#ifndef ROUTES_H
#define ROUTES_H
-#include <time.h>
#include "world.h"
-#include "world_gate.h"
-
-#if 0
-#include "shaders/vblend.h"
-#endif
-
-#include "shaders/scene_route.h"
-#include "shaders/routeui.h"
-
-
-VG_STATIC
-void world_routes_local_set_record( world_instance *world, ent_route *route,
- double lap_time )
-{
- vg_success( " NEW LAP TIME: %f\n", lap_time );
-
- if( route->official_track_id != 0xffffffff ){
- double time_centiseconds = lap_time * 100.0;
- if( time_centiseconds > (float)0xfffe ) /* skill issue */
- return;
-
- highscore_record temp;
- temp.trackid = route->official_track_id;
- temp.datetime = time(NULL);
- temp.playerid = 0;
- temp.points = 0;
- temp.time = time_centiseconds;
-
- highscores_push_record( &temp );
-
- struct track_info *ti = &track_infos[ route->official_track_id ];
- ti->push = 1;
-
- if( ti->achievement_id ){
- steam_set_achievement( ti->achievement_id );
- steam_store_achievements();
- }
- }
- else{
- vg_warn( "There is no associated track for this record...\n" );
- }
-}
-
-
-VG_STATIC void world_routes_clear( world_instance *world )
-{
- for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
- ent_route *route = mdl_arritm( &world->ent_route, i );
- route->active_checkpoint = 0xffffffff;
- }
-
- for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
- ent_gate *rg = mdl_arritm( &world->ent_gate, i );
- rg->timing_version = 0;
- rg->timing_time = 0.0;
- }
-
- world_global.current_run_version += 4;
- world_global.last_use = 0.0;
-}
-
-VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
-{
- vg_info( "------- time lap %s -------\n",
- mdl_pstr(&world->meta,route->pstr_name) );
-
- double total_time = 0.0;
- u32 last_version;
- int validated = 1;
-
- for( u32 i=0; i<route->checkpoints_count; i++ ){
- u32 cpid = route->checkpoints_start+(i+route->active_checkpoint);
- cpid = cpid % route->checkpoints_count;
-
- ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
- ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
- rg = mdl_arritm( &world->ent_gate, rg->target );
-
- if( i == 0 )
- total_time = rg->timing_time;
- else{
- if( last_version+1 != rg->timing_version )
- validated = 0;
- }
-
- last_version = rg->timing_version;
- vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
- }
-
- vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
-
- if( validated && (world_global.current_run_version == last_version+1)){
- total_time = world_global.time - total_time;
- world_routes_local_set_record( world, route, total_time );
- }
- vg_info( "----------------------------\n" );
-}
-
-/*
- * When going through a gate this is called for bookkeeping purposes
- */
-VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
- ent_gate *rg )
-{
- ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
-
- world_global.last_use = world_global.time;
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm( &world->ent_route, i );
-
- u32 active_prev = route->active_checkpoint;
- route->active_checkpoint = 0xffffffff;
-
- for( u32 j=0; j<4; j++ ){
- if( dest->routes[j] == i ){
- for( u32 k=0; k<route->checkpoints_count; k++ ){
- ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
- route->checkpoints_start+k );
-
- ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index );
- if( gk == rg ){
- route->active_checkpoint = k;
- world_routes_time_lap( world, route );
- break;
- }
- }
- break;
- }
- }
- }
-
- dest->timing_version = world_global.current_run_version;
- dest->timing_time = world_global.time;
