minor performance stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / world_routes.c
index 8567cdb7cc580513f120737f6bb78d5a3bf8cf75..3e21df0def867a4187f0c776aad3b2116747715e 100644 (file)
@@ -6,6 +6,7 @@
 #define ROUTES_C
 
 #include <time.h>
+#include "entity.h"
 #include "world_routes.h"
 #include "world_gate.h"
 #include "world_load.h"
@@ -132,7 +133,7 @@ VG_STATIC void world_routes_activate_entry_gate( world_instance *world,
    world_static.last_use = world_static.time;
 
    /* disable all routes and leave the world */
-   if( rg->type == k_gate_type_nonlocel ){
+   if( rg->flags & k_ent_gate_nonlocal ){
       for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
          ent_route *route = mdl_arritm( &world->ent_route, i );
          route->active_checkpoint = 0xffff;
@@ -250,15 +251,12 @@ void world_routes_pointcloud_spot( world_instance *world,
       v3_sub( point, pcbuf->boundary[0], pos );
       v3_mul( pos, inv_ext, pos );
 
-      for( u32 i=0; i<3; i++ ){
-         vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
-      }
-
       float dist = 1.0f-(v3_length(jitter));
 
-      for( u32 i=0; i<4; i++ ){
-         vert->colour[i] = colour[i] * 255.0f * dist*dist;
-      }
+      v4f final_colour;
+      v4_muls( colour, dist*dist, final_colour );
+
+      pointcloud_packvert( vert, pos, final_colour );
    }
 }
 
@@ -302,14 +300,7 @@ void world_routes_pointcloud_tower( world_instance *world,
       v3_sub( point, pcbuf->boundary[0], point );
       v3_mul( point, inv_ext, point );
 
-      /* TODO....... */
-      for( u32 i=0; i<3; i++ ){
-         vert->pos[i] = (point[i]-0.5f) * 32767.0f;
-      }
-
-      for( u32 i=0; i<4; i++ ){
-         vert->colour[i] = colour[i] * 255.0f;
-      }
+      pointcloud_packvert( vert, point, colour );
    }
 }
 
@@ -374,8 +365,8 @@ void world_routes_place_curve( world_instance *world, ent_route *route,
       ha.dist = 8.0f;
       hb.dist = 8.0f;
 
-      int resa = ray_world( world, sa, down, &ha ),
-          resb = ray_world( world, sb, down, &hb );
+      int resa = ray_world( world, sa, down, &ha, k_material_flag_ghosts ),
+          resb = ray_world( world, sb, down, &hb, k_material_flag_ghosts );
       
       if( pcbuf && resa ){
          world_routes_pointcloud_spot( world, pcbuf, ha.pos, 
@@ -662,10 +653,6 @@ VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
          v3_sub( pt, pcbuf->boundary[0], pos );
          v3_mul( pos, inv_ext, pos );
 
-         for( u32 i=0; i<3; i++ ){
-            vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
-         }
-
          static v4f colours[] = {
             [k_surface_prop_concrete] = { 0.13, 0.15, 0.17, 1.0 },
             [k_surface_prop_grass]    = { 0.07, 0.1, 0.14, 1.0 },
@@ -675,16 +662,13 @@ VG_STATIC f64 world_routes_scatter_surface_points( world_instance *world,
          };
 
          v4f col = {0.0f,0.0f,0.0f,0.0f};
-         if( surf->info.surface_prop < vg_list_size(colours) ){
+         if( surf->info.surface_prop < vg_list_size(colours) )
             v4_copy( colours[surf->info.surface_prop], col );
-         }
 
          f32 brightness = v3_dot(vn,light_dir)*0.5f+0.5f;
          v3_muls( col, brightness, col );
 
-         for( u32 j=0; j<4; j++ ){
-            vert->colour[j] = col[j] * 255.0f;
-         }
+         pointcloud_packvert( vert, pos, col );
       }
    }
 
@@ -728,6 +712,10 @@ VG_STATIC void world_routes_surface_grid( world_instance *world,
                u32 *tri = &world->scene_geo.arrindices[ idx*3 ];
                v3f vs[3];
 
+               u16 mask = k_material_flag_preview_visibile;
+               if( !(world->scene_geo.arrvertices[tri[0]].flags & mask) ) 
+                  continue;
+
                for( u32 i=0; i<3; i++ ){
                   v3_copy( world->scene_geo.arrvertices[tri[i]].co, vs[i] );
                }
@@ -735,11 +723,6 @@ VG_STATIC void world_routes_surface_grid( world_instance *world,
                f32 t;
                if( ray_tri( vs, ro, dir, &t ) ){
                   v3_muladds( ro, dir, t, hit );
-                  struct world_surface *m1 = 
-                     world_tri_index_surface( world, tri[0] );
-
-                  if( !(m1->info.flags & k_material_flag_preview_visibile) )
-                     continue;
 
                   if( world->water.enabled )
                      if( hit[1] < world->water.height )
@@ -753,13 +736,7 @@ VG_STATIC void world_routes_surface_grid( world_instance *world,
                   v3_sub( hit, pcbuf->boundary[0], co );
                   v3_mul( co, inv_ext, co );
 
-                  for( u32 i=0; i<3; i++ ){
-                     vert->pos[i] = (co[i]-0.5f) * 32767.0f;
-                  }
-
-                  for( u32 i=0; i<4; i++ ){
-                     vert->colour[i] = colour[i] * 255.0f;
-                  }
+                  pointcloud_packvert( vert, co, colour );
                }
             }
          }
@@ -767,22 +744,20 @@ VG_STATIC void world_routes_surface_grid( world_instance *world,
    }
 }
 
-VG_STATIC void world_write_preview( pointcloud_buffer *pcbuf ){
+VG_STATIC void world_write_preview( addon_reg *reg, pointcloud_buffer *pcbuf ){
+   if( reg->alias.workshop_id ) return;
+
+   /* 
+    * FIXME: BUG: cannot correctly handle workshop because there is a stalling
+    * call below, which deadlocks the scene upload. TODO: improve the async
+    * stack to handle out of order execution. MAYBE
+    */
+
    char path_buf[4096];
    vg_str path;
    vg_strnull( &path, path_buf, 4096 );
 
-   if( world_loader.reg ){
-      /* Don't want to override the one we get from the workshop */
-      if( world_loader.reg->alias.workshop_id ) return;
-
-      addon_get_content_folder( world_loader.reg, &path );
-   }
-   else{
-      vg_strcat( &path, "maps/" );
-      vg_strcat( &path, world_loader.override_name );
-   }
-
+   addon_get_content_folder( reg, &path );
    vg_strcat( &path, "/preview.bin" );
 
    if( !vg_strgood( &path ) ) vg_fatal_error( "Path too long\n" );
@@ -792,14 +767,14 @@ VG_STATIC void world_write_preview( pointcloud_buffer *pcbuf ){
    fwrite( pcbuf, sizeof(struct pointcloud_buffer) + 
                   sizeof(struct pointcloud_vert)*pcbuf->count, 1, fp );
    fclose( fp );
+   vg_info( "written %s\n", path_buf );
 }
 
 /* 
  * Create the strips of colour that run through the world along course paths
  */
-VG_STATIC void world_gen_routes_generate(void)
-{
-   world_instance *world = world_loading_instance();
+VG_STATIC void world_gen_routes_generate( u32 instance_id ){
+   world_instance *world = &world_static.instances[ instance_id ];
    vg_info( "Generating route meshes\n" );
    vg_async_stall();
 
@@ -811,7 +786,7 @@ VG_STATIC void world_gen_routes_generate(void)
    vg_async_item *call_pointcloud = NULL;
    pointcloud_buffer *pcbuf = NULL;
 
-   if( world_loader.generate_point_cloud ){
+   if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){
       call_pointcloud = vg_async_alloc( 
             sizeof(pointcloud_buffer) + 
             sizeof(pointcloud_vert)*POINTCLOUD_POINTS );
@@ -872,8 +847,10 @@ VG_STATIC void world_gen_routes_generate(void)
       world_routes_gen_meshes( world, i, &world->scene_lines, pcbuf );
    }
 
