#include "font.h"
#include "pointcloud.h"
#include "gui.h"
+#include "steam.h"
#include "shaders/scene_route.h"
#include "shaders/routeui.h"
VG_STATIC
void world_routes_local_set_record( world_instance *world, ent_route *route,
- double lap_time )
+ f64 lap_time )
{
vg_success( " NEW LAP TIME: %f\n", lap_time );
temp.playerid = 0;
temp.points = 0;
temp.time = time_centiseconds;
-
#if 0
highscores_push_record( &temp );
#endif
ti->push = 1;
if( ti->achievement_id ){
-#if 0
steam_set_achievement( ti->achievement_id );
steam_store_achievements();
-#endif
}
}
else{