scene_copy_slice( world->scene_lines, &route->sm );
}
-VG_STATIC void world_scene_compute_light_clusters( world_instance *world,
- scene *sc );
/*
* Create the strips of colour that run through the world along course paths
*/
for( u32 i=0; i<world->route_count; i++ )
world_routes_create_mesh( world, i );
- world_scene_compute_light_clusters( world, world->scene_lines );
-
vg_acquire_thread_sync();
{
scene_upload( world->scene_lines, &world->mesh_route_lines );