-
- world_global.current_run_version ++;
-}
-
-/* draw lines along the paths */
-VG_STATIC void world_routes_debug( world_instance *world )
-{
- for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
- ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
- vg_line_pt3( rn->co, 0.25f, VG__WHITE );
- }
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm(&world->ent_route, i);
-
- u32 colours[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
- 0xff5442f5 };
-
- u32 cc = 0xffcccccc;
- if( route->active_checkpoint != 0xffffffff ){
- cc = colours[i%vg_list_size(colours)];
- }
-
- for( int i=0; i<route->checkpoints_count; i++ ){
- int i0 = route->checkpoints_start+i,
- i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
-
- ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
- *c1 = mdl_arritm(&world->ent_checkpoint, i1);
-
- ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
- ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
-
- v3f p0, p1;
- v3_copy( start_gate->co[1], p0 );
-
- for( int j=0; j<c0->path_count; j ++ ){
- ent_path_index *index = mdl_arritm( &world->ent_path_index,
- c0->path_start+j );
-
- ent_route_node *rn = mdl_arritm( &world->ent_route_node,
- index->index );
-
- v3_copy( rn->co, p1 );
- vg_line( p0, p1, cc );
- v3_copy( p1, p0 );
- }
-
- v3_copy( end_gate->co[0], p1 );
- vg_line( p0, p1, cc );
- }
- }
-}
-
-VG_STATIC void world_routes_place_curve( world_instance *world,
- v4f h[4], v3f n0, v3f n2 )
-{
- float t;
- v3f p, pd;
- int last_valid;
-
- float total_length = 0.0f,
- travel_length = 0.0;
-
- v3f last;
- v3_copy( h[0], last );
- for( int it=0; it<128; it ++ ){
- t = (float)(it+1) * (1.0f/128.0f);
- eval_bezier3( h[0], h[1], h[2], t, p );
- total_length += v3_dist( p, last );
- v3_copy( p, last );
- }
-
- float patch_size = 4.0f,
- patch_count = ceilf( total_length / patch_size );
-
- t = 0.0f;
- v3_copy( h[0], last );
-
- for( int it=0; it<128; it ++ ){
- float const k_sample_dist = 0.0025f,
- k_line_width = 1.5f;
-
- eval_bezier3( h[0], h[1], h[2], t, p );
- eval_bezier3( h[0], h[1], h[2], t+k_sample_dist, pd );
-
- travel_length += v3_dist( p, last );
-
- float mod = k_sample_dist / v3_dist( p, pd );
-
- v3f v0,up, right;
-
- v3_muls( n0, -(1.0f-t), up );
- v3_muladds( up, n2, -t, up );
- v3_normalize( up );
-
- v3_sub( pd,p,v0 );
- v3_cross( up, v0, right );
- v3_normalize( right );
-
- float cur_x = (1.0f-t)*h[0][3] + t*h[2][3];
-
- v3f sc, sa, sb, down;
- v3_muladds( p, right, cur_x * k_line_width, sc );
- v3_muladds( sc, up, 1.5f, sc );
- v3_muladds( sc, right, k_line_width*0.95f, sa );
- v3_muladds( sc, right, 0.0f, sb );
- v3_muls( up, -1.0f, down );
-
- ray_hit ha, hb;
- ha.dist = 8.0f;
- hb.dist = 8.0f;
- if( ray_world( world, sa, down, &ha ) &&
- ray_world( world, sb, down, &hb ))
- {
- scene_vert va, vb;
-
- v3_muladds( ha.pos, up, 0.06f, va.co );
- v3_muladds( hb.pos, up, 0.06f, vb.co );
-
- scene_vert_pack_norm( &va, up );
- scene_vert_pack_norm( &vb, up );
-
- float t1 = (travel_length / total_length) * patch_count;
- va.uv[0] = t1;
- va.uv[1] = 0.0f;
- vb.uv[0] = t1;
- vb.uv[1] = 1.0f;
-
- scene_push_vert( world->scene_lines, &va );
- scene_push_vert( world->scene_lines, &vb );
-
- if( last_valid ){
- /* Connect them with triangles */
- scene_push_tri( world->scene_lines, (u32[3]){
- last_valid+0-2, last_valid+1-2, last_valid+2-2} );
- scene_push_tri( world->scene_lines, (u32[3]){
- last_valid+1-2, last_valid+3-2, last_valid+2-2} );
- }
-
- last_valid = world->scene_lines->vertex_count;
