#include <time.h>
#include "world.h"
#include "world_gate.h"
+#include "font.h"
#if 0
#include "shaders/vblend.h"
{
for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- route->active_checkpoint = 0xffffffff;
+ route->active_checkpoint = 0xffff;
}
for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
vg_info( "------- time lap %s -------\n",
mdl_pstr(&world->meta,route->pstr_name) );
- double total_time = 0.0;
+ double start_time = 0.0;
u32 last_version=0;
- int validated = 1;
+
+ u32 valid_count=0;
for( u32 i=0; i<route->checkpoints_count; i++ ){
u32 cpid = route->checkpoints_start+(i+route->active_checkpoint);
rg = mdl_arritm( &world->ent_gate, rg->target );
if( i == 0 )
- total_time = rg->timing_time;
+ start_time = rg->timing_time;
else{
- if( last_version+1 != rg->timing_version )
- validated = 0;
+ if( last_version+1 == rg->timing_version )
+ valid_count ++;
+ else
+ valid_count = 0;
}
last_version = rg->timing_version;
vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
}
+ if( world_global.current_run_version == last_version+1 )
+ valid_count ++;
+ else
+ valid_count = 0;
+
vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
- if( validated && (world_global.current_run_version == last_version+1)){
- total_time = world_global.time - total_time;
- world_routes_local_set_record( world, route, total_time );
+ if( valid_count==route->checkpoints_count ){
+ double lap_time = world_global.time - start_time;
+ world_routes_local_set_record( world, route, lap_time );
}
+
+ route->valid_checkpoints = valid_count+1;
+ route->timing_base = start_time;
+
+ vg_info( "valid: %u\n", valid_count );
vg_info( "----------------------------\n" );
}
ent_route *route = mdl_arritm( &world->ent_route, i );
u32 active_prev = route->active_checkpoint;
- route->active_checkpoint = 0xffffffff;
+ route->active_checkpoint = 0xffff;
for( u32 j=0; j<4; j++ ){
if( dest->routes[j] == i ){
0xff5442f5 };
u32 cc = 0xffcccccc;
- if( route->active_checkpoint != 0xffffffff ){
+ if( route->active_checkpoint != 0xffff ){
cc = colours[i%vg_list_size(colours)];
}
v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
p[0][3] = start_gate->ref_count;
- p[0][3] -= (float)start_gate->ref_total * 0.5f;
+ p[0][3] -= (float)start_gate->route_count * 0.5f;
start_gate->ref_count ++;
if( !c0->path_count )
if( i == route->checkpoints_count-1)
p[2][3] -= 1.0f;
- p[2][3] -= (float)collector->ref_total * 0.5f;
+ p[2][3] -= (float)collector->route_count * 0.5f;
//collector->ref_count ++;
}
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
gate->ref_count = 0;
- gate->ref_total = 0;
+ gate->route_count = 0;
}
for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
- start_gate->ref_total ++;
+ start_gate->route_count ++;
if( !c0->path_count )
continue;
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- int target = route->active_checkpoint == 0xffffffff? 0: 1;
+ int target = route->active_checkpoint == 0xffff? 0: 1;
route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
}
}
mdl_draw_submesh( &route->sm );
}
+ /* timers
+ * ---------------------------------------------------- */
+ if( layer_depth == 0 ){
+ font3d_bind( &test_font, cam );
+
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
+
+ if( route->active_checkpoint != 0xffff ){
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( route->colour, brightness, colour );
+ colour[3] = 1.0f-route->factive;
+
+ shader_model_font_uColour( colour );
+
+ u32 next = route->active_checkpoint+1+layer_depth;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
+
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+
+
+ u32 j=0;
+ for( ; j<4; j++ ){
+ if( gate->routes[j] == i ){
+ break;
+ }
+ }
+ float h0 = 0.8f,
+ h1 = 1.2f,
+ depth = 0.4f,
+ size = 0.4f;
+
+ char text[256];
+
+ if( route->valid_checkpoints >= route->checkpoints_count ){
+ double lap_time = world_global.time - route->timing_base;
+ snprintf( text, 255, "%.1f", lap_time );
+ }
+ else{
+ snprintf( text, 255, "%hu/%hu", route->valid_checkpoints,
+ route->checkpoints_count );
+ }
+
+ float align_r = font3d_string_width( &test_font, 0, text ) * size;
+
+ v3f positions[] = {
+ { -0.92f, h0, depth },
+ { 0.92f - align_r, h0, depth },
+ { -0.92f, h1, depth },
+ { 0.92f - align_r, h1, depth },
+ };
+
+ ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
+
+ if( dest->route_count == 1 ){
+ positions[0][0] = -align_r*0.5f;
+ positions[0][1] = h1;
+ }
+
+ m4x3f model;
+ m3x3_copy( gate->to_world, model );
+ float ratio = v3_length(model[0]) / v3_length(model[1]);
+
+ m3x3_scale( model, (v3f){ size, size*ratio, 0.1f } );
+ m4x3_mulv( gate->to_world, positions[j], model[3] );
+
+ font3d_simple_draw( &test_font, 0, text, cam, model );
+ }
+ }
+ }
+
+ /* gate markers
+ * ---------------------------------------------------- */
+
shader_model_gate_use();
shader_model_gate_uPv( cam->mtx.pv );
shader_model_gate_uCam( cam->pos );
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- if( route->active_checkpoint != 0xffffffff ){
+ if( route->active_checkpoint != 0xffff ){
v4f colour;
float brightness = 0.3f + world->ub_lighting.g_day_phase;
v3_muls( route->colour, brightness, colour );