surface props
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.h
index 97fc557b604201517f4240a43a15f4c20cf4715b..5a7c07b36df0b154c921a3970fd050eaafb19d63 100644 (file)
@@ -1119,7 +1119,7 @@ VG_STATIC void world_routes_update(void)
    }
 }
 
-VG_STATIC void bind_terrain_textures(void);
+VG_STATIC void bind_terrain_noise(void);
 VG_STATIC void render_world_routes( m4x4f projection, v3f camera )
 {
    m4x3f identity_matrix;
@@ -1128,7 +1128,7 @@ VG_STATIC void render_world_routes( m4x4f projection, v3f camera )
    shader_route_use();
    shader_route_uTexGarbage(0);
    shader_link_standard_ub( _shader_route.id, 2 );
-   bind_terrain_textures();
+   bind_terrain_noise();
 
    shader_route_uPv( projection );
    shader_route_uMdl( identity_matrix );