#include "pointcloud.h"
#include "gui.h"
#include "steam.h"
+#include "network_msg.h"
+#include "network_common.h"
#include "shaders/scene_route.h"
#include "shaders/routeui.h"
}
}
- addon_alias *alias = &world_static.addon_hub->alias;
- if( world_static.active_instance )
- alias = &world_static.addon_client->alias;
+ addon_alias *alias =
+ &world_static.instance_addons[ world_static.active_instance ]->alias;
- /* TODO: we should probably generate this once. and also ditch
- * sub-worlds */
char mod_uid[ ADDON_UID_MAX ];
- addon_alias_uid( &world_static.addon_client->alias, mod_uid );
+ addon_alias_uid( alias, mod_uid );
network_publish_laptime( mod_uid,
mdl_pstr( &world->meta, route->pstr_name ),
lap_time );
vg_info( "Distributed %u points over %fkm^2!\n",
pcbuf->count, area/1e6f );
- world_write_preview( instance_id? world_static.addon_client:
- world_static.addon_hub,
- pcbuf );
+ world_write_preview( world_static.instance_addons[ instance_id ], pcbuf );
vg_async_dispatch( call_pointcloud, async_pointcloud_sub );
}
world_routes_clear( world );
}
+static void world_routes_recv_scoreboard( world_instance *world,
+ vg_msg *body, u32 route_id,
+ enum request_status status ){
+ if( route_id >= mdl_arrcount( &world->ent_route ) ){
+ vg_error( "Scoreboard route_id out of range (%u)\n", route_id );
+ return;
+ }
+
+ struct leaderboard_cache *board = &world->leaderboard_cache[ route_id ];
+ board->status = status;
+
+ if( body == NULL )
+ board->data_len = 0;
+
+ if( body->max > NETWORK_LEADERBOARD_MAX_SIZE ){
+ vg_error( "Scoreboard leaderboard too big (%u>%u)\n", body->max,
+ NETWORK_LEADERBOARD_MAX_SIZE );
+ return;
+ }
+
+ memcpy( board->data, body->buf, body->max );
+ board->data_len = body->max;
+}
+
/*
* -----------------------------------------------------------------------------
* Events
* -----------------------------------------------------------------------------
*/
-static void world_routes_init(void)
-{
+static void world_routes_init(void){
world_static.current_run_version = 200;
world_static.time = 300.0;
world_static.last_use = 0.0;
shader_routeui_register();
}
-static void world_routes_update( world_instance *world )
-{
+static void world_routes_update( world_instance *world ){
world_static.time += vg.time_delta;
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){