fb->fixed_h = 1024;
fb->resolution_div = 0;
- /* TODO: We could get away with this being R16u, and just have it be
- * a normed value between min and max of the bounding box Y */
-
fb->attachments[0].display_name = NULL;
fb->attachments[0].purpose = k_framebuffer_attachment_type_colour;
fb->attachments[0].internalformat = GL_RG16F;
#else
render_gate( world, gate, cam, layer_depth );
#endif
+
+ /* should really be set in fixed update since its used in the physics
+ * of most systems. too bad! */
+ world->rendering_gate = gate;
}
}