text3d
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index b43ec0ee1fe63762acd9103971002f2e70906490..5a81d0c77acdd33831275d9b3d4235c41202da8b 100644 (file)
@@ -8,6 +8,7 @@
 #include <time.h>
 #include "world.h"
 #include "world_gate.h"
+#include "font.h"
 
 #if 0
 #include "shaders/vblend.h"
 #include "shaders/routeui.h"
 
 
-VG_STATIC void world_routes_local_set_record( world_instance *world,
-                                              u32 route, double lap_time )
+VG_STATIC 
+void world_routes_local_set_record( world_instance *world, ent_route *route,
+                                    double lap_time )
 {
-#if 0
    vg_success( "  NEW LAP TIME: %f\n", lap_time );
 
-   if( pr->track_id != 0xffffffff )
-   {
+   if( route->official_track_id != 0xffffffff ){
       double time_centiseconds = lap_time * 100.0;
-      if( time_centiseconds > (float)0xfffe )
+      if( time_centiseconds > (float)0xfffe )   /* skill issue */
          return;
 
       highscore_record temp;
-      temp.trackid  = pr->track_id;
+      temp.trackid  = route->official_track_id;
       temp.datetime = time(NULL);
       temp.playerid = 0;
       temp.points   = 0;
       temp.time     = time_centiseconds;
 
+#if 0
       highscores_push_record( &temp );
+#endif
 
-      struct track_info *pti = &track_infos[ pr->track_id ];
-      pti->push = 1;
+      struct track_info *ti = &track_infos[ route->official_track_id ];
+      ti->push = 1;
       
-      if( pti->achievement_id )
-      {
-         steam_set_achievement( pti->achievement_id );
+      if( ti->achievement_id ){
+#if 0
+         steam_set_achievement( ti->achievement_id );
          steam_store_achievements();
+#endif
       }
    }
-   else
-   {
+   else{
       vg_warn( "There is no associated track for this record...\n" );
    }
-#endif
-   vg_warn( "set_record unimplemented\n" );
 }
 
 
@@ -60,13 +60,69 @@ VG_STATIC void world_routes_clear( world_instance *world )
 {
    for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
-      route->active_checkpoint = 0xffffffff;
+      route->active_checkpoint = 0xffff;
+   }
+
+   for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
+      ent_gate *rg = mdl_arritm( &world->ent_gate, i );
+      rg->timing_version = 0;
+      rg->timing_time = 0.0;
    }
 
    world_global.current_run_version += 4;
    world_global.last_use = 0.0;
 }
 
+VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
+{
+   vg_info( "------- time lap %s -------\n", 
+            mdl_pstr(&world->meta,route->pstr_name) );
+
+   double start_time = 0.0;
+   u32 last_version=0;
+
+   u32 valid_count=0;
+
+   for( u32 i=0; i<route->checkpoints_count; i++ ){
+      u32 cpid  = route->checkpoints_start+(i+route->active_checkpoint);
+          cpid  = cpid % route->checkpoints_count;
+
+      ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, cpid );
+      ent_gate *rg = mdl_arritm( &world->ent_gate, cp->gate_index );
+                rg = mdl_arritm( &world->ent_gate, rg->target );
+
+      if( i == 0 )
+         start_time = rg->timing_time;
+      else{
+         if( last_version+1 == rg->timing_version )
+            valid_count ++;
+         else
+            valid_count = 0;
+      }
+
+      last_version = rg->timing_version;
+      vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
+   }
+
+   if( world_global.current_run_version == last_version+1 )
+      valid_count ++;
+   else
+      valid_count = 0;
+
+   vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
+
+   if( valid_count==route->checkpoints_count ){
+      double lap_time = world_global.time - start_time;
+      world_routes_local_set_record( world, route, lap_time );
+   }
+
+   route->valid_checkpoints = valid_count+1;
+   route->timing_base = start_time;
+
+   vg_info( "valid: %u\n", valid_count );
+   vg_info( "----------------------------\n" );
+}
+
 /*
  * When going through a gate this is called for bookkeeping purposes
  */
@@ -76,14 +132,12 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
    ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
 
