VG_STATIC void world_routes_ui_newseg( u32 route )
{
struct route_ui_bar *pui = &world.ui_bars[route];
-
- pui->last_notch = 0.0;
glBindVertexArray( pui->vao );
if( pui->segment_count )
pui->vertex_head = k_route_ui_max_verts - 200;
pui->segment_start = 0;
pui->segment_count = 0;
- pui->last_notch = 0.0;
pui->fade_start = 0;
pui->fade_count = 0;
pui->fade_timer_start = 0.0;