#define ROUTES_H
#include "world.h"
+#include "network_msg.h"
-VG_STATIC void world_routes_init(void);
-VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+static void world_routes_init(void);
+static void world_routes_fracture( world_instance *world, ent_gate *gate,
v3f imp_co, v3f imp_v );
-VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
+static void world_routes_activate_entry_gate( world_instance *world,
ent_gate *rg );
-VG_STATIC void render_world_routes( world_instance *world, camera *cam,
+static void render_world_routes( world_instance *world, camera *cam,
int layer_depth );
-VG_STATIC void world_gen_routes_ent_init(void);
-VG_STATIC void world_gen_routes_generate(void);
-VG_STATIC void world_routes_update_timer_texts( world_instance *world );
-VG_STATIC void world_routes_update( world_instance *world );
-VG_STATIC void world_routes_fixedupdate( world_instance *world );
+static void world_gen_routes_ent_init( world_instance *world );
+static void world_gen_routes_generate( u32 instance_id );
+static void world_routes_update_timer_texts( world_instance *world );
+static void world_routes_update( world_instance *world );
+static void world_routes_fixedupdate( world_instance *world );
+static void world_routes_clear( world_instance *world );
+static void world_routes_recv_scoreboard( world_instance *world,
+ vg_msg *body, u32 route_id,
+ enum request_status status );
#endif /* ROUTES_H */