#include <time.h>
#include "world.h"
#include "world_gate.h"
+#include "font.h"
#if 0
#include "shaders/vblend.h"
#include "shaders/routeui.h"
-VG_STATIC void world_routes_local_set_record( world_instance *world,
- u32 route, double lap_time )
+VG_STATIC
+void world_routes_local_set_record( world_instance *world, ent_route *route,
+ double lap_time )
{
-#if 0
vg_success( " NEW LAP TIME: %f\n", lap_time );
- if( pr->track_id != 0xffffffff )
- {
+ if( route->official_track_id != 0xffffffff ){
double time_centiseconds = lap_time * 100.0;
- if( time_centiseconds > (float)0xfffe )
+ if( time_centiseconds > (float)0xfffe ) /* skill issue */
return;
highscore_record temp;
- temp.trackid = pr->track_id;
+ temp.trackid = route->official_track_id;
temp.datetime = time(NULL);
temp.playerid = 0;
temp.points = 0;
temp.time = time_centiseconds;
+#if 0
highscores_push_record( &temp );
+#endif
- struct track_info *pti = &track_infos[ pr->track_id ];
- pti->push = 1;
+ struct track_info *ti = &track_infos[ route->official_track_id ];
+ ti->push = 1;
- if( pti->achievement_id )
- {
- steam_set_achievement( pti->achievement_id );
+ if( ti->achievement_id ){
+#if 0
+ steam_set_achievement( ti->achievement_id );
steam_store_achievements();
+#endif
}
}
- else
- {
+ else{
vg_warn( "There is no associated track for this record...\n" );
}
-#endif
- vg_warn( "set_record unimplemented\n" );
}
{
for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- route->active_checkpoint = 0xffffffff;
+ route->active_checkpoint = 0xffff;
+ }
+
+ for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
+ ent_gate *rg = mdl_arritm( &world->ent_gate, i );
+ rg->timing_version = 0;
+ rg->timing_time = 0.0;
}
world_global.current_run_version += 4;
world_global.last_use = 0.0;
}
+VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
+{
+ vg_info( "------- time lap %s -------\n",
+ mdl_pstr(&world->meta,route->pstr_name) );
+
+ double start_time = 0.0;
+ u32 last_version=0;
+
+ u32 valid_count=0;
+
+ for( u32 i=0; i<route->checkpoints_count; i++ ){
+ u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count;
+ cpid += route->checkpoints_start;
+
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
+ ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
+ rg = mdl_arritm( &world->ent_gate, rg->target );
+
+ if( i == 1 ){
+ route->timing_base = rg->timing_time;
+ }
+
+ if( i == 0 )
+ start_time = rg->timing_time;
+ else{
+ if( last_version+1 == rg->timing_version ) valid_count ++;
+ else valid_count = 0;
+ }
+
+ last_version = rg->timing_version;
+ vg_info( "%u %f\n", rg, rg->timing_version, rg->timing_time );
+ }
+
+ if( world_global.current_run_version == last_version+1 ){
+ valid_count ++;
+
+ if( route->checkpoints_count == 1 ){
+ route->timing_base = world_global.time;
+ }
+ }
+ else valid_count = 0;
+
+ vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
+
+ if( valid_count==route->checkpoints_count ){
+ double lap_time = world_global.time - start_time;
+ world_routes_local_set_record( world, route, lap_time );
+ }
+
+ route->valid_checkpoints = valid_count+1;
+
+ vg_info( "valid: %u\n", valid_count );
+ vg_info( "----------------------------\n" );
+}
+
/*
* When going through a gate this is called for bookkeeping purposes
*/
VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
ent_gate *rg )
{
- ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
-
world_global.last_use = world_global.time;
- rg->timing_version = world_global.current_run_version;
- rg->timing_time = world_global.time;
+
+ /* disable all routes and leave the world */