- }
- else
- last_valid = 0;
-
- if( t == 1.0f )
- return;
-
- t += 1.0f*mod;
- if( t > 1.0f )
- t = 1.0f;
-
- v3_copy( p, last );
- }
-}
-
-VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
-{
- ent_route *route = mdl_arritm( &world->ent_route, route_id );
- u32 last_valid = 0;
-
- for( int i=0; i<route->checkpoints_count; i++ ){
- int i0 = route->checkpoints_start+i,
- i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
-
- ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
- *c1 = mdl_arritm(&world->ent_checkpoint, i1);
-
- ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
- start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
-
- ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
-
- v4f p[3];
-
- v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
- p[0][3] = start_gate->ref_count;
- p[0][3] -= (float)start_gate->ref_total * 0.5f;
- start_gate->ref_count ++;
-
- if( !c0->path_count )
- continue;
-
- /* this is so that we get nice flow through the gates */
- v3f temp_alignments[2];
- ent_gate *both[] = { start_gate, end_gate };
-
- for( int j=0; j<2; j++ ){
- int pi = c0->path_start + ((j==1)? c0->path_count-1: 0);
-
- ent_path_index *index = mdl_arritm( &world->ent_path_index, pi );
- ent_route_node *rn = mdl_arritm( &world->ent_route_node,
- index->index );
- v3f v0;
- v3_sub( rn->co, both[j]->co[0], v0 );
- float d = v3_dot( v0, both[j]->to_world[2] );
-
- v3_muladds( both[j]->co[0], both[j]->to_world[2], d,
- temp_alignments[j] );
- v3_add( (v3f){0.0f,0.1f,0.0f}, temp_alignments[j], temp_alignments[j]);
- }
-
-
- for( int j=0; j<c0->path_count; j ++ ){
- ent_path_index *index = mdl_arritm( &world->ent_path_index,
- c0->path_start+j );
- ent_route_node *rn = mdl_arritm( &world->ent_route_node,
- index->index );
- if( j==0 || j==c0->path_count-1 )
- if( j == 0 )
- v3_copy( temp_alignments[0], p[1] );
- else
- v3_copy( temp_alignments[1], p[1] );
- else
- v3_copy( rn->co, p[1] );
-
- p[1][3] = rn->ref_count;
- p[1][3] -= (float)rn->ref_total * 0.5f;
- rn->ref_count ++;
-
- if( j+1 < c0->path_count ){
- index = mdl_arritm( &world->ent_path_index,
- c0->path_start+j+1 );
- rn = mdl_arritm( &world->ent_route_node, index->index );
-
- if( j+1 == c0->path_count-1 )
- v3_lerp( p[1], temp_alignments[1], 0.5f, p[2] );
- else
- v3_lerp( p[1], rn->co, 0.5f, p[2] );
-
- p[2][3] = rn->ref_count;
- p[2][3] -= (float)rn->ref_total * 0.5f;
- }
- else{
- v3_copy( end_gate->co[0], p[2] );
- v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] );
- p[2][3] = end_gate->ref_count;
- p[2][3] -= (float)end_gate->ref_total * 0.5f;
- end_gate->ref_count ++;
- }
-
- /* p0,p1,p2 bezier patch is complete
- * --------------------------------------*/
- v3f surf0, surf2, n0, n2;
-
- if( bh_closest_point( world->geo_bh, p[0], surf0, 5.0f ) == -1 )
- v3_add( (v3f){0.0f,-0.1f,0.0f}, p[0], surf0 );
-
- if( bh_closest_point( world->geo_bh, p[2], surf2, 5.0f ) == -1 )
- v3_add( (v3f){0.0f,-0.1f,0.0f}, p[2], surf2 );
-
- v3_sub( surf0, p[0], n0 );
- v3_sub( surf2, p[2], n2 );
- v3_normalize( n0 );
- v3_normalize( n2 );
-
- world_routes_place_curve( world, p, n0, n2 );
-
- /* --- */
- v4_copy( p[2], p[0] );
- }
- }
-
- scene_copy_slice( world->scene_lines, &route->sm );
-}
-
-/*
- * Create the strips of colour that run through the world along course paths
- */
-VG_STATIC void world_routes_generate( world_instance *world )
-{
- vg_info( "Generating route meshes\n" );
- world->scene_lines = scene_init( world_global.generic_heap, 200000, 300000 );