-   if( world_loader.generate_point_cloud ){
+   if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){
       f64 area = 0.0;
+
+#if VG_RELEASE
       area = world_routes_scatter_surface_points( world, pcbuf, 16.0f );
       world_routes_surface_grid( world, pcbuf );
 
@@ -884,11 +861,14 @@ VG_STATIC void world_gen_routes_generate(void)
                                         2.0f, 50.0f, 128, 
                                         (v4f){0.2f,0.2f,0.2f,1.0f} );
       }
+#endif
 
-      vg_info( "Distrubuted %u points over %fkm^2!\n", 
+      vg_info( "Distributed %u points over %fkm^2!\n", 
                 pcbuf->count, area/1e6f );
 
-      world_write_preview( pcbuf );
+      world_write_preview( instance_id? world_static.addon_client:
+                                        world_static.addon_hub, 
+                                        pcbuf );
       vg_async_dispatch( call_pointcloud, async_pointcloud_sub );
    }
 
@@ -897,9 +877,7 @@ VG_STATIC void world_gen_routes_generate(void)
 }
 
 /* load all routes from model header */
-VG_STATIC void world_gen_routes_ent_init(void)
-{
-   world_instance *world = world_loading_instance();
+VG_STATIC void world_gen_routes_ent_init( world_instance *world ){
    vg_info( "Initializing routes\n" );
 
    for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
@@ -934,7 +912,8 @@ VG_STATIC void world_gen_routes_ent_init(void)
             }
          }
 
-         if( gate->type == k_gate_type_teleport ){
+         if( (gate->flags & k_ent_gate_linked) &
+            !(gate->flags & k_ent_gate_nonlocal) ){
             gate = mdl_arritm(&world->ent_gate, gate->target );
 
             for( u32 k=0; k<4; k++ ){
@@ -1003,7 +982,8 @@ VG_STATIC void world_routes_fixedupdate( world_instance *world )
 
          int l = rb_sphere__scene( particle->obj.rb.to_world,
                                    &particle->obj.inf.sphere,
-                                   NULL, &world->rb_geo.inf.scene, buf );
+                                   NULL, &world->rb_geo.inf.scene, buf,
+                                   k_material_flag_ghosts );
 
          for( int j=0; j<l; j++ ){
             buf[j].rba = &particle->obj.rb;
@@ -1132,12 +1112,15 @@ VG_STATIC void world_routes_update_timer_texts( world_instance *world )
             positions[0][1] = h1;
          }
 
-         m3x3_copy( gate->to_world, text->transform );
+         m4x3f mmdl;
+         ent_gate_get_mdl_mtx( gate, mmdl );
+
+         m3x3_copy( mmdl, text->transform );
          float ratio = v3_length(text->transform[0]) / 
                         v3_length(text->transform[1]);
 
          m3x3_scale( text->transform, (v3f){ size, size*ratio, 0.1f } );
-         m4x3_mulv( gate->to_world, positions[j], text->transform[3] );
+         m4x3_mulv( mmdl, positions[j], text->transform[3] );
       }
    }
 }
@@ -1265,7 +1248,8 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
          colour[3] = 1.0f-text->route->factive;
 
          shader_model_font_uColour( colour );
-         font3d_simple_draw( &gui.font, 0, text->text, cam, text->transform );
+         font3d_simple_draw( &gui.font, 0, k_font_shader_default,
+                              text->text, cam, text->transform );
       }
 
       shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} );
@@ -1327,7 +1311,10 @@ VG_STATIC void render_world_routes( world_instance *world, camera *cam,
 
          ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
          ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
-         shader_model_gate_uMdl( gate->to_world );
+
+         m4x3f mmdl;
+         ent_gate_get_mdl_mtx( gate, mmdl );
+         shader_model_gate_uMdl( mmdl );
 
          for( u32 j=0; j<4; j++ ){
             if( gate->routes[j] == i ){