+ if( rg->type == k_gate_type_nonlocel ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+ route->active_checkpoint = 0xffff;
+ }
+ return;
+ }
+
+ ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
u32 active_prev = route->active_checkpoint;
- route->active_checkpoint = 0xffffffff;
+ route->active_checkpoint = 0xffff;
for( u32 j=0; j<4; j++ ){
if( dest->routes[j] == i ){
route->checkpoints_start+k );
ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index );
- if( gk == rg ){
+ gk = mdl_arritm( &world->ent_gate, gk->target );
+ if( gk == dest ){
route->active_checkpoint = k;
+ world_routes_time_lap( world, route );
break;
}
}
}
}
}
-
- world_global.current_run_version ++;
dest->timing_version = world_global.current_run_version;
dest->timing_time = world_global.time;
+
world_global.current_run_version ++;
}
0xff5442f5 };
u32 cc = 0xffcccccc;
- if( route->active_checkpoint != 0xffffffff ){
+ if( route->active_checkpoint != 0xffff ){
cc = colours[i%vg_list_size(colours)];
}
}
VG_STATIC void world_routes_place_curve( world_instance *world,
- v4f h[4], v3f n0, v3f n2 )
+ v4f h[3], v3f n0, v3f n2 )
{
float t;
v3f p, pd;
- int last_valid;
+ int last_valid=0;
float total_length = 0.0f,
travel_length = 0.0;
ray_hit ha, hb;
ha.dist = 8.0f;
hb.dist = 8.0f;
- if( ray_world( world, sa, down, &ha ) &&
- ray_world( world, sb, down, &hb ))
- {
- scene_vert va, vb;
-
- v3_muladds( ha.pos, up, 0.06f, va.co );
- v3_muladds( hb.pos, up, 0.06f, vb.co );
-
- scene_vert_pack_norm( &va, up );
- scene_vert_pack_norm( &vb, up );
-
- float t1 = (travel_length / total_length) * patch_count;
- va.uv[0] = t1;
- va.uv[1] = 0.0f;
- vb.uv[0] = t1;
- vb.uv[1] = 1.0f;
-
- scene_push_vert( world->scene_lines, &va );
- scene_push_vert( world->scene_lines, &vb );
-
- if( last_valid ){
- /* Connect them with triangles */
- scene_push_tri( world->scene_lines, (u32[3]){
- last_valid+0-2, last_valid+1-2, last_valid+2-2} );
- scene_push_tri( world->scene_lines, (u32[3]){
- last_valid+1-2, last_valid+3-2, last_valid+2-2} );
+
+ int resa = ray_world( world, sa, down, &ha ),
+ resb = ray_world( world, sb, down, &hb );
+
+ if( resa && resb ){
+ struct world_surface *surfa = ray_hit_surface( world, &ha ),
+ *surfb = ray_hit_surface( world, &hb );
+
+ if( (surfa->info.flags & k_material_flag_skate_surface) &&
+ (surfb->info.flags & k_material_flag_skate_surface) )
+ {
+ scene_vert va, vb;
+
+ float gap = vg_fractf(cur_x*0.5f)*0.02f;
+
+ v3_muladds( ha.pos, up, 0.06f+gap, va.co );
+ v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
+
+ scene_vert_pack_norm( &va, up );
+ scene_vert_pack_norm( &vb, up );
+
+ float t1 = (travel_length / total_length) * patch_count;
+ va.uv[0] = t1;
+ va.uv[1] = 0.0f;
+ vb.uv[0] = t1;
+ vb.uv[1] = 1.0f;
+
+ scene_push_vert( world->scene_lines, &va );
+ scene_push_vert( world->scene_lines, &vb );
+
+ if( last_valid ){
+ /* Connect them with triangles */
+ scene_push_tri( world->scene_lines, (u32[3]){
+ last_valid+0-2, last_valid+1-2, last_valid+2-2} );
+ scene_push_tri( world->scene_lines, (u32[3]){
+ last_valid+1-2, last_valid+3-2, last_valid+2-2} );
+ }
+
+ last_valid = world->scene_lines->vertex_count;
}
-
- last_valid = world->scene_lines->vertex_count;
+ else
+ last_valid = 0;
}
else
last_valid = 0;
ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
- ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
+ ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ),
+ *collector = mdl_arritm( &world->ent_gate, end_gate->target );
v4f p[3];
v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
p[0][3] = start_gate->ref_count;
- p[0][3] -= (float)start_gate->ref_total * 0.5f;
