text3d
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 61aa86cde5faa0ba3a3aeb3c2575edd5b5da8ecc..5a81d0c77acdd33831275d9b3d4235c41202da8b 100644 (file)
@@ -8,6 +8,7 @@
 #include <time.h>
 #include "world.h"
 #include "world_gate.h"
+#include "font.h"
 
 #if 0
 #include "shaders/vblend.h"
@@ -59,7 +60,7 @@ VG_STATIC void world_routes_clear( world_instance *world )
 {
    for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
-      route->active_checkpoint = 0xffffffff;
+      route->active_checkpoint = 0xffff;
    }
 
    for( u32 i=0; i<mdl_arrcount( &world->ent_gate ); i++ ){
@@ -77,9 +78,10 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
    vg_info( "------- time lap %s -------\n", 
             mdl_pstr(&world->meta,route->pstr_name) );
 
-   double total_time = 0.0;
+   double start_time = 0.0;
    u32 last_version=0;
-   int validated = 1;
+
+   u32 valid_count=0;
 
    for( u32 i=0; i<route->checkpoints_count; i++ ){
       u32 cpid  = route->checkpoints_start+(i+route->active_checkpoint);
@@ -90,22 +92,34 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
                 rg = mdl_arritm( &world->ent_gate, rg->target );
 
       if( i == 0 )
-         total_time = rg->timing_time;
+         start_time = rg->timing_time;
       else{
-         if( last_version+1 != rg->timing_version )
-            validated = 0;
+         if( last_version+1 == rg->timing_version )
+            valid_count ++;
+         else
+            valid_count = 0;
       }
 
       last_version = rg->timing_version;
       vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
    }
 
+   if( world_global.current_run_version == last_version+1 )
+      valid_count ++;
+   else
+      valid_count = 0;
+
    vg_info( "%u %f\n", world_global.current_run_version, world_global.time );
 
-   if( validated && (world_global.current_run_version == last_version+1)){
-      total_time = world_global.time - total_time;
-      world_routes_local_set_record( world, route, total_time );
+   if( valid_count==route->checkpoints_count ){
+      double lap_time = world_global.time - start_time;
+      world_routes_local_set_record( world, route, lap_time );
    }
+
+   route->valid_checkpoints = valid_count+1;
+   route->timing_base = start_time;
+
+   vg_info( "valid: %u\n", valid_count );
    vg_info( "----------------------------\n" );
 }
 
@@ -123,7 +137,7 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
       u32 active_prev = route->active_checkpoint;
-      route->active_checkpoint = 0xffffffff;
+      route->active_checkpoint = 0xffff;
 
       for( u32 j=0; j<4; j++ ){
          if( dest->routes[j] == i ){
@@ -165,7 +179,7 @@ VG_STATIC void world_routes_debug( world_instance *world )
                         0xff5442f5 };
 
       u32 cc = 0xffcccccc;
-      if( route->active_checkpoint != 0xffffffff ){
+      if( route->active_checkpoint != 0xffff ){
          cc = colours[i%vg_list_size(colours)];
       }
 
@@ -337,7 +351,7 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
 
       v3_add( (v3f){0.0f,0.1f,0.0f}, start_gate->co[0], p[0] );
       p[0][3]  = start_gate->ref_count;
-      p[0][3] -= (float)start_gate->ref_total * 0.5f;
+      p[0][3] -= (float)start_gate->route_count * 0.5f;
       start_gate->ref_count ++;
 
       if( !c0->path_count )
@@ -401,7 +415,7 @@ VG_STATIC void world_routes_create_mesh( world_instance *world, u32 route_id )
             if( i == route->checkpoints_count-1)
                p[2][3] -= 1.0f;
 
-            p[2][3] -= (float)collector->ref_total * 0.5f;
+            p[2][3] -= (float)collector->route_count * 0.5f;
             //collector->ref_count ++;
          }
 
@@ -441,7 +455,7 @@ VG_STATIC void world_routes_generate( world_instance *world )
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
       gate->ref_count = 0;
-      gate->ref_total = 0;
+      gate->route_count = 0;
    }
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
@@ -462,7 +476,7 @@ VG_STATIC void world_routes_generate( world_instance *world )
 
          ent_gate *start_gate = mdl_arritm( &world->ent_gate, c0->gate_index );
          start_gate = mdl_arritm( &world->ent_gate, start_gate->target );
-         start_gate->ref_total ++;
+         start_gate->route_count ++;
 
          if( !c0->path_count )
             continue;
@@ -579,7 +593,7 @@ VG_STATIC void world_routes_update( world_instance *world )
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
       
-      int target = route->active_checkpoint == 0xffffffff? 0: 1;
+      int target = route->active_checkpoint == 0xffff? 0: 1;
       route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
    }
 }
@@ -629,6 +643,83 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
       mdl_draw_submesh( &route->sm );
    }
 
+   /* timers
+    * ---------------------------------------------------- */
+   if( layer_depth == 0 ){
+      font3d_bind( &test_font, cam );
+
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
+
+         if( route->active_checkpoint != 0xffff ){
+            v4f colour;
+            float brightness = 0.3f + world->ub_lighting.g_day_phase;
+            v3_muls( route->colour, brightness, colour );
+            colour[3] = 1.0f-route->factive;
+
+            shader_model_font_uColour( colour );
+
+            u32 next = route->active_checkpoint+1+layer_depth;
+                next = next % route->checkpoints_count;
+                next += route->checkpoints_start;
+
+            ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+            ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+
+            
+            u32 j=0;
+            for( ; j<4; j++ ){
+               if( gate->routes[j] == i ){
+                  break;
+               }
+            }
+            float h0 = 0.8f,
+                  h1 = 1.2f,
+                  depth = 0.4f,
+                  size = 0.4f;
+
+            char text[256];
+
+            if( route->valid_checkpoints >= route->checkpoints_count ){
+               double lap_time = world_global.time - route->timing_base;
+               snprintf( text, 255, "%.1f", lap_time );
+            }
+            else{
+               snprintf( text, 255, "%hu/%hu", route->valid_checkpoints,
+                                               route->checkpoints_count );
+            }
+
+            float align_r = font3d_string_width( &test_font, 0, text ) * size;
+
+            v3f positions[] = {
+               { -0.92f, h0, depth },
+               {  0.92f - align_r, h0, depth },
+               { -0.92f, h1, depth },
+               {  0.92f - align_r, h1, depth },
+            };
+
+            ent_gate *dest = mdl_arritm( &world->ent_gate, gate->target );
+
+            if( dest->route_count == 1 ){
+               positions[0][0] = -align_r*0.5f;
+               positions[0][1] = h1;
+            }
+
+            m4x3f model;
+            m3x3_copy( gate->to_world, model );
+            float ratio = v3_length(model[0]) / v3_length(model[1]);
+
+            m3x3_scale( model, (v3f){ size, size*ratio, 0.1f } );
+            m4x3_mulv( gate->to_world, positions[j], model[3] );
+
+            font3d_simple_draw( &test_font, 0, text, cam, model );
+         }
+      }
+   }
+
+   /* gate markers 
+    * ---------------------------------------------------- */
+
    shader_model_gate_use();
    shader_model_gate_uPv( cam->mtx.pv );
    shader_model_gate_uCam( cam->pos );
@@ -645,7 +736,7 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
-      if( route->active_checkpoint != 0xffffffff ){
+      if( route->active_checkpoint != 0xffff ){
          v4f colour;
          float brightness = 0.3f + world->ub_lighting.g_day_phase;
          v3_muls( route->colour, brightness, colour );