reset run when using lgider
[carveJwlIkooP6JGAAIwe30JlM.git] / world_render.h
index 383706853a4aeb1325f32555da58d47069e0d27c..ecbd3d22ec093a78cb68dfb128df537b2a3f3340 100644 (file)
@@ -12,6 +12,7 @@
 
 #include "shaders/scene_standard.h"
 #include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_foliage.h"
 #include "shaders/scene_override.h"
 #include "shaders/scene_cubemapped.h"
 #include "shaders/scene_vertex_blend.h"
@@ -50,12 +51,12 @@ struct world_render{
    u32 timer_text_count;
 
    struct text_particle{
-      rb_object obj;
+      rigidbody rb;
       m4x3f mlocal;
       ent_glyph *glyph;
       v4f colour;
-
       m4x3f mdl;
+      f32 radius;
    }
    text_particles[6*4];
    u32 text_particle_count;
@@ -83,7 +84,8 @@ static void bind_terrain_noise(void);
 static void render_world_override( world_instance *world,
                                    world_instance *lighting_source,
                                    m4x3f mmdl,
-                                   camera *cam );
+                                   camera *cam,
+                                   ent_spawn *dest_spawn, v4f map_info );
 
 #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER )            \
    world_link_lighting_ub( WORLD, _shader_##SHADER.id );                \