ui frosting info
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.c
index 9dc678ebd918065786d0e960db03a2cdb9b8a2ec..ca072e62985290569c6a7d780e2ed0b588efea99 100644 (file)
@@ -21,6 +21,7 @@
 
 #include "shaders/scene_route.h"
 #include "shaders/routeui.h"
+#include "ent_region.h"
 
 static void world_routes_clear( world_instance *world )
 {
@@ -39,15 +40,17 @@ static void world_routes_clear( world_instance *world )
    world_static.last_use = 0.0;
 }
 
-static void world_routes_time_lap( world_instance *world, ent_route *route )
-{
+static void world_routes_time_lap( world_instance *world, ent_route *route ){
    vg_info( "------- time lap %s -------\n", 
             mdl_pstr(&world->meta,route->pstr_name) );
 
    double start_time = 0.0;
    u32 last_version=0;
+   f64 last_time = 0.0;
+   ent_checkpoint *last_cp = NULL;
 
-   u32 valid_count=0;
+   u32 valid_sections=0;
+   int clean = !localplayer.rewinded_since_last_gate;
 
    for( u32 i=0; i<route->checkpoints_count; i++ ){
       u32 cpid  = (i+route->active_checkpoint) % route->checkpoints_count;
@@ -64,29 +67,52 @@ static void world_routes_time_lap( world_instance *world, ent_route *route )
       if( i == 0 )
          start_time = rg->timing_time;
       else{
-         if( last_version+1 == rg->timing_version ) valid_count ++;
-         else valid_count = 0;
+         if( last_version+1 == rg->timing_version ) valid_sections ++;
+         else valid_sections = 0;
       }
 
+      vg_info( "%u %f [%s]\n", rg->timing_version, rg->timing_time,
+            i? ((rg->flags & k_ent_gate_clean_pass)? "CLEAN": "     "):
+                " N/A ");
+
+      if( !(rg->flags & k_ent_gate_clean_pass) )
+         clean = 0;
+
       last_version = rg->timing_version;
-      vg_info( "%u %f\n", rg->timing_version, rg->timing_time );
+      last_time = rg->timing_time;
+      last_cp = cp;
    }
 
    if( world_static.current_run_version == last_version+1 ){
-      valid_count ++;
+      valid_sections ++;
 
       if( route->checkpoints_count == 1 ){
          route->timing_base = world_static.time;
       }
+
+      f32 section = world_static.time - last_time;
+      if( (section < last_cp->best_time) || (last_cp->best_time == 0.0f) ){
+         last_cp->best_time = section;
+      }
    }
-   else valid_count = 0;
+   else valid_sections = 0;
 
-   vg_info( "%u %f\n", world_static.current_run_version, world_static.time );
+   vg_info( "%u %f [%s]\n", 
+            world_static.current_run_version, world_static.time,
+           !localplayer.rewinded_since_last_gate? "CLEAN": "     " );
 
-   if( valid_count==route->checkpoints_count ){
+   if( valid_sections==route->checkpoints_count ){
       f64 lap_time = world_static.time - start_time;
-      //world_routes_local_set_record( world, route, lap_time );
 
+      if( (route->best_laptime == 0.0) || (lap_time < route->best_laptime) ){
+         route->best_laptime = lap_time;
+      }
+
+      route->flags |= k_ent_route_flag_achieve_silver;
+      if( clean ) route->flags |= k_ent_route_flag_achieve_gold;
+      ent_region_re_eval( world );
+
+      /* for steam achievements. */
       if( route->anon.official_track_id != 0xffffffff ){
          struct track_info *ti = &track_infos[ route->anon.official_track_id ];
          if( ti->achievement_id ){
@@ -105,10 +131,13 @@ static void world_routes_time_lap( world_instance *world, ent_route *route )
                                lap_time );
    }
 
-   route->valid_checkpoints = valid_count+1;
+   route->valid_checkpoints = valid_sections+1;
 
-   vg_info( "valid: %u\n", valid_count );
+   vg_info( "valid sections: %u\n", valid_sections );
    vg_info( "----------------------------\n" );
+
+   route->ui_residual = 1.0f;
+   route->ui_residual_block_w = route->ui_first_block_width;
 }
 
 /*
@@ -148,6 +177,13 @@ static void world_routes_activate_entry_gate( world_instance *world,
    dest->timing_version = world_static.current_run_version;
    dest->timing_time = world_static.time;
 
+   if( localplayer.rewinded_since_last_gate ){
+      localplayer.rewinded_since_last_gate = 0;
+      dest->flags &= ~k_ent_gate_clean_pass;
+   }
+   else
+      dest->flags |= k_ent_gate_clean_pass;
+
    world_static.current_run_version ++;
 }
 
@@ -279,8 +315,8 @@ void world_routes_place_curve( world_instance *world, ent_route *route,
             v3_muladds( ha.pos, up, 0.06f+gap, va.co );
             v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
 
-            scene_vert_pack_norm( &va, up );
-            scene_vert_pack_norm( &vb, up );
+            scene_vert_pack_norm( &va, up, 0.0f );
+            scene_vert_pack_norm( &vb, up, 0.0f );
 
             float t1 = (travel_length / total_length) * patch_count;
             va.uv[0] = t1;
@@ -452,7 +488,6 @@ static void world_gen_routes_generate( u32 instance_id ){
    vg_info( "Generating route meshes\n" );
    vg_async_stall();
 
-   vg_rand_seed( 2000 );
    vg_async_item *call_scene = scene_alloc_async( &world->scene_lines, 
                                                   &world->mesh_route_lines,
                                                   200000, 300000 );
@@ -519,6 +554,14 @@ static void world_gen_routes_ent_init( world_instance *world ){
       ent_route *route = mdl_arritm(&world->ent_route,i);
       mdl_transform_m4x3( &route->anon.transform, route->board_transform );
 
+      route->flags = 0x00;
+      route->best_laptime = 0.0;
+      route->ui_stopper = 0.0f;
+      route->ui_residual = 0.0f;
+      
+      if( mdl_arrcount(&world->ent_region) )
+         route->flags |= k_ent_route_flag_out_of_zone;
+
       route->anon.official_track_id = 0xffffffff;
       for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
          if( !strcmp(track_infos[j].name, 
@@ -541,7 +584,7 @@ static void world_gen_routes_ent_init( world_instance *world ){
          }
 
          if( (gate->flags & k_ent_gate_linked) &
-            !(gate->flags & k_ent_gate_nonlocal_DELETED) ){
+            !(gate->flags & k_ent_gate_nonlocal) ){
             gate = mdl_arritm(&world->ent_gate, gate->target );
 
             for( u32 k=0; k<4; k++ ){
@@ -562,6 +605,11 @@ static void world_gen_routes_ent_init( world_instance *world ){
       ent_gate *gate = mdl_arritm( &world->ent_gate, i );
    }
 
+   for( u32 i=0; i<mdl_arrcount(&world->ent_checkpoint); i++ ){
+      ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, i );
+      cp->best_time = 0.0;
+   }
+
    world_routes_clear( world );
 }
 
@@ -612,8 +660,7 @@ static void world_routes_update( world_instance *world ){
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
       
-      int target = (route->active_checkpoint == 0xffff? 0: 1) || 
-                    skaterift.activity == k_skaterift_respawning;
+      int target = route->active_checkpoint == 0xffff? 0: 1;
       route->factive = vg_lerpf( route->factive, target, 
                                  0.6f*vg.time_frame_delta );
    }
@@ -650,7 +697,7 @@ static void world_routes_fixedupdate( world_instance *world ){
    rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
 
    for( int i=0; i<rb_contact_count; i++ ){
-      rb_contact_restitution( rb_contact_buffer+i, vg_randf64() );
+      rb_contact_restitution( rb_contact_buffer+i, vg_randf64(&vg.rand) );
    }
 
    for( int i=0; i<6; i++ ){
@@ -834,13 +881,13 @@ static void world_routes_fracture( world_instance *world, ent_gate *gate,
             v3_muls( origin, -1.0f, particle->mlocal[3] );
 
             v3_copy( world_co, particle->obj.rb.co );
-            v3_muls( imp_v, 1.0f+vg_randf64(), particle->obj.rb.v );
+            v3_muls( imp_v, 1.0f+vg_randf64(&vg.rand), particle->obj.rb.v );
             particle->obj.rb.v[1] += 2.0f;
 
             v4_copy( q, particle->obj.rb.q );
-            particle->obj.rb.w[0] = vg_randf64()*2.0f-1.0f;
-            particle->obj.rb.w[1] = vg_randf64()*2.0f-1.0f;
-            particle->obj.rb.w[2] = vg_randf64()*2.0f-1.0f;
+            particle->obj.rb.w[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
+            particle->obj.rb.w[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
+            particle->obj.rb.w[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
 
             particle->obj.type = k_rb_shape_sphere;
             particle->obj.inf.sphere.radius = r*0.6f;
@@ -852,11 +899,15 @@ static void world_routes_fracture( world_instance *world, ent_gate *gate,
    }
 }
 
-static void render_gate_markers( int run_id, ent_gate *gate ){
+static void render_gate_markers( m4x3f world_mmdl, int run_id, ent_gate *gate ){
    for( u32 j=0; j<4; j++ ){
       if( gate->routes[j] == run_id ){
          m4x3f mmdl;
-         ent_gate_get_mdl_mtx( gate, mmdl );
+         m4x3_copy( gate->to_world, mmdl );
+         m3x3_scale( mmdl, (v3f){ gate->dimensions[0], 
+                                  gate->dimensions[1], 1.0f } );
+
+         m4x3_mul( world_mmdl, mmdl, mmdl );
          shader_model_gate_uMdl( mmdl );
          mdl_draw_submesh( &world_gates.sm_marker[j] );
          break;
@@ -864,25 +915,47 @@ static void render_gate_markers( int run_id, ent_gate *gate ){
    }
 }
 
