#define ROUTES_C
#include <time.h>
+#include "entity.h"
#include "world_routes.h"
#include "world_gate.h"
#include "world_load.h"
if( time_centiseconds > (float)0xfffe ) /* skill issue */
return;
- highscore_record temp;
- temp.trackid = route->official_track_id;
- temp.datetime = time(NULL);
- temp.playerid = 0;
- temp.points = 0;
- temp.time = time_centiseconds;
-#if 0
- highscores_push_record( &temp );
-#endif
-
struct track_info *ti = &track_infos[ route->official_track_id ];
+ highscore_record *record = &ti->record;
+ record->trackid = route->official_track_id;
+ record->datetime = time(NULL);
+ record->playerid = 0;
+ record->points = 0;
+ record->time = time_centiseconds;
ti->push = 1;
if( ti->achievement_id ){
world_static.last_use = world_static.time;
/* disable all routes and leave the world */
- if( rg->type == k_gate_type_nonlocel ){
+ if( rg->flags & k_ent_gate_nonlocal ){
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
ent_route *route = mdl_arritm( &world->ent_route, i );
route->active_checkpoint = 0xffff;
{
for( u32 i=0; i<mdl_arrcount(&world->ent_route_node); i++ ){
ent_route_node *rn = mdl_arritm(&world->ent_route_node,i);
- vg_line_pt3( rn->co, 0.25f, VG__WHITE );
+ vg_line_point( rn->co, 0.25f, VG__WHITE );
}
for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
v3_sub( point, pcbuf->boundary[0], pos );
v3_mul( pos, inv_ext, pos );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
- }
-
float dist = 1.0f-(v3_length(jitter));
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f * dist*dist;
- }
+ v4f final_colour;
+ v4_muls( colour, dist*dist, final_colour );
+
+ pointcloud_packvert( vert, pos, final_colour );
}
}
v3_sub( point, pcbuf->boundary[0], point );
v3_mul( point, inv_ext, point );
- /* TODO....... */
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (point[i]-0.5f) * 32767.0f;
- }
-
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f;
- }
+ pointcloud_packvert( vert, point, colour );
}
}
v3_sub( pt, pcbuf->boundary[0], pos );
v3_mul( pos, inv_ext, pos );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (pos[i]-0.5f) * 32767.0f;
- }
-
static v4f colours[] = {
[k_surface_prop_concrete] = { 0.13, 0.15, 0.17, 1.0 },
[k_surface_prop_grass] = { 0.07, 0.1, 0.14, 1.0 },
};
v4f col = {0.0f,0.0f,0.0f,0.0f};
- if( surf->info.surface_prop < vg_list_size(colours) ){
+ if( surf->info.surface_prop < vg_list_size(colours) )
v4_copy( colours[surf->info.surface_prop], col );
- }
f32 brightness = v3_dot(vn,light_dir)*0.5f+0.5f;
v3_muls( col, brightness, col );
- for( u32 j=0; j<4; j++ ){
- vert->colour[j] = col[j] * 255.0f;
- }
+ pointcloud_packvert( vert, pos, col );
}
}
v3_sub( hit, pcbuf->boundary[0], co );
v3_mul( co, inv_ext, co );
- for( u32 i=0; i<3; i++ ){
- vert->pos[i] = (co[i]-0.5f) * 32767.0f;
- }
-
- for( u32 i=0; i<4; i++ ){
- vert->colour[i] = colour[i] * 255.0f;
- }
+ pointcloud_packvert( vert, co, colour );
}
}
}
}
}
+VG_STATIC void world_write_preview( addon_reg *reg, pointcloud_buffer *pcbuf ){
+ if( reg->alias.workshop_id ) return;
+
+ /*
+ * FIXME: BUG: cannot correctly handle workshop because there is a stalling
+ * call below, which deadlocks the scene upload. TODO: improve the async
+ * stack to handle out of order execution. MAYBE
+ */
+
+ char path_buf[4096];
+ vg_str path;
+ vg_strnull( &path, path_buf, 4096 );
+
+ addon_get_content_folder( reg, &path );
+ vg_strcat( &path, "/preview.bin" );
+
+ if( !vg_strgood( &path ) ) vg_fatal_error( "Path too long\n" );
+ FILE *fp = fopen( path_buf, "wb" );
+ if( !fp ) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf );
+
+ fwrite( pcbuf, sizeof(struct pointcloud_buffer) +
+ sizeof(struct pointcloud_vert)*pcbuf->count, 1, fp );
+ fclose( fp );
+ vg_info( "written %s\n", path_buf );
+}
+
/*
* Create the strips of colour that run through the world along course paths
*/
-VG_STATIC void world_gen_routes_generate(void)
-{
- world_instance *world = world_loading_instance();
+VG_STATIC void world_gen_routes_generate( u32 instance_id ){
+ world_instance *world = &world_static.instances[ instance_id ];
vg_info( "Generating route meshes\n" );
vg_async_stall();
vg_async_item *call_pointcloud = NULL;
pointcloud_buffer *pcbuf = NULL;
- if( world_loader.generate_point_cloud ){
+ if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){
call_pointcloud = vg_async_alloc(
sizeof(pointcloud_buffer) +
sizeof(pointcloud_vert)*POINTCLOUD_POINTS );
world_routes_gen_meshes( world, i, &world->scene_lines, pcbuf );
}
- if( world_loader.generate_point_cloud ){
+ if( instance_id <= 1 /*world_loader.generate_point_cloud*/ ){
f64 area = 0.0;
area = world_routes_scatter_surface_points( world, pcbuf, 16.0f );
world_routes_surface_grid( world, pcbuf );
vg_info( "Distrubuted %u points over %fkm^2!\n",
pcbuf->count, area/1e6f );
- if( world_loader.location == k_world_load_type_local ){
- char path_buf[4096];
- vg_str path;
- vg_strnull( &path, path_buf, 4096 );
- vg_strcat( &path, "maps/" );
- vg_strcat( &path, world_loader.name );
- vg_strcat( &path, "/preview.bin" );
-
- if( !vg_strgood( &path ) ) vg_fatal_error( "Path too long\n" );
- FILE *fp = fopen( path_buf, "wb" );
- if( !fp ) vg_fatal_error( "Cannot open '%s' for writing\n", path_buf );
-
- fwrite( pcbuf, sizeof(pcbuf) +
- sizeof(struct pointcloud_vert)*pcbuf->count, 1, fp );
- fclose( fp );
- }
-
+ world_write_preview( instance_id? world_static.addon_client:
+ world_static.addon_hub,
+ pcbuf );
vg_async_dispatch( call_pointcloud, async_pointcloud_sub );
}
}
/* load all routes from model header */
-VG_STATIC void world_gen_routes_ent_init(void)
-{
- world_instance *world = world_loading_instance();
+VG_STATIC void world_gen_routes_ent_init( world_instance *world ){
vg_info( "Initializing routes\n" );
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
}
}
- if( gate->type == k_gate_type_teleport ){
+ if( (gate->flags & k_ent_gate_linked) &
+ !(gate->flags & k_ent_gate_nonlocal) ){
gate = mdl_arritm(&world->ent_gate, gate->target );
for( u32 k=0; k<4; k++ ){