5f)*k_bar_height;
+ v3_muladds( both[j]->co[0], both[j]->to_world[2], d,
+ temp_alignments[j] );
+ v3_add( (v3f){0.0f,0.1f,0.0f}, temp_alignments[j], temp_alignments[j]);
+ }
- shader_routeui_uColour( fade_colour );
- for( u32 i=0; i<pr->ui.fade_count; i++ )
- {
- u32 j = (pr->ui.fade_start + i) % k_max_ui_segments;
- struct route_ui_segment *segment = &pr->ui.segments[j];
- shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base,
- k_bar_scale_x, height } );
+ for( int j=0; j<c0->path_count; j ++ ){
+ ent_path_index *index = mdl_arritm( &world->ent_path_index,
+ c0->path_start+j );
+ ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+ index->index );
+ if( j==0 || j==c0->path_count-1 )
+ if( j == 0 )
+ v3_copy( temp_alignments[0], p[1] );
+ else
+ v3_copy( temp_alignments[1], p[1] );
+ else
+ v3_copy( rn->co, p[1] );
- world_routes_ui_draw_segment( segment );
- cx += segment->length;
- }
+ p[1][3] = rn->ref_count;
+ p[1][3] -= (float)rn->ref_total * 0.5f;
+ rn->ref_count ++;
+
+ if( j+1 < c0->path_count ){
+ index = mdl_arritm( &world->ent_path_index,
+ c0->path_start+j+1 );
+ rn = mdl_arritm( &world->ent_route_node, index->index );
- /*
- * Draw main bar
- */
- shader_routeui_uColour( colour );
- for( u32 i=0; i<pr->ui.segment_count; i++ )
- {
- u32 j = (pr->ui.segment_start + i) % k_max_ui_segments;
- struct route_ui_segment *segment = &pr->ui.segments[j];
+ if( j+1 == c0->path_count-1 )
+ v3_lerp( p[1], temp_alignments[1], 0.5f, p[2] );
+ else
+ v3_lerp( p[1], rn->co, 0.5f, p[2] );
- shader_routeui_uOffset( (v4f){ cx*k_bar_scale_x, base,
- k_bar_scale_x, height } );
+ p[2][3] = rn->ref_count;
+ p[2][3] -= (float)rn->ref_total * 0.5f;
+ }
+ else{
+ v3_copy( end_gate->co[0], p[2] );
+ v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] );
+ p[2][3] = collector->ref_count;
- world_routes_ui_draw_segment( segment );
- cx += segment->length;
+ if( i == route->checkpoints_count-1)
+ p[2][3] -= 1.0f;
- main_block_size += segment->length;
- }
+ p[2][3] -= (float)collector->route_count * 0.5f;
+ //collector->ref_count ++;
+ }
- pr->ui.xpos = vg_lerpf( pr->ui.xpos, -main_block_size * 0.5f, 0.03f );
-}
+ /* p0,p1,p2 bezier patch is complete
+ * --------------------------------------*/
+ v3f surf0, surf2, n0, n2;
-static void world_routes_local_set_record( u32 route, double lap_time )
-{
- vg_success( " NEW LAP TIME: %f\n", lap_time );
+ if( bh_closest_point( world->geo_bh, p[0], surf0, 5.0f ) == -1 )
+ v3_add( (v3f){0.0f,-0.1f,0.0f}, p[0], surf0 );
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
+ if( bh_closest_point( world->geo_bh, p[2], surf2, 5.0f ) == -1 )
+ v3_add( (v3f){0.0f,-0.1f,0.0f}, p[2], surf2 );
- if( pr->track_id != 0xffffffff )
- {
- double time_centiseconds = lap_time * 100.0;
- if( time_centiseconds > (float)0xfffe )
- return;
+ v3_sub( surf0, p[0], n0 );
+ v3_sub( surf2, p[2], n2 );
+ v3_normalize( n0 );
+ v3_normalize( n2 );
- highscore_record temp;
- temp.trackid = pr->track_id;
- temp.datetime = time(NULL);
- temp.playerid = 0;
- temp.points = 0;
- temp.time = time_centiseconds;
+ world_routes_place_curve( world, p, n0, n2, sc );
- highscores_push_record( &temp );
- track_infos[ pr->track_id ].push = 1;
- }
- else
- {
- vg_warn( "There is no associated track for this record...\n" );
+ /* --- */
+ v4_copy( p[2], p[0] );
+ }
}
+
+ scene_copy_slice( sc, &route->sm );
}
/*
- * Will scan the whole run for two things;
- * 1: we set a new record for the total, complete loop around the course
- * 2: the time of each segment will be recorded into the data buffer
- * (not implemented: TODO)
+ * Create the strips of colour that run through the world along course paths
*/
-static void world_routes_verify_run( u32 route )
