#include "world_routes.h"
#include "world_gate.h"
#include "world_load.h"
-#include "highscores.h"
#include "network.h"
#include "font.h"
vg_info( "Generating route meshes\n" );
vg_async_stall();
- vg_rand_seed( 2000 );
vg_async_item *call_scene = scene_alloc_async( &world->scene_lines,
&world->mesh_route_lines,
200000, 300000 );
rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
for( int i=0; i<rb_contact_count; i++ ){
- rb_contact_restitution( rb_contact_buffer+i, vg_randf64() );
+ rb_contact_restitution( rb_contact_buffer+i, vg_randf64(&vg.rand) );
}
for( int i=0; i<6; i++ ){
text->gate = gate;
text->route = route;
- if( route->valid_checkpoints >= route->checkpoints_count ){
+ vg_str str;
+ vg_strnull( &str, text->text, sizeof(text->text) );
+
+ if( route->valid_checkpoints >= route->checkpoints_count )
+ {
double lap_time = world_static.time - route->timing_base,
time_centiseconds = lap_time * 100.0;
seconds %= 60;
minutes %= 60;
- if( minutes > 9 ) minutes = 9;
+ if( minutes > 9 )
+ minutes = 9;
- int j=0;
- if( minutes ){
- highscore_intr( text->text, minutes, 1, ' ' ); j++;
- text->text[j++] = ':';
+ if( minutes )
+ {
+ vg_strcati32r( &str, minutes, 1, ' ' );
+ vg_strcatch( &str, ':' );
}
- if( seconds >= 10 || minutes ){
- highscore_intr( text->text+j, seconds, 2, '0' ); j+=2;
+ if( seconds >= 10 || minutes )
+ {
+ vg_strcati32r( &str, seconds, 2, '0' );
}
- else{
- highscore_intr( text->text+j, seconds, 1, '0' ); j++;
+ else
+ {
+ vg_strcati32r( &str, seconds, 1, '0' );
}
- text->text[j++] = '.';
- highscore_intr( text->text+j, centiseconds, 1, '0' ); j++;
- text->text[j] = '\0';
+ vg_strcatch( &str, '.' );
+ vg_strcati32r( &str, centiseconds, 1, '0' );
}
- else{
- highscore_intr( text->text, route->valid_checkpoints, 1, ' ' );
- text->text[1] = '/';
- highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' );
- text->text[3] = '\0';
+ else
+ {
+ vg_strcati32r( &str, route->valid_checkpoints, 1, ' ' );
+ vg_strcatch( &str, '/' );
+ vg_strcati32r( &str, route->checkpoints_count + 1, 1, ' ' );
}
gui_font3d.font = &gui.font;
v3_muls( origin, -1.0f, particle->mlocal[3] );
v3_copy( world_co, particle->obj.rb.co );
- v3_muls( imp_v, 1.0f+vg_randf64(), particle->obj.rb.v );
+ v3_muls( imp_v, 1.0f+vg_randf64(&vg.rand), particle->obj.rb.v );
particle->obj.rb.v[1] += 2.0f;
v4_copy( q, particle->obj.rb.q );
- particle->obj.rb.w[0] = vg_randf64()*2.0f-1.0f;
- particle->obj.rb.w[1] = vg_randf64()*2.0f-1.0f;
- particle->obj.rb.w[2] = vg_randf64()*2.0f-1.0f;
+ particle->obj.rb.w[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ particle->obj.rb.w[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
+ particle->obj.rb.w[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
particle->obj.type = k_rb_shape_sphere;
particle->obj.inf.sphere.radius = r*0.6f;
- rb_init_object( &particle->obj );
+ rb_init_object( &particle->obj, 1.0f );
}
offset[0] += glyph->size[0];
}
for( u32 j=0; j<4; j++ ){
if( gate->routes[j] == run_id ){
m4x3f mmdl;
- ent_gate_get_mdl_mtx( gate, mmdl );
+ m4x3_copy( gate->to_world, mmdl );
+ m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
+ gate->dimensions[1], 1.0f } );
+
m4x3_mul( world_mmdl, mmdl, mmdl );
shader_model_gate_uMdl( mmdl );
mdl_draw_submesh( &world_gates.sm_marker[j] );