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, i );
- gate->ref_count = 0;
- gate->ref_total = 0;
- }
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
- ent_route_node *rn = mdl_arritm( &world->ent_route, i );
- rn->ref_count = 0;
- rn->ref_total = 0;
- }
-
- for( u32 k=0; k<mdl_arrcount(&world->ent_route); k++ ){
- ent_route *route = mdl_arritm( &world->ent_route, k );
-
- for( int i=0; i<route->checkpoints_count; i++ ){
- int i0 = route->checkpoints_start+i,
- i1 = route->checkpoints_start+((i+1)%route->checkpoints_count);
-
- ent_checkpoint *c0 = mdl_arritm(&world->ent_checkpoint, i0),
- *c1 = mdl_arritm(&world->ent_checkpoint, i1);
-
- ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
- start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
-
- ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
- start_gate->ref_total ++;
-
- if( !c0->path_count )
- continue;
-
- for( int j=0; j<c0->path_count; j ++ ){
- ent_path_index *index = mdl_arritm( &world->ent_path_index,
- c0->path_start+j );
- ent_route_node *rn = mdl_arritm( &world->ent_route_node,
- index->index );
- rn->ref_total ++;
-
- if( j+1 < c0->path_count ){
- }
- else{
- end_gate->ref_total ++;
- }
- }
- }
- }
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ )
- world_routes_create_mesh( world, i );
-
- vg_acquire_thread_sync();
- {
- scene_upload( world->scene_lines, &world->mesh_route_lines );
- }
- vg_release_thread_sync();
- vg_linear_del( world_global.generic_heap, world->scene_lines );
-
- world_routes_clear( world );
-}
-
-/* load all routes from model header */
-VG_STATIC void world_routes_ent_init( world_instance *world )
-{
- vg_info( "Initializing routes\n" );
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
- ent_gate *gate = mdl_arritm( &world->ent_gate, i );
- for( u32 j=0; j<4; j++ ){
- gate->routes[j] = 0xffff;
- }
- }
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm(&world->ent_route,i);
- mdl_transform_m4x3( &route->transform, route->board_transform );
-
- route->official_track_id = 0xffffffff;
- for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
- if( !strcmp(track_infos[j].name,
- mdl_pstr(&world->meta,route->pstr_name))){
- route->official_track_id = j;
- }
- }
-
- for( u32 j=0; j<route->checkpoints_count; j++ ){
- u32 id = route->checkpoints_start + j;
- ent_checkpoint *cp = mdl_arritm(&world->ent_checkpoint,id);
-
- ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
-
- for( u32 k=0; k<4; k++ ){
- if( gate->routes[k] == 0xffff ){
- gate->routes[k] = i;
- break;
- }
- }
-
- if( gate->type == k_gate_type_teleport ){
- gate = mdl_arritm(&world->ent_gate, gate->target );
-
- for( u32 k=0; k<4; k++ ){
- if( gate->routes[k] == 0xffff ){
- gate->routes[k] = i;
- break;
- }
- }
- }
- }
- }
-
- world_routes_clear( world );
-}
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC void world_routes_init(void)
-{
- world_global.current_run_version = 200;
- world_global.time = RESET_MAX_TIME*2.0;
- world_global.last_use = 0.0;
-
- shader_scene_route_register();
- shader_routeui_register();
-}
-
-VG_STATIC void world_routes_update( world_instance *world )
-{
- world_global.time += vg.time_delta;
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm( &world->ent_route, i );
-
- int target = route->active_checkpoint == 0xffffffff? 0: 1;
- route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
- }
-}
-
-VG_STATIC void bind_terrain_noise(void);
-VG_STATIC void world_bind_light_array( world_instance *world,
