add player guide
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.c
index e83803ca71168368048b74d8609bb86de2ecbf29..d2816d111ba4a4a45ddb4dbb26224911b734ac01 100644 (file)
@@ -6,6 +6,7 @@
 #define ROUTES_C
 
 #include <time.h>
+#include "entity.h"
 #include "world_routes.h"
 #include "world_gate.h"
 #include "world_load.h"
@@ -178,7 +179,7 @@ VG_STATIC void world_routes_debug( world_instance *world )
 {
    for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
       ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
-      vg_line_pt3( rn->co, 0.25f, VG__WHITE );
+      vg_line_point( rn->co, 0.25f, VG__WHITE );
    }
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
@@ -250,15 +251,12 @@ void world_routes_pointcloud_spot( world_instance *world,
       v3_sub( point, pcbuf->boundary[0], pos );
       v3_mul( pos, inv_ext, pos );
 
-      for( u32 i=0; i<3; i++ ){
-         vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
-      }
-
       float dist = 1.0f-(v3_length(jitter));
 
-      for( u32 i=0; i<4; i++ ){
-         vert->colour[i] = colour[i] * 255.0f * dist*dist;
-      }
+      v4f final_colour;
+      v4_muls( colour, dist*dist, final_colour );
+
+      pointcloud_packvert( vert, pos, final_colour );
    }
 }
 
@@ -302,14 +300,7 @@ void world_routes_pointcloud_tower( world_instance *world,
       v3_sub( point, pcbuf->boundary[0], point );
       v3_mul( point, inv_ext, point );
 
-      /* TODO....... */
-      for( u32 i=0; i<3; i++ ){
-         vert->pos[i] = (point[i]-0.5f) * 32767.0f;
-      }
-
-      for( u32 i=0; i<4; i++ ){
-         vert->colour[i] = colour[i] * 255.0f;
-      }
+      pointcloud_packvert( vert, point, colour );
    }
 }
 
@@ -662,10 +653,6 @@ VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
          v3_sub( pt, pcbuf->boundary[0], pos );
          v3_mul( pos, inv_ext, pos );
 
-         for( u32 i=0; i<3; i++ ){
-            vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
-         }
-
          static v4f colours[] = {
             [k_surface_prop_concrete] = { 0.13, 0.15, 0.17, 1.0 },
             [k_surface_prop_grass]    = { 0.07, 0.1, 0.14, 1.0 },
@@ -675,16 +662,13 @@ VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
          };
 
          v4f col = {0.0f,0.0f,0.0f,0.0f};
-         if( surf->info.surface_prop < vg_list_size(colours) ){
+         if( surf->info.surface_prop < vg_list_size(colours) )
             v4_copy( colours[surf->info.surface_prop], col );
-         }
 
          f32 brightness = v3_dot(vn,light_dir)*0.5f+0.5f;
          v3_muls( col, brightness, col );
 
-         for( u32 j=0; j<4; j++ ){
-            vert->colour[j] = col[j] * 255.0f;
-         }
+         pointcloud_packvert( vert, pos, col );
       }
    }
 
@@ -753,13 +737,7 @@ VG_STATIC void world_routes_surface_grid( world_instance *world,
                   v3_sub( hit, pcbuf->boundary[0], co );
                   v3_mul( co, inv_ext, co );
 
-                  for( u32 i=0; i<3; i++ ){
-                     vert->pos[i] = (co[i]-0.5f) * 32767.0f;
-                  }
-
-                  for( u32 i=0; i<4; i++ ){
-                     vert->colour[i] = colour[i] * 255.0f;
-                  }
+                  pointcloud_packvert( vert, co, colour );
                }
             }
          }