    world_global.last_use = world_global.time;
-   rg->timing_version = world_global.current_run_version;
-   rg->timing_time = world_global.time;
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
       u32 active_prev = route->active_checkpoint;
-      route->active_checkpoint = 0xffffffff;
+      route->active_checkpoint = 0xffff;
 
       for( u32 j=0; j<4; j++ ){
          if( dest->routes[j] == i ){
@@ -92,8 +146,10 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
                                                  route->checkpoints_start+k );
 
                ent_gate *gk = mdl_arritm( &world->ent_gate, cp->gate_index );
-               if( gk == rg ){
+                         gk = mdl_arritm( &world->ent_gate, gk->target );
+               if( gk == dest ){
                   route->active_checkpoint = k;
+                  world_routes_time_lap( world, route );
                   break;
                }
             }
@@ -101,11 +157,10 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
          }
       }
    }
-   
-   world_global.current_run_version ++;
 
    dest->timing_version = world_global.current_run_version;
    dest->timing_time = world_global.time;
+
    world_global.current_run_version ++;
 }
 
@@ -124,7 +179,7 @@ VG_STATIC void world_routes_debug( world_instance *world )
                         0xff5442f5 };
 
       u32 cc = 0xffcccccc;
-      if( route->active_checkpoint != 0xffffffff ){
+      if( route->active_checkpoint != 0xffff ){
          cc = colours[i%vg_list_size(colours)];
       }
 
@@ -160,11 +215,11 @@ VG_STATIC void world_routes_debug( world_instance *world )
 }
 
 VG_STATIC void world_routes_place_curve( world_instance *world,
-                                         v4f h[4], v3f n0, v3f n2 )
+                                         v4f h[3], v3f n0, v3f n2 )
 {
    float t;
    v3f p, pd;
-   int last_valid;
+   int last_valid=0;
 
    float total_length = 0.0f,
          travel_length = 0.0;
@@ -217,35 +272,48 @@ VG_STATIC void world_routes_place_curve( world_instance *world,
       ray_hit ha, hb;
       ha.dist = 8.0f;
       hb.dist = 8.0f;
-      if( ray_world( world, sa, down, &ha ) && 
-          ray_world( world, sb, down, &hb ))
-      {
-         scene_vert va, vb;
-         
-         v3_muladds( ha.pos, up, 0.06f, va.co );
-         v3_muladds( hb.pos, up, 0.06f, vb.co );
-
-         scene_vert_pack_norm( &va, up );
-         scene_vert_pack_norm( &vb, up );
-
-         float t1 = (travel_length / total_length) * patch_count;
-         va.uv[0] = t1;
-         va.uv[1] = 0.0f;
-         vb.uv[0] = t1;
-         vb.uv[1] = 1.0f;
-
-         scene_push_vert( world->scene_lines, &va );
-         scene_push_vert( world->scene_lines, &vb );
-
-         if( last_valid ){
-            /* Connect them with triangles */
-            scene_push_tri( world->scene_lines, (u32[3]){ 
-                  last_valid+0-2, last_valid+1-2, last_valid+2-2} );
-            scene_push_tri( world->scene_lines, (u32[3]){ 
-                  last_valid+1-2, last_valid+3-2, last_valid+2-2} );
+
+      int resa = ray_world( world, sa, down, &ha ),
+          resb = ray_world( world, sb, down, &hb );
+
+      if( resa && resb ){
+         struct world_surface *surfa = ray_hit_surface( world, &ha ),
+                              *surfb = ray_hit_surface( world, &hb );
+
+         if( (surfa->info.flags & k_material_flag_skate_surface) &&
+             (surfb->info.flags & k_material_flag_skate_surface) )
+         {
+            scene_vert va, vb;
+
+            float gap = vg_fractf(cur_x*0.5f)*0.02f;
+            
+            v3_muladds( ha.pos, up, 0.06f+gap, va.co );
+            v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
+
+            scene_vert_pack_norm( &va, up );
+            scene_vert_pack_norm( &vb, up );
+
+            float t1 = (travel_length / total_length) * patch_count;
+            va.uv[0] = t1;
+            va.uv[1] = 0.0f;
+            vb.uv[0] = t1;
+            vb.uv[1] = 1.0f;
+
+            scene_push_vert( world->scene_lines, &va );
+            scene_push_vert( world->scene_lines, &vb );
+
+            if( last_valid ){
+               /* Connect them with triangles */
+               scene_push_tri( world->scene_lines, (u32[3]){ 
+                     last_valid+0-2, last_valid+1-2, last_valid+2-2} );
+               scene_push_tri( world->scene_lines, (u32[3]){ 
+                     last_valid+1-2, last_valid+3-2, last_valid+2-2} );
+            }
+            
+            last_valid = world->scene_lines->vertex_count;
          }
-         
-         last_valid = world->scene_lines->vertex_count;
+         else
+            last_valid = 0;
       }
       else
          last_valid = 0;
@@ -276,13 +344,14 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
       ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
       start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
 