+VG_STATIC void world_routes_generate( world_instance *world )
{
- struct subworld_routes *r = subworld_routes();
- struct route *pr = &r->routes[route];
-
- u32 stack[64];
- u32 si = world_routes_get_path( r->routes[route].start, stack );
-
- /*
- * we only care about gates that ref gates, so shuffle down the array
- */
- struct route_timing *timings[64];
- u32 sj = 0, maxv = 0, begin = 0;
- for( u32 i=0; i<si; i++ )
- {
- if( r->nodes[stack[i]].special_type == k_route_special_type_collector )
- timings[sj ++] = &r->collectors[r->nodes[stack[i]].special_id].timing;
- else if( r->nodes[stack[i]].special_type == k_route_special_type_gate )
- timings[sj ++] = &r->gates[r->nodes[stack[i]].special_id].timing;
- }
-
- for( u32 i=0; i<sj; i++ )
- {
- if( timings[i]->version > maxv )
- {
- maxv = timings[i]->version;
- begin = i;
- }
+ vg_info( "Generating route meshes\n" );
+ vg_async_item *call = scene_alloc_async( &world->scene_lines,
+ &world->mesh_route_lines,
+ 200000, 300000 );
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+ gate->ref_count = 0;
+ gate->route_count = 0;
}
- vg_info( "== begin verification (%u) ==\n", route );
- vg_info( " current version: %u\n", r->current_run_version );
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
+ ent_route_node *rn = mdl_arritm( &world->ent_route_node, i );
+ rn->ref_count = 0;
+ rn->ref_total = 0;
+ }
- int verified = 0;
- if( timings[begin]->version == r->current_run_version )
- verified = 1;
+ for( u32 k=0; k<mdl_arrcount(&world->ent_route); k++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, k );
- int valid_segment_count = 0;
+ for( int i=0; i<route->checkpoints_count; i++ ){
+ int i0 = route->checkpoints_start+i,
+ i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
- double lap_time = 0.0;
+ ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
+ *c1 = mdl_arritm(&world->ent_checkpoint, i1);
- for( u32 i=0; i<sj; i++ )
- {
- u32 j = (sj+begin-i-1) % sj,
- j1 = (j+1) % sj;
+ ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
+ start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
+ start_gate->route_count ++;
- double diff = 0.0;
-
- if( i<sj-1 )
- {
- /* j1v should equal jv+1 */
- if( timings[j1]->version == timings[j]->version+1 )
- {
- diff = timings[j1]->time - timings[j]->time;
- lap_time += diff;
+ if( !c0->path_count )
+ continue;
- if( verified && diff > 0.0 ) valid_segment_count ++;
+ for( int j=0; j<c0->path_count; j ++ ){
+ ent_path_index *index = mdl_arritm( &world->ent_path_index,
+ c0->path_start+j );
+ ent_route_node *rn = mdl_arritm( &world->ent_route_node,
+ index->index );
+ rn->ref_total ++;
}
- else
- verified = 0;
}
-
- if( verified )
- vg_success( " [ %u %f ] %f\n", timings[j1]->time,
- timings[j1]->version, diff );
- else
- vg_warn( " [ %u %f ]\n", timings[j1]->time, timings[j1]->version );
}
- pr->ui.fade_start = pr->ui.segment_start;
- pr->ui.fade_count = 0;
- pr->ui.fade_timer_start = vg_time;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ )
+ world_routes_create_mesh( world, i, &world->scene_lines );
- int orig_seg_count = pr->ui.segment_count;
+ vg_async_dispatch( call, async_scene_upload );
+ world_routes_clear( world );
+}
- world_routes_ui_newseg( route );
+/* load all routes from model header */
+VG_STATIC void world_routes_ent_init( world_instance *world )
+{
+ vg_info( "Initializing routes\n" );
- if( verified )
- {
- world_routes_local_set_record( route, lap_time );
- world_routes_ui_popfirst(route);
- pr->ui.fade_count ++;
- }
- else
- vg_info( " ctime: %f\n", lap_time );
-
- /* remove any excess we had from previous runs */
- int to_remove = orig_seg_count-valid_segment_count;
- for( int i=0; i<to_remove; i++ )
- {
- world_routes_ui_popfirst(route);
- pr->ui.fade_count ++;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+ for( u32 j=0; j<4; j++ ){
+ gate->routes[j] = 0xffff;
+ }
}
- r->routes[route].latest_pass = vg_time;
-}
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm(&world->ent_route,i);
+ mdl_transform_m4x3( &route->transform, route->board_transform );
-/*
- * When going through a gate this is called for bookkeeping purposes
- */
-static void world_routes_activate_gate( u32 id )
-{
- struct subworld_routes *r = subworld_routes();
- struct route_gate *rg = &r->gates[id];
- struct route_node *pnode = &r->nodes[rg->node_id],
- *pdest = &r->nodes[pnode->next[0]];
-
- struct route_collector *rc = &r->collectors[ pdest->special_id ];
-
- r->active_gate = id;
- rg->timing.version = r->current_run_version;
- rg->timing.time = vg_time;
- for( u32 i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
-
- int was_active = route->active;
-
- route->active = 0;
- for( u32 j=0; j<pdest->ref_count; j++ )
- {
- if( pdest->route_ids[j] == i )
- {
- world_routes_verify_run( i );
- route->active = 1;
- break;
+ route->official_track_id = 0xffffffff;
+ for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
+ if( !strcmp(track_infos[j].name,
+ mdl_pstr(&world->meta,route->pstr_name))){
+ route->official_track_id = j;
}
}
- if( was_active && !route->active )
- {
- route->ui.fade_start = route->ui.segment_start;
- route->ui.fade_count = route->ui.segment_count;
- route->ui.fade_timer_start = vg_time;
- world_routes_ui_clear(i);
+ for( u32 j=0; j<route->checkpoints_count; j++ ){
+ u32 id = route->checkpoints_start + j;
+ ent_checkpoint *cp = mdl_arritm(&world->ent_checkpoint,id);
+
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+
+ for( u32 k=0; k<4; k++ ){
+ if( gate->routes[k] == 0xffff ){
+ gate->routes[k] = i;
+ break;
+ }
+ }
- vg_success( "CLEARING -> %u %u \n", route->ui.fade_start,
- route->ui.fade_count );
+ if( gate->type == k_gate_type_teleport ){
+ gate = mdl_arritm(&world->ent_gate, gate->target );
+
+ for( u32 k=0; k<4; k++ ){
+ if( gate->routes[k] == i ){
+ vg_error( "already assigned route to gate\n" );
+ break;
+ }
+ if( gate->routes[k] == 0xffff ){
+ gate->routes[k] = i;
+ break;
+ }
+ }
+ }
}
}
-
- r->current_run_version ++;
- rc->timing.version = r->current_run_version;
- rc->timing.time = vg_time;
- r->current_run_version ++;
+ for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+ }
+
+ world_routes_clear( world );
}
-/*
- * Notify the UI system that we've reset the player
+/*
+ * -----------------------------------------------------------------------------
+ * Events
+ * -----------------------------------------------------------------------------
*/
-static void world_routes_notify_reset(void)
-{
- struct subworld_routes *r = subworld_routes();
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
+VG_STATIC void world_routes_init(void)
+{
+ world_global.current_run_version = 200;
+ world_global.time = 300.0;
+ world_global.last_use = 0.0;
- if( route->active )
- world_routes_ui_notch( i, vg_time - route->latest_pass );
- }
+ shader_scene_route_register();
+ shader_routeui_register();
}
-static void world_routes_debug(void)
+VG_STATIC void world_routes_update( world_instance *world )
{
- struct subworld_routes *r = subworld_routes();
+ world_global.time += vg.time_delta;
- for( int i=0; i<r->node_count; i++ )
- {
- struct route_node *rn = &r->nodes[i];
- vg_line_pt3( rn->co, 1.0f, rn->special_type? 0xffffff00: 0xff00b2ff );
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ int target = route->active_checkpoint == 0xffff? 0: 1;
+ route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
}
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_object_debug( &particle->obj, VG__RED );
+ }
+}
- u32 stack[64];
- u32 si = world_routes_get_path( route->start, stack );
+VG_STATIC void world_routes_fixedupdate( world_instance *world )
+{
+ rb_solver_reset();
- u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
- 0xff5442f5 };
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
- u32 cc = colours[i%vg_list_size(colours)];
+ if( rb_global_has_space() ){
+ rb_ct *buf = rb_global_buffer();
- for( int sj=0; sj<si; sj++ )
- {
- int sk = (sj+1)%si;
- debug_sbpath( &r->nodes[stack[sj]], &r->nodes[stack[sk]], cc,
- (float)i );
- }
- }
+ int l = rb_sphere__scene( particle->obj.rb.to_world,
+ &particle->obj.inf.sphere,
+ NULL, &world->rb_geo.inf.scene, buf );
- for( int i=0; i<r->node_count; i++ )
- {
- struct route_node *ri = &r->nodes[i],
- *rj = NULL;
-
- for( int j=0; j<2; j++ )
- {
- if( ri->next[j] != 0xffffffff )
- {
- rj = &r->nodes[ri->next[j]];
- vg_line( ri->co, rj->co, 0x20ffffff );
+ for( int j=0; j<l; j++ ){
+ buf[j].rba = &particle->obj.rb;
+ buf[j].rbb = &world->rb_geo.rb;
}
+
+ rb_contact_count += l;
}
}
-}
-
-static void world_routes_free(void)
-{
- struct subworld_routes *r = subworld_routes();
- free( r->nodes );
- free( r->routes );
- free( r->gates );
-}
+ rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
-static void world_id_fixup( u32 *uid, mdl_header *mdl )
-{
- if( *uid )
- *uid = mdl_node_from_id( mdl, *uid )->sub_uid;
- else
- *uid = 0xffffffff;
-}
+ for( int i=0; i<rb_contact_count; i++ ){
+ rb_contact_restitution( rb_contact_buffer+i, vg_randf() );
+ }
-/*
- * Create the strips of colour that run through the world along course paths
- */
-static void world_routes_gen_meshes(void)
-{
- struct subworld_routes *r = subworld_routes();
- scene_init( &r->scene_lines );
+ for( int i=0; i<6; i++ ){
+ rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+ }
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_iter( &particle->obj.rb );
+ }
- u32 stack[64];
- u32 si = world_routes_get_path( route->start, stack );
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_update_transform( &particle->obj.rb );
+ }
+}
- u32 last_valid = 0;
+VG_STATIC void bind_terrain_noise(void);
+VG_STATIC void world_bind_light_array( world_instance *world,
+ GLuint shader, GLuint location,
+ int slot );
+VG_STATIC void world_bind_light_index( world_instance *world,
+ GLuint shader, GLuint location,
+ int slot );
- for( int sj=0; sj<si; sj++ )
- {
- int sk=(sj+1)%si;
+VG_STATIC void world_routes_update_timer_texts( world_instance *world )
+{
+ world_global.timer_text_count = 0;
- struct route_node *rnj = &r->nodes[ stack[sj] ],
- *rnk = &r->nodes[ stack[sk] ],
- *rnl;
-
- if( rnj->special_type && rnk->special_type )
- {
- last_valid = 0;
- continue;
- }
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
- float base_x0 = (float)rnj->ref_count*-0.5f + (float)rnj->current_refs,
- base_x1 = (float)rnk->ref_count*-0.5f + (float)rnk->current_refs;
+ if( route->active_checkpoint != 0xffff ){
+ u32 next = route->active_checkpoint+1;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
- if( rnk->special_type )
- {
- rnl = &r->nodes[ rnk->next[0] ];
- base_x1 = (float)rnl->ref_count*-0.5f + (float)rnl->current_refs;
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+ ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
+
+ u32 j=0;
+ for( ; j<4; j++ ){
+ if( dest->routes[j] == i ){
+ break;
+ }
}
- if( sk == 0 )
- {
- base_x1 -= 1.0f;
- }
+ float h0 = 0.8f,
+ h1 = 1.2f,
+ depth = 0.4f,
+ size = 0.4f;
- v3f p0, h0, p1, h1, p, pd;
-
- v3_copy( rnj->co, p0 );
- v3_muladds( rnj->co, rnj->h, 1.0f, h0 );
- v3_copy( rnk->co, p1 );
- v3_muladds( rnk->co, rnk->h, -1.0f, h1 );
+ struct timer_text *text =
+ &world_global.timer_texts[ world_global.timer_text_count ++ ];
- float t=0.0f;
- int it = 0;
+ text->gate = gate;
+ text->route = route;
- for( int it=0; it<256; it ++ )
- {
- float const k_sample_dist = 0.02f;
- eval_bezier_time( p0,p1,h0,h1, t,p );
- eval_bezier_time( p0,p1,h0,h1, t+k_sample_dist,pd );
+ if( route->valid_checkpoints >= route->checkpoints_count ){
+ double lap_time = world_global.time - route->timing_base,
+ time_centiseconds = lap_time * 100.0;
- float mod = k_sample_dist / v3_dist( p, pd );
+ if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0;
- v3f v0,up, right;
- v3_muls( rnj->up, 1.0f-t, up );
- v3_muladds( up, rnk->up, t, up );
+ u16 centiseconds = time_centiseconds,
+ seconds = centiseconds / 100,
+ minutes = seconds / 60;
- v3_sub( pd,p,v0 );
- v3_cross( up, v0, right );
- v3_normalize( right );
+ centiseconds %= 100;
+ seconds %= 60;
+ minutes %= 60;
- float cur_x = (1.0f-t)*base_x0 + t*base_x1;
+ if( minutes > 9 ) minutes = 9;
- v3f sc, sa, sb, down;
- v3_muladds( p, right, cur_x, sc );
- v3_muladds( sc, up, 1.5f, sc );
- v3_muladds( sc, right, 0.45f, sa );
- v3_muladds( sc, right, -0.45f, sb );
- v3_muls( up, -1.0f, down );
+ int j=0;
+ if( minutes ){
+ highscore_intr( text->text, minutes, 1, ' ' ); j++;
+ text->text[j++] = ':';
+ }
- ray_hit ha, hb;
- ha.dist = 8.0f;
- hb.dist = 8.0f;
- if(ray_world( sa, down, &ha ) &&
- ray_world( sb, down, &hb ))
- {
- mdl_vert va, vb;
-
- v3_muladds( ha.pos, up, 0.06f, va.co );
- v3_muladds( hb.pos, up, 0.06f, vb.co );
- v3_copy( up, va.norm );
- v3_copy( up, vb.norm );
- v2_zero( va.uv );
- v2_zero( vb.uv );
-
- scene_push_vert( &r->scene_lines, &va );
- scene_push_vert( &r->scene_lines, &vb );
-
- if( last_valid )
- {
- /* Connect them with triangles */
- scene_push_tri( &r->scene_lines, (u32[3]){
- last_valid+0-2, last_valid+1-2, last_valid+2-2} );
- scene_push_tri( &r->scene_lines, (u32[3]){
- last_valid+1-2, last_valid+3-2, last_valid+2-2} );
- }
-
- last_valid = r->scene_lines.vertex_count;
+ if( seconds >= 10 || minutes ){
+ highscore_intr( text->text+j, seconds, 2, '0' ); j+=2;
+ }
+ else{
+ highscore_intr( text->text+j, seconds, 1, '0' ); j++;
}
- else
- last_valid = 0;
- t += 1.0f*mod;
+ text->text[j++] = '.';
+ highscore_intr( text->text+j, centiseconds, 1, '0' ); j++;
+ text->text[j] = '\0';
+ }
+ else{
+ highscore_intr( text->text, route->valid_checkpoints, 1, ' ' );
+ text->text[1] = '/';
+ highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' );
+ text->text[3] = '\0';
+ }
- if( t >= 1.0f )
- {
- /* TODO special case for end of loop, need to add triangles
- * between first and last rungs */
- break;
- }
+ float align_r = font3d_string_width( &world_global.font, 0,
+ text->text );
+ align_r *= size;
+
+ v3f positions[] = {
+ { -0.92f, h0, depth },
+ { 0.92f - align_r, h0, depth },
+ { -0.92f, h1, depth },
+ { 0.92f - align_r, h1, depth },
+ };
+
+ if( dest->route_count == 1 ){
+ positions[0][0] = -align_r*0.5f;
+ positions[0][1] = h1;
}
- rnj->current_refs ++;
- }
+ m3x3_copy( gate->to_world, text->transform );
+ float ratio = v3_length(text->transform[0]) /
+ v3_length(text->transform[1]);
- scene_copy_slice( &r->scene_lines, &route->sm );
+ m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );
+ m4x3_mulv( gate->to_world, positions[j], text->transform[3] );
+ }
}
-
- scene_upload( &r->scene_lines );
- scene_free_offline_buffers( &r->scene_lines );
}
-static void world_routes_update(void)
+VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+ v3f imp_co, v3f imp_v )
{
- struct subworld_routes *r = subworld_routes();
+ world_global.text_particle_count = 0;
+
+ for( u32 i=0; i<world_global.timer_text_count; i++ ){
+ struct timer_text *text = &world_global.timer_texts[i];
+
+ if( text->gate != gate ) continue;
+
+ m4x3f transform;
+ m4x3_mul( gate->transport, text->transform, transform );
+
+ v3f co, s;
+ v4f q;
+ m4x3_decompose( transform, co, q, s );
+
+ v3f offset;
+ v3_zero( offset );
+
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( text->route->colour, brightness, colour );
+ colour[3] = 1.0f-text->route->factive;
+
+ for( u32 j=0;; j++ ){
+ char c = text->text[j];
+ if( !c ) break;
+
+ ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c );
+ if( !glyph ) continue;
+
+ if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){
+ struct text_particle *particle =
+ &world_global.text_particles[world_global.text_particle_count++];
+
+ particle->glyph = glyph;
+ v4_copy( colour, particle->colour );
+
+ v3f origin;
+ v2_muls( glyph->size, 0.5f, origin );
+ origin[2] = -0.5f;
+
+ v3f world_co;
+
+ v3_add( offset, origin, world_co );
+ m4x3_mulv( transform, world_co, world_co );
+
+ float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f;
+
+ m3x3_identity( particle->mlocal );
+ m3x3_scale( particle->mlocal, s );
+ origin[2] *= s[2];
+ v3_muls( origin, -1.0f, particle->mlocal[3] );
+
+ v3_copy( world_co, particle->obj.rb.co );
+ v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v );
+ particle->obj.rb.v[1] += 2.0f;
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
- route->factive = vg_lerpf( route->factive, route->active, 0.01f );
+ v4_copy( q, particle->obj.rb.q );
+ particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f;
+ particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f;
+ particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f;
- if( route->active )
- {
- world_routes_ui_updatetime( i, vg_time - route->latest_pass );
+ particle->obj.type = k_rb_shape_sphere;
+ particle->obj.inf.sphere.radius = r*0.6f;
+
+ rb_init_object( &particle->obj );
+ }
+ offset[0] += glyph->size[0];
}
}
}
-static void bind_terrain_textures(void);
-static void render_world_routes( m4x4f projection, v3f camera )
+VG_STATIC void render_world_routes( world_instance *world, camera *cam,
+ int layer_depth )
{
- struct subworld_routes *r = subworld_routes();
-
m4x3f identity_matrix;
m4x3_identity( identity_matrix );
- shader_route_use();
- shader_route_uTexGarbage(0);
- shader_link_standard_ub( _shader_route.id, 2 );
- bind_terrain_textures();
+ shader_scene_route_use();
+ shader_scene_route_uTexGarbage(0);
+ world_link_lighting_ub( world, _shader_scene_route.id );
+ world_bind_position_texture( world, _shader_scene_route.id,
+ _uniform_scene_route_g_world_depth, 2 );
+ world_bind_light_array( world, _shader_scene_route.id,
+ _uniform_scene_route_uLightsArray, 3 );
+ world_bind_light_index( world, _shader_scene_route.id,
+ _uniform_scene_route_uLightsIndex, 4 );
+ bind_terrain_noise();
- shader_route_uPv( projection );
- shader_route_uMdl( identity_matrix );
- shader_route_uCamera( camera );
+ shader_scene_route_uPv( cam->mtx.pv );
+ shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
+ shader_scene_route_uMdl( identity_matrix );
+ shader_scene_route_uCamera( cam->transform[3] );
- scene_bind( &r->scene_lines );
+ mesh_bind( &world->mesh_route_lines );
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
v4f colour;
v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
- colour[3] = 1.0f;
+ colour[3] = route->factive*0.2f;
- shader_route_uColour( colour );
+ shader_scene_route_uColour( colour );
mdl_draw_submesh( &route->sm );
}
-}
-static void render_world_routes_ui(void)
-{
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendEquation(GL_FUNC_ADD);
-
- struct subworld_routes *r = subworld_routes();
-
- float active_offset = 0.0f;
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
- world_routes_ui_draw( i, route->colour, active_offset );
- active_offset += route->factive;
- }
+ /* timers
+ * ---------------------------------------------------- */
+ if( layer_depth == 0 ){
+ font3d_bind( &world_global.font, cam );
- glDisable(GL_BLEND);
-}
+ for( u32 i=0; i<world_global.timer_text_count; i++ ){
+ struct timer_text *text = &world_global.timer_texts[i];
-static void world_routes_register(void)
-{
- struct subworld_routes *r = subworld_routes();
- r->current_run_version = 2;
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( text->route->colour, brightness, colour );
+ colour[3] = 1.0f-text->route->factive;
- shader_route_register();
- shader_routeui_register();
-}
+ shader_model_font_uColour( colour );
+ font3d_simple_draw( &world_global.font, 0, text->text,
+ cam, text->transform );
+ }
-static void world_routes_loadfrom( mdl_header *mdl )
-{
- struct subworld_routes *r = subworld_routes();
- r->nodes = NULL;
- r->node_count = 0;
- r->node_cap = 0;
- r->routes = NULL;
- r->route_count = 0;
- r->route_cap = 0;
- r->gates = NULL;
- r->gate_count = 0;
- r->gate_cap = 0;
-
- for( int i=0; i<mdl->node_count; i++ )
- {
- mdl_node *pnode = mdl_node_from_id(mdl,i);
- m4x3f transform;
+ shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} );
- if( pnode->classtype == k_classtype_route_node ||
- pnode->classtype == k_classtype_gate )
- {
- mdl_node_transform( pnode, transform );
- pnode->sub_uid = r->node_count;
-
- r->nodes = buffer_reserve( r->nodes, r->node_count, &r->node_cap, 1,
- sizeof( struct route_node ) );
-
- struct route_node *rn = &r->nodes[r->node_count];
-
- v3_copy( transform[0], rn->right );
- v3_normalize( rn->right );
- v3_copy( transform[1], rn->up );
- v3_normalize( rn->up );
- v3_muls( transform[2], -1.0f, rn->h );
- v3_copy( transform[3], rn->co );
- rn->ref_count = 0;
- rn->current_refs = 0;
- rn->special_type = 0;
- rn->special_id = 0;
-
- if( pnode->classtype == k_classtype_gate )
- {
- struct classtype_gate *inf = mdl_get_entdata( mdl, pnode );
-
- /* H is later scaled based on link distance */
- v3_normalize( rn->h );
- rn->next[0] = inf->target;
- rn->next[1] = 0;
-
- /* TODO */
- if( inf->target )
- {
- mdl_node *pother = mdl_node_from_id( mdl, inf->target );
-
- if( pother->classtype == k_classtype_gate )
- {
- r->gates = buffer_reserve( r->gates, r->gate_count,
- &r->gate_cap,
- 1, sizeof( struct route_gate ) );
-
- struct route_gate *rg = &r->gates[r->gate_count];
- rg->node_id = r->node_count;
- rg->timing.time = 0.0;
- rg->timing.version = 0;
-
- v3_copy( pnode->co, rg->gate.co[0] );
- v3_copy( pother->co, rg->gate.co[1] );
- v4_copy( pnode->q, rg->gate.q[0] );
- v4_copy( pother->q, rg->gate.q[1] );
- v2_copy( inf->dims, rg->gate.dims );
-
- gate_transform_update( &rg->gate );
- rn->special_type = k_route_special_type_gate;
- rn->special_id = r->gate_count;
-
- r->gate_count ++;
- }
- }
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
- if( rn->special_type == 0 )
- {
- r->collectors = buffer_reserve(
- r->collectors, r->collector_count, &r->collector_cap,
- 1, sizeof( struct route_collector ));
+ m4x4f prev_mtx;
- struct route_collector *rc = &r->collectors[r->collector_count];
- rc->timing.time = 0.0;
- rc->timing.version = 0;
+ m4x3_expand( particle->mdl, prev_mtx );
+ m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
- rn->special_type = k_route_special_type_collector;
- rn->special_id = r->collector_count;
+ shader_model_font_uPvmPrev( prev_mtx );
- r->collector_count ++;
- }
- }
- else
- {
- struct classtype_route_node *inf = mdl_get_entdata( mdl, pnode );
- rn->next[0] = inf->target;
- rn->next[1] = inf->target1;
- }
+ v4f q;
+ m4x3f model;
+ rb_extrapolate( &particle->obj.rb, model[3], q );
+ q_m3x3( q, model );
- r->node_count ++;
+ m4x3_mul( model, particle->mlocal, particle->mdl );
+ shader_model_font_uMdl( particle->mdl );
+ shader_model_font_uColour( particle->colour );
+
+ mesh_drawn( particle->glyph->indice_start,
+ particle->glyph->indice_count );
}
- else if( pnode->classtype == k_classtype_route )
- {
- struct classtype_route *inf = mdl_get_entdata( mdl, pnode );
- r->routes = buffer_reserve( r->routes, r->route_count, &r->route_cap,
- 1, sizeof( struct route ) );
+ }
- struct route *route = &r->routes[r->route_count];
+ /* gate markers
+ * ---------------------------------------------------- */
- v3_copy( inf->colour, route->colour );
- route->colour[3] = 1.0f;
+ shader_model_gate_use();
+ shader_model_gate_uPv( cam->mtx.pv );
+ shader_model_gate_uCam( cam->pos );
+ shader_model_gate_uTime( vg.time*0.25f );
+ shader_model_gate_uInvRes( (v2f){
+ 1.0f / (float)vg.window_x,
+ 1.0f / (float)vg.window_y });
+ mesh_bind( &world_global.mesh_gate );
- route->track_id = 0xffffffff;
- for( u32 j=0; j<vg_list_size(track_infos); j++ )
- {
- if( !strcmp( mdl_pstr(mdl,pnode->pstr_name), track_infos[j].name ))
- {
- route->track_id = j;
- break;
- }
- }
+ /* skip writing into the motion vectors for this */
+ glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
- route->start = inf->id_start;
- route->active = 0;
- route->factive = 0.0f;
- mdl_node_transform( pnode, route->scoreboard_transform );
-
- /* OpenGL strips */
- glGenVertexArrays( 1, &route->ui.vao );
- glGenBuffers( 1, &route->ui.vbo );
- glGenBuffers( 1, &route->ui.ebo );
- glBindVertexArray( route->ui.vao );
-
- size_t stride = sizeof(v2f);
-
- glBindBuffer( GL_ARRAY_BUFFER, route->ui.vbo );
- glBufferData( GL_ARRAY_BUFFER, k_route_ui_max_verts*stride,
- NULL, GL_DYNAMIC_DRAW );
- glBindVertexArray( route->ui.vao );
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, route->ui.ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER,
- k_route_ui_max_indices*sizeof(u16), NULL,
- GL_DYNAMIC_DRAW );
-
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)0 );
- glEnableVertexAttribArray( 0 );
- VG_CHECK_GL();
-
- route->ui.indices_head = k_route_ui_max_indices - 9;
- route->ui.vertex_head = k_route_ui_max_verts - 200;
- route->ui.segment_start = 0;
- route->ui.segment_count = 0;
- route->ui.last_notch = 0.0;
- route->ui.fade_start = 0;
- route->ui.fade_count = 0;
- route->ui.fade_timer_start = 0.0;
-
- r->route_count ++;
- }
- }
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
- /*
- * Apply correct system-local ids
- */
- for( int i=0; i<r->node_count; i++ )
- {
- struct route_node *rn = &r->nodes[i];
-
- for( int j=0; j<2; j++ )
- world_id_fixup( &rn->next[j], mdl );
- }
-
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
- world_id_fixup( &route->start, mdl );
- }
+ if( route->active_checkpoint != 0xffff ){
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( route->colour, brightness, colour );
+ colour[3] = 1.0f-route->factive;
- /*
- * Gather references
- */
- for( int i=0; i<r->route_count; i++ )
- {
- struct route *route = &r->routes[i];
+ shader_model_gate_uColour( colour );
- u32 stack[64];
- u32 si = world_routes_get_path( route->start, stack );
+ u32 next = route->active_checkpoint+1+layer_depth;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
- for( int sj=0; sj<si; sj++ )
- {
- struct route_node *rn = &r->nodes[ stack[sj] ];
- rn->route_ids[ rn->ref_count ++ ] = i;
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+ shader_model_gate_uMdl( gate->to_world );
- if( rn->ref_count > 4 )
- vg_warn( "Too many references on route node %i\n", i );
+ for( u32 j=0; j<4; j++ ){
+ if( gate->routes[j] == i ){
+ mdl_draw_submesh( &world_global.sm_gate_marker[j] );
+ break;
+ }
+ }
}
}
-
- world_routes_gen_meshes();
+ glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } );
}
#endif /* ROUTES_H */