#define ROUTES_C
#include <time.h>
+#include "entity.h"
#include "world_routes.h"
#include "world_gate.h"
#include "world_load.h"
#include "highscores.h"
+#include "network.h"
#include "font.h"
#include "pointcloud.h"
#include "gui.h"
#include "steam.h"
+#include "network_msg.h"
+#include "network_common.h"
#include "shaders/scene_route.h"
#include "shaders/routeui.h"
-
-VG_STATIC
-void world_routes_local_set_record( world_instance *world, ent_route *route,
- double lap_time )
-{
- vg_success( " NEW LAP TIME: %f\n", lap_time );
-
- if( route->official_track_id != 0xffffffff ){
- double time_centiseconds = lap_time * 100.0;
- if( time_centiseconds > (float)0xfffe ) /* skill issue */
- return;
-
- highscore_record temp;
- temp.trackid = route->official_track_id;
- temp.datetime = time(NULL);
- temp.playerid = 0;
- temp.points = 0;
- temp.time = time_centiseconds;
-
-#if 0
- highscores_push_record( &temp );
-#endif
-
- struct track_info *ti = &track_infos[ route->official_track_id ];
- ti->push = 1;
-
- if( ti->achievement_id ){
- steam_set_achievement( ti->achievement_id );
- steam_store_achievements();
- }
- }
- else{
- vg_warn( "There is no associated track for this record...\n" );
- }
-}
-
-
-VG_STATIC void world_routes_clear( world_instance *world )
+static void world_routes_clear( world_instance *world )
{
for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
world_static.last_use = 0.0;
}
-VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
+static void world_routes_time_lap( world_instance *world, ent_route *route )
{
vg_info( "------- time lap %s -------\n",
mdl_pstr(&world->meta,route->pstr_name) );
vg_info( "%u %f\n", world_static.current_run_version, world_static.time );
if( valid_count==route->checkpoints_count ){
- double lap_time = world_static.time - start_time;
- world_routes_local_set_record( world, route, lap_time );
+ f64 lap_time = world_static.time - start_time;
+ //world_routes_local_set_record( world, route, lap_time );
+
+ if( route->anon.official_track_id != 0xffffffff ){
+ struct track_info *ti = &track_infos[ route->anon.official_track_id ];
+ if( ti->achievement_id ){
+ steam_set_achievement( ti->achievement_id );
+ steam_store_achievements();
+ }
+ }
+
+ addon_alias *alias =
+ &world_static.instance_addons[ world_static.active_instance ]->alias;
+
+ char mod_uid[ ADDON_UID_MAX ];
+ addon_alias_uid( alias, mod_uid );
+ network_publish_laptime( mod_uid,
+ mdl_pstr( &world->meta, route->pstr_name ),
+ lap_time );
}
route->valid_checkpoints = valid_count+1;
/*
* When going through a gate this is called for bookkeeping purposes
*/
-VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
+static void world_routes_activate_entry_gate( world_instance *world,
ent_gate *rg )
{
world_static.last_use = world_static.time;
/* disable all routes and leave the world */
- if( rg->type == k_gate_type_nonlocel ){
+ if( rg->flags & k_ent_gate_nonlocal ){
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
route->active_checkpoint = 0xffff;
}
/* draw lines along the paths */
-VG_STATIC void world_routes_debug( world_instance *world )
+static void world_routes_debug( world_instance *world )
{
for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
- vg_line_pt3( rn->co, 0.25f, VG__WHITE );
+ vg_line_point( rn->co, 0.25f, VG__WHITE );
}
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
}
}
-VG_STATIC
+static
void world_routes_pointcloud_spot( world_instance *world,
pointcloud_buffer *pcbuf,
v3f co, f32 radius, u32 samples, v4f colour )
v3_sub( point, pcbuf->boundary[0], pos );
v3_mul( pos, inv_ext, pos );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
- }
-
float dist = 1.0f-(v3_length(jitter));
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f * dist*dist;
- }
+ v4f final_colour;
+ v4_muls( colour, dist*dist, final_colour );
+
+ pointcloud_packvert( vert, pos, final_colour );
}
}
* /#\
* -'###`-
*/
-VG_STATIC
+static
void world_routes_pointcloud_tower( world_instance *world,
pointcloud_buffer *pcbuf,
v3f co, f32 radius, f32 height,
v3_sub( point, pcbuf->boundary[0], point );
v3_mul( point, inv_ext, point );
- /* TODO....... */
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (point[i]-0.5f) * 32767.0f;
- }
-
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f;
- }
+ pointcloud_packvert( vert, point, colour );
