#define ROUTES_C
#include <time.h>
+#include "entity.h"
#include "world_routes.h"
#include "world_gate.h"
#include "world_load.h"
{
for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
- vg_line_pt3( rn->co, 0.25f, VG__WHITE );
+ vg_line_point( rn->co, 0.25f, VG__WHITE );
}
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
v3_sub( point, pcbuf->boundary[0], pos );
v3_mul( pos, inv_ext, pos );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
- }
-
float dist = 1.0f-(v3_length(jitter));
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f * dist*dist;
- }
+ v4f final_colour;
+ v4_muls( colour, dist*dist, final_colour );
+
+ pointcloud_packvert( vert, pos, final_colour );
}
}
v3_sub( point, pcbuf->boundary[0], point );
v3_mul( point, inv_ext, point );
- /* TODO....... */
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (point[i]-0.5f) * 32767.0f;
- }
-
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f;
- }
+ pointcloud_packvert( vert, point, colour );
}
}
v3_sub( pt, pcbuf->boundary[0], pos );
v3_mul( pos, inv_ext, pos );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
- }
-
static v4f colours[] = {
[k_surface_prop_concrete] = { 0.13, 0.15, 0.17, 1.0 },
[k_surface_prop_grass] = { 0.07, 0.1, 0.14, 1.0 },
};
v4f col = {0.0f,0.0f,0.0f,0.0f};
- if( surf->info.surface_prop < vg_list_size(colours) ){
+ if( surf->info.surface_prop < vg_list_size(colours) )
v4_copy( colours[surf->info.surface_prop], col );
- }
f32 brightness = v3_dot(vn,light_dir)*0.5f+0.5f;
v3_muls( col, brightness, col );
- for( u32 j=0; j<4; j++ ){
- vert->colour[j] = col[j] * 255.0f;
- }
+ pointcloud_packvert( vert, pos, col );
}
}
v3_sub( hit, pcbuf->boundary[0], co );
v3_mul( co, inv_ext, co );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (co[i]-0.5f) * 32767.0f;
- }
-
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f;
- }
+ pointcloud_packvert( vert, co, colour );
}
}
}
if( world_loader.reg ){
/* Don't want to override the one we get from the workshop */
- if( world_loader.reg->workshop_id ) return;
+ if( world_loader.reg->alias.workshop_id ) return;
addon_get_content_folder( world_loader.reg, &path );
}