-      ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
+      ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index ),
+               *collector = mdl_arritm( &world->ent_gate, end_gate->target );
 
       v4f p[3];
 
       v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
       p[0][3]  = start_gate->ref_count;
-      p[0][3] -= (float)start_gate->ref_total * 0.5f;
+      p[0][3] -= (float)start_gate->route_count * 0.5f;
       start_gate->ref_count ++;
 
       if( !c0->path_count )
@@ -341,9 +410,13 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
          else{
             v3_copy( end_gate->co[0], p[2] );
             v3_add( (v3f){0.0f,0.1f,0.0f}, p[2], p[2] );
-            p[2][3] = end_gate->ref_count;
-            p[2][3] -= (float)end_gate->ref_total * 0.5f;
-            end_gate->ref_count ++;
+            p[2][3] = collector->ref_count;
+
+            if( i == route->checkpoints_count-1)
+               p[2][3] -= 1.0f;
+
+            p[2][3] -= (float)collector->route_count * 0.5f;
+            //collector->ref_count ++;
          }
 
          /* p0,p1,p2 bezier patch is complete
@@ -382,11 +455,11 @@ VG_STATIC void world_routes_generate( world_instance *world )
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
       gate->ref_count = 0;
-      gate->ref_total = 0;
+      gate->route_count = 0;
    }
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
-      ent_route_node *rn = mdl_arritm( &world->ent_route, i );
+      ent_route_node *rn = mdl_arritm( &world->ent_route_node, i );
       rn->ref_count = 0;
       rn->ref_total = 0;
    }
@@ -403,9 +476,7 @@ VG_STATIC void world_routes_generate( world_instance *world )
 
          ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
          start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
-
-         ent_gate *end_gate = mdl_arritm( &world->ent_gate, c1->gate_index );
-         start_gate->ref_total ++;
+         start_gate->route_count ++;
 
          if( !c0->path_count )
             continue;
@@ -416,12 +487,6 @@ VG_STATIC void world_routes_generate( world_instance *world )
             ent_route_node *rn = mdl_arritm( &world->ent_route_node,
                                              index->index );
             rn->ref_total ++;
-
-            if( j+1 < c0->path_count ){
-            }
-            else{
-               end_gate->ref_total ++;
-            }
          }
       }
    }
@@ -435,6 +500,8 @@ VG_STATIC void world_routes_generate( world_instance *world )
    }
    vg_release_thread_sync();
    vg_linear_del( world_global.generic_heap, world->scene_lines );
+
+   world_routes_clear( world );
 }
 
 /* load all routes from model header */
@@ -451,6 +518,15 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm(&world->ent_route,i);
+      mdl_transform_m4x3( &route->transform, route->board_transform );
+
+      route->official_track_id = 0xffffffff;
+      for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
+         if( !strcmp(track_infos[j].name, 
+                     mdl_pstr(&world->meta,route->pstr_name))){
+            route->official_track_id = j;
+         }
+      }
 
       for( u32 j=0; j<route->checkpoints_count; j++ ){
          u32 id = route->checkpoints_start + j;
@@ -469,6 +545,10 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
             gate = mdl_arritm(&world->ent_gate, gate->target );
 
             for( u32 k=0; k<4; k++ ){
+               if( gate->routes[k] == i ){
+                  vg_error( "already assigned route to gate\n" );
+                  break;
+               }
                if( gate->routes[k] == 0xffff ){
                   gate->routes[k] = i;
                   break;
@@ -478,6 +558,15 @@ VG_STATIC void world_routes_ent_init( world_instance *world )
       }
    }
 