-static void render_world_routes( world_instance *world, camera *cam, 
-                                    int layer_depth ){
-   m4x3f identity_matrix;
-   m4x3_identity( identity_matrix );
+static void render_world_routes( world_instance *world, 
+                                 world_instance *host_world,
+                                 m4x3f mmdl, camera *cam, 
+                                 int viewing_from_gate, int viewing_from_hub ){
 
    shader_scene_route_use();
    shader_scene_route_uTexGarbage(0);
-   world_link_lighting_ub( world, _shader_scene_route.id );
-   world_bind_position_texture( world, _shader_scene_route.id, 
+   world_link_lighting_ub( host_world, _shader_scene_route.id );
+   world_bind_position_texture( host_world, _shader_scene_route.id, 
                         _uniform_scene_route_g_world_depth, 2 );
-   world_bind_light_array( world, _shader_scene_route.id,
+   world_bind_light_array( host_world, _shader_scene_route.id,
                         _uniform_scene_route_uLightsArray, 3 );
-   world_bind_light_index( world, _shader_scene_route.id,
+   world_bind_light_index( host_world, _shader_scene_route.id,
                                  _uniform_scene_route_uLightsIndex, 4 );
    bind_terrain_noise();
 
    shader_scene_route_uPv( cam->mtx.pv );
-   shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
-   shader_scene_route_uMdl( identity_matrix );
+
+   if( viewing_from_hub ){
+      m4x4f m4mdl, pvm;
+      m4x3_expand( mmdl, m4mdl );
+      m4x4_mul( cam->mtx_prev.pv, m4mdl, pvm );
+      shader_scene_route_uMdl( mmdl );
+      shader_scene_route_uPvmPrev( pvm );
+
+      m3x3f mnormal;
+      m3x3_inv( mmdl, mnormal );
+      m3x3_transpose( mnormal, mnormal );
+      v3_normalize( mnormal[0] );
+      v3_normalize( mnormal[1] );
+      v3_normalize( mnormal[2] );
+      shader_scene_route_uNormalMtx( mnormal );
+   }
+   else{
+      shader_scene_route_uMdl( mmdl );
+      shader_scene_route_uPvmPrev( cam->mtx_prev.pv );
+      m3x3f ident;
+      m3x3_identity( ident );
+      shader_scene_route_uNormalMtx( ident );
+   }
+
    shader_scene_route_uCamera( cam->transform[3] );
 
    mesh_bind( &world->mesh_route_lines );
@@ -890,9 +963,11 @@ static void render_world_routes( world_instance *world, camera *cam,
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
 
+      f32 t = viewing_from_hub? 1.0f: route->factive;
+
       v4f colour;
-      v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, route->factive, colour );
-      colour[3] = route->factive*0.2f;
+      v3_lerp( (v3f){0.7f,0.7f,0.7f}, route->colour, t, colour );
+      colour[3] = t*0.2f;
 
       shader_scene_route_uColour( colour );
       mdl_draw_submesh( &route->sm );
@@ -900,7 +975,7 @@ static void render_world_routes( world_instance *world, camera *cam,
 
    /* timers
     * ---------------------------------------------------- */
-   if( layer_depth == 0 ){
+   if( !viewing_from_gate && !viewing_from_hub ){
       font3d_bind( &gui.font, k_font_shader_default, 0, world, cam );
 
       for( u32 i=0; i<world_render.timer_text_count; i++ ){
@@ -958,7 +1033,7 @@ static void render_world_routes( world_instance *world, camera *cam,
    glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
    glDisable( GL_CULL_FACE );
 
-   if( skaterift.activity == k_skaterift_respawning ){
+   if( viewing_from_hub ){
       for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
          ent_route *route = mdl_arritm( &world->ent_route, i );
 
@@ -970,8 +1045,8 @@ static void render_world_routes( world_instance *world, camera *cam,
 
          for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
             ent_gate *gate = mdl_arritm( &world->ent_gate, j );
-            if( !(gate->flags & k_ent_gate_nonlocal_DELETED) )
-               render_gate_markers( i, gate );
+            if( !(gate->flags & k_ent_gate_nonlocal) )
+               render_gate_markers( mmdl, i, gate );
          }
       }
    }
@@ -987,13 +1062,13 @@ static void render_world_routes( world_instance *world, camera *cam,
 
             shader_model_gate_uColour( colour );
 
-            u32 next = route->active_checkpoint+1+layer_depth;
+            u32 next = route->active_checkpoint+1+viewing_from_gate;
                 next = next % route->checkpoints_count;
                 next += route->checkpoints_start;
 
             ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
             ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
-            render_gate_markers( i, gate );
+            render_gate_markers( mmdl, i, gate );
          }
       }
    }