#include "shaders/scene_route.h"
#include "shaders/routeui.h"
+#include "ent_region.h"
static void world_routes_clear( world_instance *world )
{
world_static.last_use = 0.0;
}
-static void world_routes_time_lap( world_instance *world, ent_route *route )
-{
+static void world_routes_time_lap( world_instance *world, ent_route *route ){
vg_info( "------- time lap %s -------\n",
mdl_pstr(&world->meta,route->pstr_name) );
double start_time = 0.0;
u32 last_version=0;
- u32 valid_count=0;
- int clean = 1;
+ u32 valid_sections=0;
+ int clean = !localplayer.rewinded_since_last_gate;
for( u32 i=0; i<route->checkpoints_count; i++ ){
u32 cpid = (i+route->active_checkpoint) % route->checkpoints_count;
if( i == 0 )
start_time = rg->timing_time;
else{
- if( last_version+1 == rg->timing_version ) valid_count ++;
- else valid_count = 0;
+ if( last_version+1 == rg->timing_version ) valid_sections ++;
+ else valid_sections = 0;
}
last_version = rg->timing_version;
vg_info( "%u %f [%s]\n", rg->timing_version, rg->timing_time,
- (rg->flags & k_ent_gate_clean_pass)? "CLEAN": "-----");
+ i? ((rg->flags & k_ent_gate_clean_pass)? "CLEAN": " "):
+ " N/A ");
if( !(rg->flags & k_ent_gate_clean_pass) )
clean = 0;
}
if( world_static.current_run_version == last_version+1 ){
- valid_count ++;
+ valid_sections ++;
if( route->checkpoints_count == 1 ){
route->timing_base = world_static.time;
}
}
- else valid_count = 0;
+ else valid_sections = 0;
- vg_info( "%u %f\n", world_static.current_run_version, world_static.time );
+ vg_info( "%u %f [%s]\n",
+ world_static.current_run_version, world_static.time,
+ !localplayer.rewinded_since_last_gate? "CLEAN": " " );
- if( valid_count==route->checkpoints_count ){
+ if( valid_sections==route->checkpoints_count ){
f64 lap_time = world_static.time - start_time;
if( (route->best_laptime == 0.0) || (lap_time < route->best_laptime) ){
route->best_laptime = lap_time;
- route->achievment_status |= 0x1;
-
- if( clean )
- route->achievment_status |= 0x2;
}
+ route->flags |= k_ent_route_flag_achieve_silver;
+ if( clean ) route->flags |= k_ent_route_flag_achieve_gold;
+ ent_region_re_eval( world );
+
/* for steam achievements. */
if( route->anon.official_track_id != 0xffffffff ){
struct track_info *ti = &track_infos[ route->anon.official_track_id ];
lap_time );
}
- route->valid_checkpoints = valid_count+1;
+ route->valid_checkpoints = valid_sections+1;
- vg_info( "valid: %u\n", valid_count );
+ vg_info( "valid sections: %u\n", valid_sections );
vg_info( "----------------------------\n" );
}
world_static.last_use = world_static.time;
ent_gate *dest = mdl_arritm( &world->ent_gate, rg->target );
- if( localplayer.rewinded_since_last_gate ){
- localplayer.rewinded_since_last_gate = 0;
- dest->flags &= ~k_ent_gate_clean_pass;
- }
- else
- dest->flags |= k_ent_gate_clean_pass;
-
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
dest->timing_version = world_static.current_run_version;
dest->timing_time = world_static.time;
+ if( localplayer.rewinded_since_last_gate ){
+ localplayer.rewinded_since_last_gate = 0;
+ dest->flags &= ~k_ent_gate_clean_pass;
+ }
+ else
+ dest->flags |= k_ent_gate_clean_pass;
+
world_static.current_run_version ++;
}
ent_route *route = mdl_arritm(&world->ent_route,i);
mdl_transform_m4x3( &route->anon.transform, route->board_transform );
+ route->flags = 0x00;
+ route->best_laptime = 0.0;
+
+ if( mdl_arrcount(&world->ent_region) )
+ route->flags |= k_ent_route_flag_out_of_zone;
+
route->anon.official_track_id = 0xffffffff;
for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
if( !strcmp(track_infos[j].name,