#include "font.h"
#include "pointcloud.h"
#include "gui.h"
+#include "steam.h"
#include "shaders/scene_route.h"
#include "shaders/routeui.h"
ti->push = 1;
if( ti->achievement_id ){
-#if 0
steam_set_achievement( ti->achievement_id );
steam_store_achievements();
-#endif
}
}
else{