colour[3] = 1.0f-text->route->factive;
shader_model_font_uColour( colour );
- font3d_simple_draw( &gui.font, 0, text->text, cam, text->transform );
+ font3d_simple_draw( &gui.font, 0, k_font_shader_default,
+ text->text, cam, text->transform );
}
shader_model_font_uOffset( (v4f){0.0f,0.0f,0.0f,1.0f} );