+ p[0][3] -= (float)start_gate->route_count * 0.5f;
start_gate->ref_count ++;
if( !c0->path_count )
else{
v3_copy( end_gate->co[0], p[2] );
v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] );
- p[2][3] = end_gate->ref_count;
- p[2][3] -= (float)end_gate->ref_total * 0.5f;
- end_gate->ref_count ++;
+ p[2][3] = collector->ref_count;
+
+ if( i == route->checkpoints_count-1)
+ p[2][3] -= 1.0f;
+
+ p[2][3] -= (float)collector->route_count * 0.5f;
+ //collector->ref_count ++;
}
/* p0,p1,p2 bezier patch is complete
VG_STATIC void world_routes_generate( world_instance *world )
{
vg_info( "Generating route meshes\n" );
- world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 );
+ world->scene_lines = scene_init( world->heap, 200000, 300000 );
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
gate->ref_count = 0;
- gate->ref_total = 0;
+ gate->route_count = 0;
}
for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
- ent_route_node *rn = mdl_arritm( &world->ent_route, i );
+ ent_route_node *rn = mdl_arritm( &world->ent_route_node, i );
rn->ref_count = 0;
rn->ref_total = 0;
}
ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
-
- ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
- start_gate->ref_total ++;
+ start_gate->route_count ++;
if( !c0->path_count )
continue;
ent_route_node *rn = mdl_arritm( &world->ent_route_node,
index->index );
rn->ref_total ++;
-
- if( j+1 < c0->path_count ){
- }
- else{
- end_gate->ref_total ++;
- }
}
}
}
scene_upload( world->scene_lines, &world->mesh_route_lines );
}
vg_release_thread_sync();
- vg_linear_del( world_global.generic_heap, world->scene_lines );
+ vg_linear_del( world->heap, world->scene_lines );
+
+ world_routes_clear( world );
}
/* load all routes from model header */
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm(&world->ent_route,i);
+ mdl_transform_m4x3( &route->transform, route->board_transform );
+
+ route->official_track_id = 0xffffffff;
+ for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
+ if( !strcmp(track_infos[j].name,
+ mdl_pstr(&world->meta,route->pstr_name))){
+ route->official_track_id = j;
+ }
+ }
for( u32 j=0; j<route->checkpoints_count; j++ ){
u32 id = route->checkpoints_start + j;
gate = mdl_arritm(&world->ent_gate, gate->target );
for( u32 k=0; k<4; k++ ){
+ if( gate->routes[k] == i ){
+ vg_error( "already assigned route to gate\n" );
+ break;
+ }
if( gate->routes[k] == 0xffff ){
gate->routes[k] = i;
break;
}
}
+ for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+ }
+
world_routes_clear( world );
}
VG_STATIC void world_routes_init(void)
{
world_global.current_run_version = 200;
- world_global.time = RESET_MAX_TIME*2.0;
+ world_global.time = 300.0;
world_global.last_use = 0.0;
shader_scene_route_register();
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- int target = route->active_checkpoint == 0xffffffff? 0: 1;
+ int target = route->active_checkpoint == 0xffff? 0: 1;
route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
}
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_object_debug( &particle->obj, VG__RED );
+ }
+}
+
+VG_STATIC void world_routes_fixedupdate( world_instance *world )
+{
+ rb_solver_reset();
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+
+ if( rb_global_has_space() ){
+ rb_ct *buf = rb_global_buffer();
+
+ int l = rb_sphere__scene( particle->obj.rb.to_world,
+ &particle->obj.inf.sphere,
+ NULL, &world->rb_geo.inf.scene, buf );
+
+ for( int j=0; j<l; j++ ){
+ buf[j].rba = &particle->obj.rb;
+ buf[j].rbb = &world->rb_geo.rb;
+ }
+
+ rb_contact_count += l;
+ }
+ }
+
+ rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+
+ for( int i=0; i<rb_contact_count; i++ ){
+ rb_contact_restitution( rb_contact_buffer+i, vg_randf() );
+ }
+
+ for( int i=0; i<6; i++ ){
+ rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+ }
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_iter( &particle->obj.rb );
+ }
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+ rb_update_transform( &particle->obj.rb );
+ }
}
VG_STATIC void bind_terrain_noise(void);
GLuint shader, GLuint location,
int slot );
-VG_STATIC void render_world_routes( world_instance *world, camera *cam )
+VG_STATIC void world_routes_update_timer_texts( world_instance *world )
+{
+ world_global.timer_text_count = 0;
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ if( route->active_checkpoint != 0xffff ){
+ u32 next = route->active_checkpoint+1;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
+
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+ ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
+
+ u32 j=0;
+ for( ; j<4; j++ ){
+ if( dest->routes[j] == i ){
+ break;
+ }
+ }
+
+ float h0 = 0.8f,
+ h1 = 1.2f,
+ depth = 0.4f,
+ size = 0.4f;
+
+ struct timer_text *text =
+ &world_global.timer_texts[ world_global.timer_text_count ++ ];
+
+ text->gate = gate;
+ text->route = route;
+
+ if( route->valid_checkpoints >= route->checkpoints_count ){
+ double lap_time = world_global.time - route->timing_base,
+ time_centiseconds = lap_time * 100.0;
+
+ if( time_centiseconds > (float)0xfffe ) time_centiseconds = 0.0;
+
+ u16 centiseconds = time_centiseconds,
+ seconds = centiseconds / 100,
+ minutes = seconds / 60;
+
+ centiseconds %= 100;
+ seconds %= 60;
+ minutes %= 60;
+
+ if( minutes > 9 ) minutes = 9;
+
+ int j=0;
+ if( minutes ){
+ highscore_intr( text->text, minutes, 1, ' ' ); j++;
+ text->text[j++] = ':';
+ }
+
+ if( seconds >= 10 || minutes ){
+ highscore_intr( text->text+j, seconds, 2, '0' ); j+=2;
+ }
+ else{
+ highscore_intr( text->text+j, seconds, 1, '0' ); j++;
+ }
+
+ text->text[j++] = '.';
+ highscore_intr( text->text+j, centiseconds, 1, '0' ); j++;
+ text->text[j] = '\0';
+ }
+ else{
+ highscore_intr( text->text, route->valid_checkpoints, 1, ' ' );
+ text->text[1] = '/';
+ highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' );
+ text->text[3] = '\0';
+ }
+
+ float align_r = font3d_string_width( &world_global.font, 0,
+ text->text );
+ align_r *= size;
+
+ v3f positions[] = {
+ { -0.92f, h0, depth },
+ { 0.92f - align_r, h0, depth },
+ { -0.92f, h1, depth },
+ { 0.92f - align_r, h1, depth },
+ };
+
+ if( dest->route_count == 1 ){
+ positions[0][0] = -align_r*0.5f;
+ positions[0][1] = h1;
+ }
+
+ m3x3_copy( gate->to_world, text->transform );
+ float ratio = v3_length(text->transform[0]) /
+ v3_length(text->transform[1]);
+
+ m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );
+ m4x3_mulv( gate->to_world, positions[j], text->transform[3] );
+ }
+ }
+}
+
+VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+ v3f imp_co, v3f imp_v )
+{
+ world_global.text_particle_count = 0;
+
+ for( u32 i=0; i<world_global.timer_text_count; i++ ){
+ struct timer_text *text = &world_global.timer_texts[i];
+
+ if( text->gate != gate ) continue;
+
+ m4x3f transform;
+ m4x3_mul( gate->transport, text->transform, transform );
+
+ v3f co, s;
+ v4f q;
+ m4x3_decompose( transform, co, q, s );
+
+ v3f offset;
+ v3_zero( offset );
+
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( text->route->colour, brightness, colour );
+ colour[3] = 1.0f-text->route->factive;
+
+ for( u32 j=0;; j++ ){
+ char c = text->text[j];
+ if( !c ) break;