- GLuint shader, GLuint location,
- int slot );
-VG_STATIC void world_bind_light_index( world_instance *world,
- GLuint shader, GLuint location,
- int slot );
-
-VG_STATIC void render_world_routes( world_instance *world, camera *cam )
-{
- m4x3f identity_matrix;
- m4x3_identity( identity_matrix );
-
- shader_scene_route_use();
- shader_scene_route_uTexGarbage(0);
- world_link_lighting_ub( world, _shader_scene_route.id );
- world_bind_position_texture( world, _shader_scene_route.id,
- _uniform_scene_route_g_world_depth, 2 );
- world_bind_light_array( world, _shader_scene_route.id,
- _uniform_scene_route_uLightsArray, 3 );
- world_bind_light_index( world, _shader_scene_route.id,
- _uniform_scene_route_uLightsIndex, 4 );
- bind_terrain_noise();
-
- shader_scene_route_uPv( cam->mtx.pv );
- shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
- shader_scene_route_uMdl( identity_matrix );
- shader_scene_route_uCamera( cam->transform[3] );
- shader_scene_route_uBoard0( TEMP_BOARD_0 );
- shader_scene_route_uBoard1( TEMP_BOARD_1 );
-
- mesh_bind( &world->mesh_route_lines );
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm( &world->ent_route, i );
-
- v4f colour;
- v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
- colour[3] = route->factive*0.2f;
-
- shader_scene_route_uColour( colour );
- mdl_draw_submesh( &route->sm );
- }
-
- shader_model_gate_use();
- shader_model_gate_uPv( cam->mtx.pv );
- shader_model_gate_uCam( cam->pos );
- shader_model_gate_uTime( vg.time*0.25f );
- shader_model_gate_uInvRes( (v2f){
- 1.0f / (float)vg.window_x,
- 1.0f / (float)vg.window_y });
-
- mesh_bind( &world_global.mesh_gate );
-
- /* skip writing into the motion vectors for this */
- glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
-
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm( &world->ent_route, i );
-
- if( route->active_checkpoint != 0xffffffff ){
- v4f colour;
- float brightness = 0.3f + world->ub_lighting.g_day_phase;
- v3_muls( route->colour, brightness, colour );
- colour[3] = 1.0f-route->factive;
-
- shader_model_gate_uColour( colour );
-
- u32 next = route->checkpoints_start +
- (route->active_checkpoint+1) % route->checkpoints_count;
-
- ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
- ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
- shader_model_gate_uMdl( gate->to_world );
-
- for( u32 j=0; j<4; j++ ){
- if( gate->routes[j] == i ){
- mdl_draw_submesh( &world_global.sm_gate_marker[j] );
- break;
- }
- }
- }
- }
- glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } );
-}
+#include "network_msg.h"
+
+static void world_routes_init(void);
+static void world_routes_fracture( world_instance *world, ent_gate *gate,
+ v3f imp_co, v3f imp_v );
+static void world_routes_activate_entry_gate( world_instance *world,
+ ent_gate *rg );
+static void render_world_routes( world_instance *world,
+ world_instance *host_world,
+ m4x3f mmdl, camera *cam,
+ int viewing_from_gate, int viewing_from_hub );
+
+static void world_gen_routes_ent_init( world_instance *world );
+static void world_gen_routes_generate( u32 instance_id );
+static void world_routes_update_timer_texts( world_instance *world );
+static void world_routes_update( world_instance *world );
+static void world_routes_fixedupdate( world_instance *world );
+static void world_routes_clear( world_instance *world );
+static void world_routes_recv_scoreboard( world_instance *world,
+ vg_msg *body, u32 route_id,
+ enum request_status status );
#endif /* ROUTES_H */