chaos caused by async
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 792b7e8dc89ccdbe8a1bf1aa7476101291d106d4..99edf267254b51a9896c28eb4761e7bf7b704a65 100644 (file)
@@ -84,13 +84,17 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
    u32 valid_count=0;
 
    for( u32 i=0; i<route->checkpoints_count; i++ ){
-      u32 cpid  = route->checkpoints_start+(i+route->active_checkpoint);
-          cpid  = cpid % route->checkpoints_count;
+      u32 cpid  = (i+route->active_checkpoint) % route->checkpoints_count;
+          cpid += route->checkpoints_start;
 
       ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
       ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
                 rg = mdl_arritm( &world->ent_gate, rg->target );
 
+      if( i == 1 ){
+         route->timing_base = rg->timing_time;
+      }
+
       if( i == 0 )
          start_time = rg->timing_time;
       else{
@@ -102,7 +106,13 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
       vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
    }
 
-   if( world_global.current_run_version == last_version+1 ) valid_count ++;
+   if( world_global.current_run_version == last_version+1 ){
+      valid_count ++;
+
+      if( route->checkpoints_count == 1 ){
+         route->timing_base = world_global.time;
+      }
+   }
    else valid_count = 0;
 
    vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
@@ -113,7 +123,6 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
    }
 
    route->valid_checkpoints = valid_count+1;
-   route->timing_base = start_time;
 
    vg_info( "valid: %u\n", valid_count );
    vg_info( "----------------------------\n" );
@@ -125,10 +134,19 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
 VG_STATIC void world_routes_activate_entry_gate( world_instance *world, 
                                                  ent_gate *rg )
 {
-   ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
-
    world_global.last_use = world_global.time;
 
+   /* disable all routes and leave the world */
+   if( rg->type == k_gate_type_nonlocel ){
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
+         route->active_checkpoint = 0xffff;
+      }
+      return;
+   }
+
+   ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
+
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
@@ -210,8 +228,9 @@ VG_STATIC void world_routes_debug( world_instance *world )
    }
 }
 
-VG_STATIC void world_routes_place_curve( world_instance *world,
-                                         v4f h[3], v3f n0, v3f n2 )
+VG_STATIC 
+void world_routes_place_curve( world_instance *world,
+                               v4f h[3], v3f n0, v3f n2, scene_context *scene )
 {
    float t;
    v3f p, pd;
@@ -276,8 +295,8 @@ VG_STATIC void world_routes_place_curve( world_instance *world,
          struct world_surface *surfa = ray_hit_surface( world, &ha ),
                               *surfb = ray_hit_surface( world, &hb );
 
-         if( (surfa->info.flags & k_material_flag_skate_surface) &&
-             (surfb->info.flags & k_material_flag_skate_surface) )
+         if( (surfa->info.flags & k_material_flag_skate_target) &&
+             (surfb->info.flags & k_material_flag_skate_target) )
          {
             scene_vert va, vb;
 
@@ -295,18 +314,18 @@ VG_STATIC void world_routes_place_curve( world_instance *world,
             vb.uv[0] = t1;
             vb.uv[1] = 1.0f;
 
-            scene_push_vert( world->scene_lines, &va );
-            scene_push_vert( world->scene_lines, &vb );
+            scene_push_vert( scene, &va );
+            scene_push_vert( scene, &vb );
 
             if( last_valid ){
                /* Connect them with triangles */
-               scene_push_tri( world->scene_lines, (u32[3]){ 
+               scene_push_tri( scene, (u32[3]){ 
                      last_valid+0-2, last_valid+1-2, last_valid+2-2} );
-               scene_push_tri( world->scene_lines, (u32[3]){ 
+               scene_push_tri( scene, (u32[3]){ 
                      last_valid+1-2, last_valid+3-2, last_valid+2-2} );
             }
             