+
+ ent_glyph *glyph = font3d_glyph( &world_global.font, 0, c );
+ if( !glyph ) continue;
+
+ if( c >= (u32)'0' && c <= (u32)'9' && glyph->indice_count ){
+ struct text_particle *particle =
+ &world_global.text_particles[world_global.text_particle_count++];
+
+ particle->glyph = glyph;
+ v4_copy( colour, particle->colour );
+
+ v3f origin;
+ v2_muls( glyph->size, 0.5f, origin );
+ origin[2] = -0.5f;
+
+ v3f world_co;
+
+ v3_add( offset, origin, world_co );
+ m4x3_mulv( transform, world_co, world_co );
+
+ float r = vg_maxf( s[0]*glyph->size[0], s[1]*glyph->size[1] )*0.5f;
+
+ m3x3_identity( particle->mlocal );
+ m3x3_scale( particle->mlocal, s );
+ origin[2] *= s[2];
+ v3_muls( origin, -1.0f, particle->mlocal[3] );
+
+ v3_copy( world_co, particle->obj.rb.co );
+ v3_muls( imp_v, 1.0f+vg_randf(), particle->obj.rb.v );
+ particle->obj.rb.v[1] += 2.0f;
+
+ v4_copy( q, particle->obj.rb.q );
+ particle->obj.rb.w[0] = vg_randf()*2.0f-1.0f;
+ particle->obj.rb.w[1] = vg_randf()*2.0f-1.0f;
+ particle->obj.rb.w[2] = vg_randf()*2.0f-1.0f;
+
+ particle->obj.type = k_rb_shape_sphere;
+ particle->obj.inf.sphere.radius = r*0.6f;
+
+ rb_init_object( &particle->obj );
+ }
+ offset[0] += glyph->size[0];
+ }
+ }
+}
+
+VG_STATIC void render_world_routes( world_instance *world, camera *cam,
+ int layer_depth )
{
m4x3f identity_matrix;
m4x3_identity( identity_matrix );
shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
shader_scene_route_uMdl( identity_matrix );
shader_scene_route_uCamera( cam->transform[3] );
- shader_scene_route_uBoard0( TEMP_BOARD_0 );
- shader_scene_route_uBoard1( TEMP_BOARD_1 );
mesh_bind( &world->mesh_route_lines );
mdl_draw_submesh( &route->sm );
}
+ /* timers
+ * ---------------------------------------------------- */
+ if( layer_depth == 0 ){
+ font3d_bind( &world_global.font, cam );
+
+ for( u32 i=0; i<world_global.timer_text_count; i++ ){
+ struct timer_text *text = &world_global.timer_texts[i];
+
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( text->route->colour, brightness, colour );
+ colour[3] = 1.0f-text->route->factive;
+
+ shader_model_font_uColour( colour );
+ font3d_simple_draw( &world_global.font, 0, text->text,
+ cam, text->transform );
+ }
+
+ shader_model_font_uOffset( (v3f){0.0f,0.0f,0.0f} );
+
+ for( u32 i=0; i<world_global.text_particle_count; i++ ){
+ struct text_particle *particle = &world_global.text_particles[i];
+
+ m4x4f prev_mtx;
+
+ m4x3_expand( particle->mdl, prev_mtx );
+ m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx );
+
+ shader_model_font_uPvmPrev( prev_mtx );
+
+ v4f q;
+ m4x3f model;
+ rb_extrapolate( &particle->obj.rb, model[3], q );
+ q_m3x3( q, model );
+
+ m4x3_mul( model, particle->mlocal, particle->mdl );
+ shader_model_font_uMdl( particle->mdl );
+ shader_model_font_uColour( particle->colour );
+
+ mesh_drawn( particle->glyph->indice_start,
+ particle->glyph->indice_count );
+ }
+ }
+
+ /* gate markers
+ * ---------------------------------------------------- */
+
shader_model_gate_use();
shader_model_gate_uPv( cam->mtx.pv );
shader_model_gate_uCam( cam->pos );
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- if( route->active_checkpoint != 0xffffffff ){
+ if( route->active_checkpoint != 0xffff ){
v4f colour;
float brightness = 0.3f + world->ub_lighting.g_day_phase;
v3_muls( route->colour, brightness, colour );
shader_model_gate_uColour( colour );
- u32 next = route->checkpoints_start +
- (route->active_checkpoint+1) % route->checkpoints_count;
+ u32 next = route->active_checkpoint+1+layer_depth;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );