#include "shaders/scene_route.h"
#include "shaders/routeui.h"
+#include "ent_region.h"
static void world_routes_clear( world_instance *world )
{
double start_time = 0.0;
u32 last_version=0;
+ f64 last_time = 0.0;
+ ent_checkpoint *last_cp = NULL;
u32 valid_sections=0;
int clean = !localplayer.rewinded_since_last_gate;
else valid_sections = 0;
}
- last_version = rg->timing_version;
-
vg_info( "%u %f [%s]\n", rg->timing_version, rg->timing_time,
i? ((rg->flags & k_ent_gate_clean_pass)? "CLEAN": " "):
" N/A ");
if( !(rg->flags & k_ent_gate_clean_pass) )
clean = 0;
+
+ last_version = rg->timing_version;
+ last_time = rg->timing_time;
+ last_cp = cp;
}
if( world_static.current_run_version == last_version+1 ){
if( route->checkpoints_count == 1 ){
route->timing_base = world_static.time;
}
+
+ f32 section = world_static.time - last_time;
+ if( (section < last_cp->best_time) || (last_cp->best_time == 0.0f) ){
+ last_cp->best_time = section;
+ }
}
else valid_sections = 0;
if( (route->best_laptime == 0.0) || (lap_time < route->best_laptime) ){
route->best_laptime = lap_time;
- route->achievment_status |= 0x1;
-
- if( clean )
- route->achievment_status |= 0x2;
}
+ route->flags |= k_ent_route_flag_achieve_silver;
+ if( clean ) route->flags |= k_ent_route_flag_achieve_gold;
+ ent_region_re_eval( world );
+
/* for steam achievements. */
if( route->anon.official_track_id != 0xffffffff ){
struct track_info *ti = &track_infos[ route->anon.official_track_id ];
vg_info( "valid sections: %u\n", valid_sections );
vg_info( "----------------------------\n" );
+
+ route->ui_residual = 1.0f;
+ route->ui_residual_block_w = route->ui_first_block_width;
}
/*
v3_muladds( ha.pos, up, 0.06f+gap, va.co );
v3_muladds( hb.pos, up, 0.06f+gap, vb.co );
- scene_vert_pack_norm( &va, up );
- scene_vert_pack_norm( &vb, up );
+ scene_vert_pack_norm( &va, up, 0.0f );
+ scene_vert_pack_norm( &vb, up, 0.0f );
float t1 = (travel_length / total_length) * patch_count;
va.uv[0] = t1;
ent_route *route = mdl_arritm(&world->ent_route,i);
mdl_transform_m4x3( &route->anon.transform, route->board_transform );
+ route->flags = 0x00;
+ route->best_laptime = 0.0;
+ route->ui_stopper = 0.0f;
+ route->ui_residual = 0.0f;
+
+ if( mdl_arrcount(&world->ent_region) )
+ route->flags |= k_ent_route_flag_out_of_zone;
+
route->anon.official_track_id = 0xffffffff;
for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
if( !strcmp(track_infos[j].name,
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
}
+ for( u32 i=0; i<mdl_arrcount(&world->ent_checkpoint); i++ ){
+ ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, i );
+ cp->best_time = 0.0;
+ }
+
world_routes_clear( world );
}
for( u32 j=0; j<4; j++ ){
if( gate->routes[j] == run_id ){
m4x3f mmdl;
- ent_gate_get_mdl_mtx( gate, mmdl );
+ m4x3_copy( gate->to_world, mmdl );
+ m3x3_scale( mmdl, (v3f){ gate->dimensions[0],
+ gate->dimensions[1], 1.0f } );
+
m4x3_mul( world_mmdl, mmdl, mmdl );
shader_model_gate_uMdl( mmdl );
mdl_draw_submesh( &world_gates.sm_marker[j] );