-            last_valid = world->scene_lines->vertex_count;
+            last_valid = scene->vertex_count;
          }
          else
             last_valid = 0;
@@ -325,7 +344,9 @@ VG_STATIC void world_routes_place_curve( world_instance *world,
    }
 }
 
-VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
+VG_STATIC 
+void world_routes_create_mesh( world_instance *world, u32 route_id, 
+                               scene_context *sc )
 {
    ent_route *route = mdl_arritm( &world->ent_route, route_id );
    u32 last_valid = 0;
@@ -430,14 +451,14 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
          v3_normalize( n0 );
          v3_normalize( n2 );
 
-         world_routes_place_curve( world, p, n0, n2 );
+         world_routes_place_curve( world, p, n0, n2, sc );
 
          /* --- */
          v4_copy( p[2], p[0] );
       }
    }
 
-   scene_copy_slice( world->scene_lines, &route->sm );
+   scene_copy_slice( sc, &route->sm );
 }
 
 /* 
@@ -446,7 +467,9 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
 VG_STATIC void world_routes_generate( world_instance *world )
 {
    vg_info( "Generating route meshes\n" );
-   world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 );
+   vg_async_item *call = scene_alloc_async( &world->scene_lines, 
+                                            &world->mesh_route_lines,
+                                            200000, 300000 );
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
@@ -488,15 +511,9 @@ VG_STATIC void world_routes_generate( world_instance *world )
    }
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ )
-      world_routes_create_mesh( world, i );
-
-   vg_acquire_thread_sync();
-   {
-      scene_upload( world->scene_lines, &world->mesh_route_lines );
-   }
-   vg_release_thread_sync();
-   vg_linear_del( world_global.generic_heap, world->scene_lines );
+      world_routes_create_mesh( world, i, &world->scene_lines );
 
+   vg_async_dispatch( call, async_scene_upload );
    world_routes_clear( world );
 }
 
@@ -556,11 +573,6 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
-
-      vg_info( "ROUTES :: %hu %hu %hu %hu\n", gate->routes[0],
-                                              gate->routes[1],
-                                              gate->routes[2],
-                                              gate->routes[3] );
    }
 
    world_routes_clear( world );
@@ -575,7 +587,7 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
 VG_STATIC void world_routes_init(void)
 {
    world_global.current_run_version = 200;
-   world_global.time = RESET_MAX_TIME*2.0;
+   world_global.time = 300.0;
    world_global.last_use = 0.0;
 
    shader_scene_route_register();
@@ -592,6 +604,55 @@ VG_STATIC void world_routes_update( world_instance *world )
       int target = route->active_checkpoint == 0xffff? 0: 1;
       route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
    }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_object_debug( &particle->obj, VG__RED );
+   }
+}
+
+VG_STATIC void world_routes_fixedupdate( world_instance *world )
+{
+   rb_solver_reset();
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+
+      if( rb_global_has_space() ){
+         rb_ct *buf = rb_global_buffer();
+
+         int l = rb_sphere__scene( particle->obj.rb.to_world,
+                                   &particle->obj.inf.sphere,
+                                   NULL, &world->rb_geo.inf.scene, buf );
+
+         for( int j=0; j<l; j++ ){
+            buf[j].rba = &particle->obj.rb;
+            buf[j].rbb = &world->rb_geo.rb;
+         }
+
+         rb_contact_count += l;
+      }
+   }
+
+   rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+
+   for( int i=0; i<rb_contact_count; i++ ){
+      rb_contact_restitution( rb_contact_buffer+i, vg_randf() );
+   }
+
+   for( int i=0; i<6; i++ ){
+      rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+   }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_iter( &particle->obj.rb );
+   }
+
+   for( u32 i=0; i<world_global.text_particle_count; i++ ){
+      struct text_particle *particle = &world_global.text_particles[i];
+      rb_update_transform( &particle->obj.rb );
+   }
 }
 
 VG_STATIC void bind_terrain_noise(void);
@@ -702,28 +763,76 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world )
    }
 }
 
-VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate )
+VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+                                      v3f imp_co, v3f imp_v )
 {
    world_global.text_particle_count = 0;
    
    for( u32 i=0; i<world_global.timer_text_count; i++ ){
       struct timer_text *text = &world_global.timer_texts[i];
 
-      if( text->gate == gate ){
-         v3f co, s;
-         v4f q;
-         m4x3_decompose( text->transform, co, q, s );
+      if( text->gate != gate ) continue;
 
-         for( u32 j=0;; j++ ){
-            char c = text->text[j];
-            if( !c ) break;
+      m4x3f transform;
+      m4x3_mul( gate->transport, text->transform, transform );
 
-            if( c < '0' || c > '9' ) continue;
-            
+      v3f co, s;
+      v4f q;
+      m4x3_decompose( transform, co, q, s );
+
+      v3f offset;
+      v3_zero( offset );
+
+      v4f colour;
+      float brightness = 0.3f + world->ub_lighting.g_day_phase;
+      v3_muls( text->route->colour, brightness, colour );
+      colour[3] = 1.0f-text->route->factive;
+
+      for( u32 j=0;; j++ ){
+         char c = text->text[j];
+         if( !c ) break;
+
+         ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c );
+         if( !glyph ) continue;
+
+         if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){
             struct text_particle *particle = 
                &world_global.text_particles[world_global.text_particle_count++];
 
+            particle->glyph = glyph;
+            v4_copy( colour, particle->colour );
+
+            v3f origin;
+            v2_muls( glyph->size, 0.5f, origin );
+            origin[2] = -0.5f;
+
+            v3f world_co;
+
+            v3_add( offset, origin, world_co );
+            m4x3_mulv( transform, world_co, world_co );
+
+            float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f;
+
+            m3x3_identity( particle->mlocal );
+            m3x3_scale( particle->mlocal, s );
+            origin[2] *= s[2];
+            v3_muls( origin, -1.0f, particle->mlocal[3] );
+
+            v3_copy( world_co, particle->obj.rb.co );
+            v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v );
+            particle->obj.rb.v[1] += 2.0f;
+
+            v4_copy( q, particle->obj.rb.q );
+            particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f;
+            particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f;
+            particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f;
+
+            particle->obj.type = k_rb_shape_sphere;
+            particle->obj.inf.sphere.radius = r*0.6f;
+
+            rb_init_object( &particle->obj );
          }
+         offset[0] += glyph->size[0];
       }
    }
 }
@@ -749,8 +858,6 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
    shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
    shader_scene_route_uMdl( identity_matrix );
    shader_scene_route_uCamera( cam->transform[3] );
-   shader_scene_route_uBoard0( TEMP_BOARD_0 );
-   shader_scene_route_uBoard1( TEMP_BOARD_1 );
 
    mesh_bind( &world->mesh_route_lines );
 
@@ -782,6 +889,31 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
          font3d_simple_draw( &world_global.font, 0, text->text, 
                              cam, text->transform );
       }
+
+      shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} );
+
+      for( u32 i=0; i<world_global.text_particle_count; i++ ){
+         struct text_particle *particle = &world_global.text_particles[i];
+
+         m4x4f prev_mtx;
+
+         m4x3_expand( particle->mdl, prev_mtx );
+         m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
+
+         shader_model_font_uPvmPrev( prev_mtx );
+
+         v4f q;
+         m4x3f model;
+         rb_extrapolate( &particle->obj.rb, model[3], q );
+         q_m3x3( q, model );
+
+         m4x3_mul( model, particle->mlocal, particle->mdl );
+         shader_model_font_uMdl( particle->mdl );
+         shader_model_font_uColour( particle->colour );
+
+         mesh_drawn( particle->glyph->indice_start, 
+                     particle->glyph->indice_count );
+      }
    }
 
    /* gate markers