v3f imp_co, v3f imp_v );
static void world_routes_activate_entry_gate( world_instance *world,
ent_gate *rg );
-static void render_world_routes( world_instance *world, camera *cam,
- int layer_depth );
+static void render_world_routes( world_instance *world,
+ world_instance *host_world,
+ m4x3f mmdl, camera *cam,
+ int viewing_from_gate, int viewing_from_hub );
static void world_gen_routes_ent_init( world_instance *world );
static void world_gen_routes_generate( u32 instance_id );