#include "shaders/scene_standard.h"
#include "shaders/scene_standard_alphatest.h"
+#include "shaders/scene_foliage.h"
#include "shaders/scene_override.h"
#include "shaders/scene_cubemapped.h"
#include "shaders/scene_vertex_blend.h"
u32 timer_text_count;
struct text_particle{
- rb_object obj;
+ rigidbody rb;
m4x3f mlocal;
ent_glyph *glyph;
v4f colour;
-
m4x3f mdl;
+ f32 radius;
}
text_particles[6*4];
u32 text_particle_count;
world_instance *lighting_source,
m4x3f mmdl,
camera *cam,
- ent_spawn *dest_spawn );
+ ent_spawn *dest_spawn, v4f map_info );
#define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \
world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \