reduced shader bind code dupe & adjust skate uprighter strenght
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.c
index 00d29fdb3286cc40ac415b2133dc9a9d995fcb6d..4998cc115efa779b0d89ae4ce657326525ebec52 100644 (file)
 #include "shaders/routeui.h"
 
 
-VG_STATIC 
+static 
 void world_routes_local_set_record( world_instance *world, ent_route *route,
                                     f64 lap_time )
 {
    vg_success( "  NEW LAP TIME: %f\n", lap_time );
 
-   if( route->official_track_id != 0xffffffff ){
+   if( route->anon.official_track_id != 0xffffffff ){
       double time_centiseconds = lap_time * 100.0;
       if( time_centiseconds > (float)0xfffe )   /* skill issue */
          return;
 
-      struct track_info *ti = &track_infos[ route->official_track_id ];
+      struct track_info *ti = &track_infos[ route->anon.official_track_id ];
       highscore_record *record = &ti->record;
-      record->trackid  = route->official_track_id;
+      record->trackid  = route->anon.official_track_id;
       record->datetime = time(NULL);
       record->playerid = 0;
       record->points   = 0;
@@ -52,7 +52,7 @@ void world_routes_local_set_record( world_instance *world, ent_route *route,
 }
 
 
-VG_STATIC void world_routes_clear( world_instance *world )
+static void world_routes_clear( world_instance *world )
 {
    for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
@@ -69,7 +69,7 @@ VG_STATIC void world_routes_clear( world_instance *world )
    world_static.last_use = 0.0;
 }
 
-VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
+static void world_routes_time_lap( world_instance *world, ent_route *route )
 {
    vg_info( "------- time lap %s -------\n", 
             mdl_pstr(&world->meta,route->pstr_name) );
@@ -127,7 +127,7 @@ VG_STATIC void world_routes_time_lap( world_instance *world, ent_route *route )
 /*
  * When going through a gate this is called for bookkeeping purposes
  */
-VG_STATIC void world_routes_activate_entry_gate( world_instance *world, 
+static void world_routes_activate_entry_gate( world_instance *world, 
                                                  ent_gate *rg )
 {
    world_static.last_use = world_static.time;
@@ -175,7 +175,7 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
 }
 
 /* draw lines along the paths */
-VG_STATIC void world_routes_debug( world_instance *world )
+static void world_routes_debug( world_instance *world )
 {
    for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
       ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
@@ -224,7 +224,7 @@ VG_STATIC void world_routes_debug( world_instance *world )
    }
 }
 
-VG_STATIC 
+static 
 void world_routes_pointcloud_spot( world_instance *world, 
                                    pointcloud_buffer *pcbuf, 
                                    v3f co, f32 radius, u32 samples, v4f colour )
@@ -268,7 +268,7 @@ void world_routes_pointcloud_spot( world_instance *world,
  *   /#\
  * -'###`-
  */
-VG_STATIC 
+static 
 void world_routes_pointcloud_tower( world_instance *world, 
                                     pointcloud_buffer *pcbuf, 
                                     v3f co, f32 radius, f32 height,
@@ -304,7 +304,7 @@ void world_routes_pointcloud_tower( world_instance *world,
    }
 }
 
-VG_STATIC 
+static 
 void world_routes_place_curve( world_instance *world, ent_route *route,
                                v4f h[3], v3f n0, v3f n2, scene_context *scene,
                                pointcloud_buffer *pcbuf )
@@ -426,7 +426,7 @@ void world_routes_place_curve( world_instance *world, ent_route *route,
    }
 }
 
-VG_STATIC void world_routes_gen_meshes( world_instance *world, u32 route_id, 
+static void world_routes_gen_meshes( world_instance *world, u32 route_id, 
                                         scene_context *sc,
                                         pointcloud_buffer *pcbuf )
 {
@@ -549,11 +549,11 @@ VG_STATIC void world_routes_gen_meshes( world_instance *world, u32 route_id,
    scene_copy_slice( sc, &route->sm );
 }
 
-VG_STATIC 
+static 
 struct world_surface *world_tri_index_surface( world_instance *world, 
                                                  u32 index );
 
-VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
+static f64 world_routes_scatter_surface_points( world_instance *world,
                                                    pointcloud_buffer *pcbuf,
                                                    f32 rate )
 {
@@ -675,7 +675,7 @@ VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
    return total_area;
 }
 
-VG_STATIC void world_routes_surface_grid( world_instance *world,
+static void world_routes_surface_grid( world_instance *world,
                                           pointcloud_buffer *pcbuf )
 {
    i32 const k_gridlines = 32,
@@ -744,7 +744,7 @@ VG_STATIC void world_routes_surface_grid( world_instance *world,
    }
 }
 
-VG_STATIC void world_write_preview( addon_reg *reg, pointcloud_buffer *pcbuf ){
+static void world_write_preview( addon_reg *reg, pointcloud_buffer *pcbuf ){
    if( reg->alias.workshop_id ) return;
 
    /* 
@@ -773,7 +773,7 @@ VG_STATIC void world_write_preview( addon_reg *reg, pointcloud_buffer *pcbuf ){
 /* 
  * Create the strips of colour that run through the world along course paths
  */
-VG_STATIC void world_gen_routes_generate( u32 instance_id ){
+static void world_gen_routes_generate( u32 instance_id ){
    world_instance *world = &world_static.instances[ instance_id ];
    vg_info( "Generating route meshes\n" );
    vg_async_stall();
@@ -849,6 +849,8 @@ VG_STATIC void world_gen_routes_generate( u32 instance_id ){
 
    if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){
       f64 area = 0.0;
+
+#if VG_RELEASE
       area = world_routes_scatter_surface_points( world, pcbuf, 16.0f );
       world_routes_surface_grid( world, pcbuf );
 
@@ -859,8 +861,9 @@ VG_STATIC void world_gen_routes_generate( u32 instance_id ){
                                         2.0f, 50.0f, 128, 
                                         (v4f){0.2f,0.2f,0.2f,1.0f} );
       }
+#endif
 
-      vg_info( "Distrubuted %u points over %fkm^2!\n", 
+      vg_info( "Distributed %u points over %fkm^2!\n", 
                 pcbuf->count, area/1e6f );
 
       world_write_preview( instance_id? world_static.addon_client:
@@ -874,7 +877,7 @@ VG_STATIC void world_gen_routes_generate( u32 instance_id ){
 }
 
 /* load all routes from model header */
-VG_STATIC void world_gen_routes_ent_init( world_instance *world ){
+static void world_gen_routes_ent_init( world_instance *world ){
    vg_info( "Initializing routes\n" );
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
@@ -886,13 +889,13 @@ VG_STATIC void world_gen_routes_ent_init( world_instance *world ){
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm(&world->ent_route,i);
-      mdl_transform_m4x3( &route->transform, route->board_transform );
+      mdl_transform_m4x3( &route->anon.transform, route->board_transform );
 
-      route->official_track_id = 0xffffffff;
+      route->anon.official_track_id = 0xffffffff;
       for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
          if( !strcmp(track_infos[j].name, 
                      mdl_pstr(&world->meta,route->pstr_name))){
-            route->official_track_id = j;
+            route->anon.official_track_id = j;
          }
       }
 
@@ -940,7 +943,7 @@ VG_STATIC void world_gen_routes_ent_init( world_instance *world ){
  * -----------------------------------------------------------------------------
  */
 
-VG_STATIC void world_routes_init(void)
+static void world_routes_init(void)
 {
    world_static.current_run_version = 200;
    world_static.time = 300.0;
@@ -950,7 +953,7 @@ VG_STATIC void world_routes_init(void)
    shader_routeui_register();
 }
 
-VG_STATIC void world_routes_update( world_instance *world )
+static void world_routes_update( world_instance *world )
 {
    world_static.time += vg.time_delta;
 
@@ -967,7 +970,7 @@ VG_STATIC void world_routes_update( world_instance *world )
    }
 }
 
-VG_STATIC void world_routes_fixedupdate( world_instance *world )
+static void world_routes_fixedupdate( world_instance *world )
 {
    rb_solver_reset();
 
@@ -1012,16 +1015,15 @@ VG_STATIC void world_routes_fixedupdate( world_instance *world )
    }
 }
 
-VG_STATIC void bind_terrain_noise(void);
-VG_STATIC void world_bind_light_array( world_instance *world,
+static void bind_terrain_noise(void);
+static void world_bind_light_array( world_instance *world,
                                        GLuint shader, GLuint location, 
                                        int slot );
-VG_STATIC void world_bind_light_index( world_instance *world,
+static void world_bind_light_index( world_instance *world,
                                        GLuint shader, GLuint location, 
                                        int slot );
 
-VG_STATIC void world_routes_update_timer_texts( world_instance *world )
-{
+static void world_routes_update_timer_texts( world_instance *world ){
    world_render.timer_text_count = 0;
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
@@ -1093,8 +1095,9 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world )
             highscore_intr( text->text+2, route->checkpoints_count+1, 1, ' ' );
             text->text[3] = '\0';
          }
-
-         float align_r  = font3d_string_width( &gui.font, 0, text->text );
+   
+         gui_font3d.font = &gui.font;
+         float align_r  = font3d_string_width( 0, text->text );
                align_r *= size;
 
          v3f positions[] = {
@@ -1122,7 +1125,7 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world )
    }
 }
 
-VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
+static void world_routes_fracture( world_instance *world, ent_gate *gate,
                                       v3f imp_co, v3f imp_v )
 {
    world_render.text_particle_count = 0;
@@ -1196,7 +1199,7 @@ VG_STATIC void world_routes_fracture( world_instance *world, ent_gate *gate,
    }
 }
 
-VG_STATIC void render_world_routes( world_instance *world, camera *cam, 
+static void render_world_routes( world_instance *world, camera *cam, 
                                     int layer_depth )
 {
    m4x3f identity_matrix;
@@ -1234,7 +1237,7 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
    /* timers
     * ---------------------------------------------------- */
    if( layer_depth == 0 ){
-      font3d_bind( &gui.font, cam );
+      font3d_bind( &gui.font, k_font_shader_default, 0, world, cam );
 
       for( u32 i=0; i<world_render.timer_text_count; i++ ){
          struct timer_text *text = &world_render.timer_texts[i];
@@ -1245,8 +1248,7 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
          colour[3] = 1.0f-text->route->factive;
 
          shader_model_font_uColour( colour );
-         font3d_simple_draw( &gui.font, 0, k_font_shader_default,
-                              text->text, cam, text->transform );
+         font3d_simple_draw( 0, text->text, cam, text->transform );
       }
 
       shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} );