}
}
-VG_STATIC
+static
void world_routes_place_curve( world_instance *world, ent_route *route,
v4f h[3], v3f n0, v3f n2, scene_context *scene,
pointcloud_buffer *pcbuf )
ha.dist = 8.0f;
hb.dist = 8.0f;
- int resa = ray_world( world, sa, down, &ha ),
- resb = ray_world( world, sb, down, &hb );
+ int resa = ray_world( world, sa, down, &ha, k_material_flag_ghosts ),
+ resb = ray_world( world, sb, down, &hb, k_material_flag_ghosts );
if( pcbuf && resa ){
world_routes_pointcloud_spot( world, pcbuf, ha.pos,
}
}
-VG_STATIC void world_routes_gen_meshes( world_instance *world, u32 route_id,
+static void world_routes_gen_meshes( world_instance *world, u32 route_id,
scene_context *sc,
pointcloud_buffer *pcbuf )
{
scene_copy_slice( sc, &route->sm );
}
-VG_STATIC
+static
struct world_surface *world_tri_index_surface( world_instance *world,
u32 index );
-VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
+static f64 world_routes_scatter_surface_points( world_instance *world,
pointcloud_buffer *pcbuf,
f32 rate )
{
v3_sub( pt, pcbuf->boundary[0], pos );
v3_mul( pos, inv_ext, pos );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
- }
-
static v4f colours[] = {
[k_surface_prop_concrete] = { 0.13, 0.15, 0.17, 1.0 },
[k_surface_prop_grass] = { 0.07, 0.1, 0.14, 1.0 },
};
v4f col = {0.0f,0.0f,0.0f,0.0f};
- if( surf->info.surface_prop < vg_list_size(colours) ){
+ if( surf->info.surface_prop < vg_list_size(colours) )
v4_copy( colours[surf->info.surface_prop], col );
- }
f32 brightness = v3_dot(vn,light_dir)*0.5f+0.5f;
v3_muls( col, brightness, col );
- for( u32 j=0; j<4; j++ ){
- vert->colour[j] = col[j] * 255.0f;
- }
+ pointcloud_packvert( vert, pos, col );
}
}
return total_area;
}
-VG_STATIC void world_routes_surface_grid( world_instance *world,
+static void world_routes_surface_grid( world_instance *world,
pointcloud_buffer *pcbuf )
{
i32 const k_gridlines = 32,
u32 *tri = &world->scene_geo.arrindices[ idx*3 ];
v3f vs[3];
+ u16 mask = k_material_flag_preview_visibile;
+ if( !(world->scene_geo.arrvertices[tri[0]].flags & mask) )
+ continue;
+
for( u32 i=0; i<3; i++ ){
v3_copy( world->scene_geo.arrvertices[tri[i]].co, vs[i] );
}
f32 t;
if( ray_tri( vs, ro, dir, &t ) ){
v3_muladds( ro, dir, t, hit );
- struct world_surface *m1 =
- world_tri_index_surface( world, tri[0] );
-
- if( !(m1->info.flags & k_material_flag_preview_visibile) )
- continue;
if( world->water.enabled )
if( hit[1] < world->water.height )
v3_sub( hit, pcbuf->boundary[0], co );
v3_mul( co, inv_ext, co );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (co[i]-0.5f) * 32767.0f;
- }
-
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f;
- }
+ pointcloud_packvert( vert, co, colour );
}
}
}
}
}
+static void world_write_preview( addon_reg *reg, pointcloud_buffer *pcbuf ){
+ if( reg->alias.workshop_id ) return;
+
+ /*
+ * FIXME: BUG: cannot correctly handle workshop because there is a stalling
+ * call below, which deadlocks the scene upload. TODO: improve the async
+ * stack to handle out of order execution. MAYBE
+ */
+
+ char path_buf[4096];
+ vg_str path;
+ vg_strnull( &path, path_buf, 4096 );
+
+ addon_get_content_folder( reg, &path );
+ vg_strcat( &path, "/preview.bin" );
+
+ if( !vg_strgood( &path ) ) vg_fatal_error( "Path too long\n" );
+ FILE *fp = fopen( path_buf, "wb" );
+ if( !fp ) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf );
+
+ fwrite( pcbuf, sizeof(struct pointcloud_buffer) +
+ sizeof(struct pointcloud_vert)*pcbuf->count, 1, fp );
+ fclose( fp );
+ vg_info( "written %s\n", path_buf );
+}
+
/*
* Create the strips of colour that run through the world along course paths
*/
-VG_STATIC void world_gen_routes_generate(void)
-{
- world_instance *world = world_loading_instance();
+static void world_gen_routes_generate( u32 instance_id ){
+ world_instance *world = &world_static.instances[ instance_id ];
vg_info( "Generating route meshes\n" );
vg_async_stall();
vg_async_item *call_pointcloud = NULL;
pointcloud_buffer *pcbuf = NULL;
- if( world_loader.generate_point_cloud ){
+ if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){
call_pointcloud = vg_async_alloc(
sizeof(pointcloud_buffer) +
sizeof(pointcloud_vert)*POINTCLOUD_POINTS );
world_routes_gen_meshes( world, i, &world->scene_lines, pcbuf );
}
- if( world_loader.generate_point_cloud ){
+ if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){
f64 area = 0.0;
+
area = world_routes_scatter_surface_points( world, pcbuf, 16.0f );
world_routes_surface_grid( world, pcbuf );
(v4f){0.2f,0.2f,0.2f,1.0f} );
}
- vg_info( "Distrubuted %u points over %fkm^2!\n",
+ vg_info( "Distributed %u points over %fkm^2!\n",
pcbuf->count, area/1e6f );
- if( world_loader.location == k_world_load_type_local ){
- char path_buf[4096];
- vg_str path;
- vg_strnull( &path, path_buf, 4096 );
- vg_strcat( &path, "maps/" );
- vg_strcat( &path, world_loader.name );
- vg_strcat( &path, "/preview.bin" );
-
- if( !vg_strgood( &path ) ) vg_fatal_error( "Path too long\n" );
- FILE *fp = fopen( path_buf, "wb" );
- if( !fp ) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf );
-
- fwrite( pcbuf, sizeof(pcbuf) +
- sizeof(struct pointcloud_vert)*pcbuf->count, 1, fp );
- fclose( fp );
- }
-
+ world_write_preview( world_static.instance_addons[ instance_id ], pcbuf );
vg_async_dispatch( call_pointcloud, async_pointcloud_sub );
}
}
/* load all routes from model header */
-VG_STATIC void world_gen_routes_ent_init(void)
-{
- world_instance *world = world_loading_instance();
+static void world_gen_routes_ent_init( world_instance *world ){
vg_info( "Initializing routes\n" );
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm(&world->ent_route,i);
- mdl_transform_m4x3( &route->transform, route->board_transform );
+ mdl_transform_m4x3( &route->anon.transform, route->board_transform );
- route->official_track_id = 0xffffffff;
+ route->anon.official_track_id = 0xffffffff;
for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
if( !strcmp(track_infos[j].name,
mdl_pstr(&world->meta,route->pstr_name))){
- route->official_track_id = j;
+ route->anon.official_track_id = j;
}
}
}
}
- if( gate->type == k_gate_type_teleport ){
+ if( (gate->flags & k_ent_gate_linked) &
+ !(gate->flags & k_ent_gate_nonlocal) ){
gate = mdl_arritm(&world->ent_gate, gate->target );
for( u32 k=0; k<4; k++ ){
world_routes_clear( world );
}
+static void world_routes_recv_scoreboard( world_instance *world,
+ vg_msg *body, u32 route_id,
+ enum request_status status ){
+ if( route_id >= mdl_arrcount( &world->ent_route ) ){
+ vg_error( "Scoreboard route_id out of range (%u)\n", route_id );
+ return;
+ }
+
+ struct leaderboard_cache *board = &world->leaderboard_cache[ route_id ];
+ board->status = status;
+
+ if( body == NULL )
+ board->data_len = 0;
+
+ if( body->max > NETWORK_LEADERBOARD_MAX_SIZE ){
+ vg_error( "Scoreboard leaderboard too big (%u>%u)\n", body->max,
+ NETWORK_LEADERBOARD_MAX_SIZE );
+ return;
+ }
+
+ memcpy( board->data, body->buf, body->max );
+ board->data_len = body->max;
+}
+
/*
* -----------------------------------------------------------------------------
* Events
* -----------------------------------------------------------------------------
*/
-VG_STATIC void world_routes_init(void)
-{
+static void world_routes_init(void){
world_static.current_run_version = 200;
world_static.time = 300.0;
world_static.last_use = 0.0;
shader_routeui_register();
}
-VG_STATIC void world_routes_update( world_instance *world )
-{
+static void world_routes_update( world_instance *world ){
world_static.time += vg.time_delta;
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
- int target = route->active_checkpoint == 0xffff? 0: 1;
- route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
+ int target = (route->active_checkpoint == 0xffff? 0: 1) ||
+ skaterift.activity == k_skaterift_respawning;
+ route->factive = vg_lerpf( route->factive, target,
+ 0.6f*vg.time_frame_delta );
}
for( u32 i=0; i<world_render.text_particle_count; i++ ){
}
}
-VG_STATIC void world_routes_fixedupdate( world_instance *world )
-{
+static void world_routes_fixedupdate( world_instance *world ){
rb_solver_reset();
for( u32 i=0; i<world_render.text_particle_count; i++ ){
int l = rb_sphere__scene( particle->obj.rb.to_world,
&particle->obj.inf.sphere,
- NULL, &world->rb_geo.inf.scene, buf );
+ NULL, &world->rb_geo.inf.scene, buf,
+ k_material_flag_ghosts );
for( int j=0; j<l; j++ ){
buf[j].rba = &particle->obj.rb;
}
}
-VG_STATIC void bind_terrain_noise(void);
-VG_STATIC void world_bind_light_array( world_instance *world,
+static void bind_terrain_noise(void);
+static void world_bind_light_array( world_instance *world,
GLuint shader, GLuint location,
int slot );
-VG_STATIC void world_bind_light_index( world_instance *world,
+static void world_bind_light_index( world_instance *world,
GLuint shader, GLuint location,
int slot );
-VG_STATIC void world_routes_update_timer_texts( world_instance *world )
-{
+static void world_routes_update_timer_texts( world_instance *world ){
world_render.timer_text_count = 0;
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' );
text->text[3] = '\0';
}
-
- float align_r = font3d_string_width( &gui.font, 0, text->text );
+
+ gui_font3d.font = &gui.font;
+ float align_r = font3d_string_width( 0, text->text );
align_r *= size;
v3f positions[] = {
positions[0][1] = h1;
}
- m3x3_copy( gate->to_world, text->transform );
+ m4x3f mmdl;
+ ent_gate_get_mdl_mtx( gate, mmdl );
+
+ m3x3_copy( mmdl, text->transform );
float ratio = v3_length(text->transform[0]) /
v3_length(text->transform[1]);
m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );
- m4x3_mulv( gate->to_world, positions[j], text->transform[3] );
+ m4x3_mulv( mmdl, positions[j], text->transform[3] );
}
}
}
-VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+static void world_routes_fracture( world_instance *world, ent_gate *gate,
v3f imp_co, v3f imp_v )
{
world_render.text_particle_count = 0;
}
}
-VG_STATIC void render_world_routes( world_instance *world, camera *cam,
- int layer_depth )
-{
+static void render_gate_markers( int run_id, ent_gate *gate ){
+ for( u32 j=0; j<4; j++ ){
+ if( gate->routes[j] == run_id ){
+ m4x3f mmdl;
+ ent_gate_get_mdl_mtx( gate, mmdl );
+ shader_model_gate_uMdl( mmdl );
+ mdl_draw_submesh( &world_gates.sm_marker[j] );
+ break;
+ }
+ }
+}
+
+static void render_world_routes( world_instance *world, camera *cam,
+ int layer_depth ){
m4x3f identity_matrix;
m4x3_identity( identity_matrix );
/* timers
* ---------------------------------------------------- */
if( layer_depth == 0 ){
- font3d_bind( &gui.font, cam );
+ font3d_bind( &gui.font, k_font_shader_default, 0, world, cam );
for( u32 i=0; i<world_render.timer_text_count; i++ ){
struct timer_text *text = &world_render.timer_texts[i];
colour[3] = 1.0f-text->route->factive;
shader_model_font_uColour( colour );
- font3d_simple_draw( &gui.font, 0, text->text, cam, text->transform );
+ font3d_simple_draw( 0, text->text, cam, text->transform );
}
shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} );
/* skip writing into the motion vectors for this */
glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+ glDisable( GL_CULL_FACE );
- for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
- ent_route *route = mdl_arritm( &world->ent_route, i );
+ if( skaterift.activity == k_skaterift_respawning ){
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
- if( route->active_checkpoint != 0xffff ){
v4f colour;
- float brightness = 0.3f + world->ub_lighting.g_day_phase;
- v3_muls( route->colour, brightness, colour );
- colour[3] = 1.0f-route->factive;
+ v3_muls( route->colour, 1.6666f, colour );
+ colour[3] = 0.0f;
shader_model_gate_uColour( colour );
- u32 next = route->active_checkpoint+1+layer_depth;
- next = next % route->checkpoints_count;
- next += route->checkpoints_start;
+ for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, j );
+ if( !(gate->flags & k_ent_gate_nonlocal) )
+ render_gate_markers( i, gate );
+ }
+ }
+ }
+ else{
+ for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+ ent_route *route = mdl_arritm( &world->ent_route, i );
- ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
- ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
- shader_model_gate_uMdl( gate->to_world );
+ if( route->active_checkpoint != 0xffff ){
+ v4f colour;
+ float brightness = 0.3f + world->ub_lighting.g_day_phase;
+ v3_muls( route->colour, brightness, colour );
+ colour[3] = 1.0f-route->factive;
- for( u32 j=0; j<4; j++ ){
- if( gate->routes[j] == i ){
- mdl_draw_submesh( &world_gates.sm_marker[j] );
- break;
- }
+ shader_model_gate_uColour( colour );
+
+ u32 next = route->active_checkpoint+1+layer_depth;
+ next = next % route->checkpoints_count;
+ next += route->checkpoints_start;
+
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+ render_gate_markers( i, gate );
}
}
}
+ glEnable( GL_CULL_FACE );
glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } );
}