nametag rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.c
index 53ccb90e0bb7236d35db4bda4fc6bf895745df32..beb4c2c8f7c8e15f99c730794f407430dafd933d 100644 (file)
@@ -1023,8 +1023,7 @@ static void world_bind_light_index( world_instance *world,
                                        GLuint shader, GLuint location, 
                                        int slot );
 
-static void world_routes_update_timer_texts( world_instance *world )
-{
+static void world_routes_update_timer_texts( world_instance *world ){
    world_render.timer_text_count = 0;
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
@@ -1096,8 +1095,9 @@ static void world_routes_update_timer_texts( world_instance *world )
             highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' );
             text->text[3] = '\0';
          }
-
-         float align_r  = font3d_string_width( &gui.font, 0, text->text );
+   
+         gui_font3d.font = &gui.font;
+         float align_r  = font3d_string_width( 0, text->text );
                align_r *= size;
 
          v3f positions[] = {
@@ -1237,7 +1237,7 @@ static void render_world_routes( world_instance *world, camera *cam,
    /* timers
     * ---------------------------------------------------- */
    if( layer_depth == 0 ){
-      font3d_bind( &gui.font, cam );
+      font3d_bind( &gui.font, k_font_shader_default, 0, world, cam );
 
       for( u32 i=0; i<world_render.timer_text_count; i++ ){
          struct timer_text *text = &world_render.timer_texts[i];
@@ -1248,8 +1248,7 @@ static void render_world_routes( world_instance *world, camera *cam,
          colour[3] = 1.0f-text->route->factive;
 
          shader_model_font_uColour( colour );
-         font3d_simple_draw( &gui.font, 0, k_font_shader_default,
-                              text->text, cam, text->transform );
+         font3d_simple_draw( 0, text->text, cam, text->transform );
       }
 
       shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} );