+   for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
+      ent_gate *gate = mdl_arritm( &world->ent_gate, i );
+
+      vg_info( "ROUTES :: %hu %hu %hu %hu\n", gate->routes[0],
+                                              gate->routes[1],
+                                              gate->routes[2],
+                                              gate->routes[3] );
+   }
+
    world_routes_clear( world );
 }
 
@@ -504,7 +593,7 @@ VG_STATIC void world_routes_update( world_instance *world )
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
       
-      int target = route->active_checkpoint == 0xffffffff? 0: 1;
+      int target = route->active_checkpoint == 0xffff? 0: 1;
       route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
    }
 }
@@ -517,7 +606,8 @@ VG_STATIC void world_bind_light_index( world_instance *world,
                                        GLuint shader, GLuint location, 
                                        int slot );
 
-VG_STATIC void render_world_routes( world_instance *world, camera *cam )
+VG_STATIC void render_world_routes( world_instance *world, camera *cam, 
+                                    int layer_depth )
 {
    m4x3f identity_matrix;
    m4x3_identity( identity_matrix );
@@ -553,6 +643,83 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam )
       mdl_draw_submesh( &route->sm );
    }
 
+   /* timers
+    * ---------------------------------------------------- */
+   if( layer_depth == 0 ){
+      font3d_bind( &test_font, cam );
+
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
+
+         if( route->active_checkpoint != 0xffff ){
+            v4f colour;
+            float brightness = 0.3f + world->ub_lighting.g_day_phase;
+            v3_muls( route->colour, brightness, colour );
+            colour[3] = 1.0f-route->factive;
+
+            shader_model_font_uColour( colour );
+
+            u32 next = route->active_checkpoint+1+layer_depth;
+                next = next % route->checkpoints_count;
+                next += route->checkpoints_start;
+
+            ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+            ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+
+            
+            u32 j=0;
+            for( ; j<4; j++ ){
+               if( gate->routes[j] == i ){
+                  break;
+               }
+            }
+            float h0 = 0.8f,
+                  h1 = 1.2f,
+                  depth = 0.4f,
+                  size = 0.4f;
+
+            char text[256];
+
+            if( route->valid_checkpoints >= route->checkpoints_count ){
+               double lap_time = world_global.time - route->timing_base;
+               snprintf( text, 255, "%.1f", lap_time );
+            }
+            else{
+               snprintf( text, 255, "%hu/%hu", route->valid_checkpoints,
+                                               route->checkpoints_count );
+            }
+
+            float align_r = font3d_string_width( &test_font, 0, text ) * size;
+
+            v3f positions[] = {
+               { -0.92f, h0, depth },
+               {  0.92f - align_r, h0, depth },
+               { -0.92f, h1, depth },
+               {  0.92f - align_r, h1, depth },
+            };
+
+            ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
+
+            if( dest->route_count == 1 ){
+               positions[0][0] = -align_r*0.5f;
+               positions[0][1] = h1;
+            }
+
+            m4x3f model;
+            m3x3_copy( gate->to_world, model );
+            float ratio = v3_length(model[0]) / v3_length(model[1]);
+
+            m3x3_scale( model, (v3f){ size, size*ratio, 0.1f } );
+            m4x3_mulv( gate->to_world, positions[j], model[3] );
+
+            font3d_simple_draw( &test_font, 0, text, cam, model );
+         }
+      }
+   }
+
+   /* gate markers 
+    * ---------------------------------------------------- */
+
    shader_model_gate_use();
    shader_model_gate_uPv( cam->mtx.pv );
    shader_model_gate_uCam( cam->pos );
@@ -569,7 +736,7 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam )
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
-      if( route->active_checkpoint != 0xffffffff ){
+      if( route->active_checkpoint != 0xffff ){
          v4f colour;
          float brightness = 0.3f + world->ub_lighting.g_day_phase;
          v3_muls( route->colour, brightness, colour );
@@ -577,8 +744,9 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam )
 
          shader_model_gate_uColour( colour );
 
-         u32 next = route->checkpoints_start +
-                   (route->active_checkpoint+1) % route->checkpoints_count;
+         u32 next = route->active_checkpoint+1+layer_depth;
+             next = next % route->checkpoints_count;
+             next += route->checkpoints_start;
 
          ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
          ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );